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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> | 2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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38 TraversalPointAtLength, | 38 TraversalPointAtLength, |
39 TraversalSegmentAtLength, | 39 TraversalSegmentAtLength, |
40 TraversalNormalAngleAtLength | 40 TraversalNormalAngleAtLength |
41 }; | 41 }; |
42 | 42 |
43 PathTraversalState(PathTraversalAction); | 43 PathTraversalState(PathTraversalAction); |
44 | 44 |
45 float closeSubpath(); | 45 float closeSubpath(); |
46 float moveTo(const FloatPoint&); | 46 float moveTo(const FloatPoint&); |
47 float lineTo(const FloatPoint&); | 47 float lineTo(const FloatPoint&); |
48 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newE
nd); | |
49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont
rol2, const FloatPoint& newEnd); | 48 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont
rol2, const FloatPoint& newEnd); |
50 | 49 |
51 void processSegment(); | 50 void processSegment(); |
52 | 51 |
53 public: | 52 public: |
54 PathTraversalAction m_action; | 53 PathTraversalAction m_action; |
55 bool m_success; | 54 bool m_success; |
56 | 55 |
57 FloatPoint m_current; | 56 FloatPoint m_current; |
58 FloatPoint m_start; | 57 FloatPoint m_start; |
59 | 58 |
60 float m_totalLength; | 59 float m_totalLength; |
61 float m_desiredLength; | 60 float m_desiredLength; |
62 | 61 |
63 // For normal calculations | 62 // For normal calculations |
64 FloatPoint m_previous; | 63 FloatPoint m_previous; |
65 float m_normalAngle; // degrees | 64 float m_normalAngle; // degrees |
66 }; | 65 }; |
67 | 66 |
68 } // namespace blink | 67 } // namespace blink |
69 | 68 |
70 #endif | 69 #endif |
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