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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1148243002: Add RGBA half float texture format. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLStencilAttachment.h" 10 #include "GrGLStencilAttachment.h"
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2486 } 2486 }
2487 *externalFormat = GR_GL_ALPHA; 2487 *externalFormat = GR_GL_ALPHA;
2488 } 2488 }
2489 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) { 2489 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2490 *externalType = GR_GL_HALF_FLOAT; 2490 *externalType = GR_GL_HALF_FLOAT;
2491 } else { 2491 } else {
2492 *externalType = GR_GL_HALF_FLOAT_OES; 2492 *externalType = GR_GL_HALF_FLOAT_OES;
2493 } 2493 }
2494 break; 2494 break;
2495 2495
2496 case kRGBA_half_GrPixelConfig:
2497 *internalFormat = GR_GL_RGBA16F;
2498 *externalFormat = GR_GL_RGBA;
2499 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2500 *externalType = GR_GL_HALF_FLOAT;
2501 } else {
2502 *externalType = GR_GL_HALF_FLOAT_OES;
2503 }
2504 break;
2505
2496 default: 2506 default:
2497 return false; 2507 return false;
2498 } 2508 }
2499 return true; 2509 return true;
2500 } 2510 }
2501 2511
2502 void GrGLGpu::setTextureUnit(int unit) { 2512 void GrGLGpu::setTextureUnit(int unit) {
2503 SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); 2513 SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
2504 if (unit != fHWActiveTextureUnitIdx) { 2514 if (unit != fHWActiveTextureUnitIdx) {
2505 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); 2515 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
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2856 this->setVertexArrayID(gpu, 0); 2866 this->setVertexArrayID(gpu, 0);
2857 } 2867 }
2858 int attrCount = gpu->glCaps().maxVertexAttributes(); 2868 int attrCount = gpu->glCaps().maxVertexAttributes();
2859 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2869 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2860 fDefaultVertexArrayAttribState.resize(attrCount); 2870 fDefaultVertexArrayAttribState.resize(attrCount);
2861 } 2871 }
2862 attribState = &fDefaultVertexArrayAttribState; 2872 attribState = &fDefaultVertexArrayAttribState;
2863 } 2873 }
2864 return attribState; 2874 return attribState;
2865 } 2875 }
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