| Index: src/core/SkStroke.cpp | 
| diff --git a/src/core/SkStroke.cpp b/src/core/SkStroke.cpp | 
| index b4af9185937c5c4609b6cfa5c132578b4eb5f0ce..eda26d024fae5ad12243a8a3e0df8a78b1094e44 100644 | 
| --- a/src/core/SkStroke.cpp | 
| +++ b/src/core/SkStroke.cpp | 
| @@ -1056,7 +1056,9 @@ SkPathStroker::ResultType SkPathStroker::intersectRay(SkQuadConstruct* quadPts, | 
| } | 
| // check to see if the denomerator is teeny relative to the numerator | 
| bool validDivide = SkScalarAbs(numerA) * SK_ScalarNearlyZero < SkScalarAbs(denom); | 
| -    SkASSERT(!SkScalarNearlyZero(denom / numerA) == validDivide); | 
| +// the divide check is the same as checking if the scaled denom is nearly zero | 
| +// (commented out because on some platforms the two are not bit-identical) | 
| +//  SkASSERT(!SkScalarNearlyZero(denom / numerA) == validDivide); | 
| if (validDivide) { | 
| if (kCtrlPt_RayType == intersectRayType) { | 
| numerA /= denom; | 
|  |