| Index: src/core/SkStroke.cpp
|
| diff --git a/src/core/SkStroke.cpp b/src/core/SkStroke.cpp
|
| index b4af9185937c5c4609b6cfa5c132578b4eb5f0ce..eda26d024fae5ad12243a8a3e0df8a78b1094e44 100644
|
| --- a/src/core/SkStroke.cpp
|
| +++ b/src/core/SkStroke.cpp
|
| @@ -1056,7 +1056,9 @@ SkPathStroker::ResultType SkPathStroker::intersectRay(SkQuadConstruct* quadPts,
|
| }
|
| // check to see if the denomerator is teeny relative to the numerator
|
| bool validDivide = SkScalarAbs(numerA) * SK_ScalarNearlyZero < SkScalarAbs(denom);
|
| - SkASSERT(!SkScalarNearlyZero(denom / numerA) == validDivide);
|
| +// the divide check is the same as checking if the scaled denom is nearly zero
|
| +// (commented out because on some platforms the two are not bit-identical)
|
| +// SkASSERT(!SkScalarNearlyZero(denom / numerA) == validDivide);
|
| if (validDivide) {
|
| if (kCtrlPt_RayType == intersectRayType) {
|
| numerA /= denom;
|
|
|