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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gl_helper.h" | 5 #include "content/common/gpu/client/gl_helper.h" |
| 6 | 6 |
| 7 #include <queue> | 7 #include <queue> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/message_loop.h" | 13 #include "base/message_loop.h" |
| 14 #include "base/synchronization/lock.h" | 14 #include "base/synchronization/lock.h" |
| 15 #include "base/synchronization/waitable_event.h" | 15 #include "base/synchronization/waitable_event.h" |
| 16 #include "base/threading/thread.h" | 16 #include "base/threading/thread.h" |
| 17 #include "base/threading/thread_restrictions.h" | 17 #include "base/threading/thread_restrictions.h" |
| 18 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" | 18 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" |
| 19 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" | 19 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" |
| 20 #include "third_party/skia/include/core/SkRegion.h" | |
| 21 #include "ui/gfx/rect.h" | 20 #include "ui/gfx/rect.h" |
| 22 #include "ui/gfx/size.h" | 21 #include "ui/gfx/size.h" |
| 23 #include "ui/gl/gl_bindings.h" | 22 #include "ui/gl/gl_bindings.h" |
| 24 | 23 |
| 25 using WebKit::WebGLId; | 24 using WebKit::WebGLId; |
| 26 using WebKit::WebGraphicsContext3D; | 25 using WebKit::WebGraphicsContext3D; |
| 27 | 26 |
| 28 namespace { | 27 namespace { |
| 29 | 28 |
| 30 const char kGLHelperThreadName[] = "GLHelperThread"; | 29 const char kGLHelperThreadName[] = "GLHelperThread"; |
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| 785 | 784 |
| 786 void GLHelper::InitCopyTextToImpl() { | 785 void GLHelper::InitCopyTextToImpl() { |
| 787 // Lazily initialize |copy_texture_to_impl_| | 786 // Lazily initialize |copy_texture_to_impl_| |
| 788 if (!copy_texture_to_impl_.get()) | 787 if (!copy_texture_to_impl_.get()) |
| 789 copy_texture_to_impl_.reset(new CopyTextureToImpl(context_, | 788 copy_texture_to_impl_.reset(new CopyTextureToImpl(context_, |
| 790 context_for_thread_, | 789 context_for_thread_, |
| 791 this)); | 790 this)); |
| 792 | 791 |
| 793 } | 792 } |
| 794 | 793 |
| 795 void GLHelper::CopySubBufferDamage(WebKit::WebGLId texture, | |
| 796 WebKit::WebGLId previous_texture, | |
| 797 const SkRegion& new_damage, | |
| 798 const SkRegion& old_damage) { | |
| 799 SkRegion region(old_damage); | |
| 800 if (region.op(new_damage, SkRegion::kDifference_Op)) { | |
| 801 ScopedFramebuffer dst_framebuffer(context_, context_->createFramebuffer()); | |
| 802 ScopedFramebufferBinder<GL_FRAMEBUFFER> framebuffer_binder( | |
| 803 context_, dst_framebuffer); | |
| 804 ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(context_, texture); | |
| 805 context_->framebufferTexture2D(GL_FRAMEBUFFER, | |
| 806 GL_COLOR_ATTACHMENT0, | |
| 807 GL_TEXTURE_2D, | |
| 808 previous_texture, | |
| 809 0); | |
| 810 for (SkRegion::Iterator it(region); !it.done(); it.next()) { | |
| 811 const SkIRect& rect = it.rect(); | |
| 812 context_->copyTexSubImage2D(GL_TEXTURE_2D, 0, | |
| 813 rect.x(), rect.y(), | |
| 814 rect.x(), rect.y(), | |
| 815 rect.width(), rect.height()); | |
| 816 } | |
| 817 context_->flush(); | |
| 818 } | |
| 819 } | |
| 820 | |
| 821 } // namespace content | 794 } // namespace content |
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