DescriptionAlways use either glXCreateNewContext or glXCreateContextAttribsARB for GLX
Explicitly create the GLX window for onscreen surfaces.
Use glXCreateContextAttribsARB to create GLX contexts when GLX_ARB_create_context is supported, otherwise use glXCreateNewContext.
This will allow us to explicitly destroy hibernated GLX windows, which will hopefully plug some GPU memory leaks that were causing instability.
BUG=145600
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=172122
Patch Set 1 #
Total comments: 3
Messages
Total messages: 7 (0 generated)
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