Index: Source/platform/graphics/GraphicsContextState.h |
diff --git a/Source/platform/graphics/GraphicsContextState.h b/Source/platform/graphics/GraphicsContextState.h |
index 8ad9d613f16a62f848d889a2344fee38ba9b92c9..78834f8e2a7927c3617a684c2e3b49fb235acac9 100644 |
--- a/Source/platform/graphics/GraphicsContextState.h |
+++ b/Source/platform/graphics/GraphicsContextState.h |
@@ -99,10 +99,6 @@ public: |
Pattern* fillPattern() const { return m_fillPattern.get(); } |
void setFillPattern(const PassRefPtr<Pattern>, float); |
- // Path fill rule |
- WindRule fillRule() const { return m_fillRule; } |
- void setFillRule(WindRule rule) { m_fillRule = rule; } |
- |
// Shadow. (This will need tweaking if we use draw loopers for other things.) |
SkDrawLooper* drawLooper() const { return m_looper.get(); } |
void setDrawLooper(PassRefPtr<SkDrawLooper>); |
@@ -160,7 +156,6 @@ private: |
RefPtr<Pattern> m_strokePattern; |
Color m_fillColor; |
- WindRule m_fillRule; |
RefPtr<Gradient> m_fillGradient; |
RefPtr<Pattern> m_fillPattern; |