DescriptionAvoid creating GrGLPath to the resource cache when creating GrGLPathRanges
Do not create a GrGLPath when loading glyphs with the driver and creating
GrGLPathRange based on those. The path would be inserted to the GPU
resource cache and then immediately be released.
Instead, just init the first path object of the path range as the
template.
Committed: https://skia.googlesource.com/skia/+/61e91966aaa2b42ade8a74229abd9a3304ce2003
Patch Set 1 #
Messages
Total messages: 6 (2 generated)
|