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Issue 1146923005: Fix gesture events in fn2 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import '../node.dart'; 5 import '../node.dart';
6 import '../scheduler.dart' as scheduler; 6 import '../scheduler.dart' as scheduler;
7 import 'dart:math' as math; 7 import 'dart:math' as math;
8 import 'dart:sky' as sky; 8 import 'dart:sky' as sky;
9 9
10 class ParentData { 10 class ParentData {
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172 // PAINTING 172 // PAINTING
173 173
174 static bool debugDoingPaint = false; 174 static bool debugDoingPaint = false;
175 void markNeedsPaint() { 175 void markNeedsPaint() {
176 assert(!debugDoingPaint); 176 assert(!debugDoingPaint);
177 scheduler.ensureVisualUpdate(); 177 scheduler.ensureVisualUpdate();
178 } 178 }
179 void paint(RenderNodeDisplayList canvas) { } 179 void paint(RenderNodeDisplayList canvas) { }
180 180
181 181
182 // EVENTS
183
184 void handleEvent(sky.Event event) {
185 // override this if you have a client, to hand it to the client
186 // override this if you want to do anything with the event
187 }
188
189
182 // HIT TESTING 190 // HIT TESTING
183 191
184 void handlePointer(sky.PointerEvent event) {
185 // override this if you have a client, to hand it to the client
186 // override this if you want to do anything with the pointer event
187 }
188
189 // RenderNode subclasses are expected to have a method like the 192 // RenderNode subclasses are expected to have a method like the
190 // following (with the signature being whatever passes for coordinates 193 // following (with the signature being whatever passes for coordinates
191 // for this particular class): 194 // for this particular class):
192 // bool hitTest(HitTestResult result, { sky.Point position }) { 195 // bool hitTest(HitTestResult result, { sky.Point position }) {
193 // // If (x,y) is not inside this node, then return false. (You 196 // // If (x,y) is not inside this node, then return false. (You
194 // // can assume that the given coordinate is inside your 197 // // can assume that the given coordinate is inside your
195 // // dimensions. You only need to check this if you're an 198 // // dimensions. You only need to check this if you're an
196 // // irregular shape, e.g. if you have a hole.) 199 // // irregular shape, e.g. if you have a hole.)
197 // // Otherwise: 200 // // Otherwise:
198 // // For each child that intersects x,y, in z-order starting from the top, 201 // // For each child that intersects x,y, in z-order starting from the top,
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382 } 385 }
383 } 386 }
384 387
385 ChildType get firstChild => _firstChild; 388 ChildType get firstChild => _firstChild;
386 ChildType get lastChild => _lastChild; 389 ChildType get lastChild => _lastChild;
387 ChildType childAfter(ChildType child) { 390 ChildType childAfter(ChildType child) {
388 assert(child.parentData is ParentDataType); 391 assert(child.parentData is ParentDataType);
389 return child.parentData.nextSibling; 392 return child.parentData.nextSibling;
390 } 393 }
391 } 394 }
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