Chromium Code Reviews| Index: sky/sdk/lib/framework/rendering/box.dart |
| diff --git a/sky/sdk/lib/framework/rendering/box.dart b/sky/sdk/lib/framework/rendering/box.dart |
| index f6bb40bf0484012044dd904d444cf13b4650eb8a..8393e515a75894849964f89fd634b8f66ea1f3c4 100644 |
| --- a/sky/sdk/lib/framework/rendering/box.dart |
| +++ b/sky/sdk/lib/framework/rendering/box.dart |
| @@ -360,6 +360,61 @@ class RenderTransform extends RenderProxyBox { |
| } |
| } |
| +// This must be immutable, because we won't notice when it changes |
| +class BoxShadow { |
| + const BoxShadow({ |
| + this.color, |
| + this.offset |
| + }); |
| + |
| + final sky.Size offset; |
| + final sky.Color color; |
| +} |
| + |
| +class RenderShadowedBox extends RenderProxyBox { |
| + |
| + RenderShadowedBox({ |
| + BoxShadow shadow, |
| + RenderBox child |
| + }) : _shadow = shadow, super(child); |
| + |
| + BoxShadow _shadow; |
| + BoxShadow get shadow => _shadow; |
| + void set shadow (BoxShadow value) { |
| + if (value == _shadow) |
| + return; |
| + _shadow = value; |
| + markNeedsPaint(); |
| + } |
| + |
| + sky.Paint _createShadowPaint(BoxShadow shadow) { |
| + // Make the main layer transparent for now. |
| + sky.Paint paint = new sky.Paint()..color = const sky.Color.fromARGB(255, 0, 255, 0); |
| + var builder = new sky.LayerDrawLooperBuilder() |
| + // Shadow layer. |
| + ..addLayerOnTop( |
| + new sky.DrawLooperLayerInfo() |
| + ..setPaintBits(-1) |
| + ..setOffset(shadow.offset.toPoint()) |
| + ..setColorMode(sky.TransferMode.srcInMode), |
|
Matt Perry
2015/06/03 19:13:59
Did you mean to revert to srcInMode here?
|
| + (sky.Paint layerPaint) { |
| + layerPaint.color = shadow.color; |
| + // TODO(mpcomplete): blur should respect the offset? |
|
Matt Perry
2015/06/03 19:13:58
Are you saying it doesn't, or that it does but you
|
| + layerPaint.setMaskFilter( |
| + new sky.MaskFilter.Blur(sky.BlurStyle.normal, 5.0, highQuality: true)); |
| + }) |
| + // Main layer. |
| + ..addLayerOnTop(new sky.DrawLooperLayerInfo(), (_) {}); |
| + paint.setDrawLooper(builder.build()); |
| + return paint; |
| + } |
| + |
| + void paint(RenderNodeDisplayList canvas) { |
| + sky.Paint paint = _createShadowPaint(_shadow); |
| + canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, size.width, size.height), paint); |
| + super.paint(canvas); |
| + } |
| +} |
| // RENDER VIEW LAYOUT MANAGER |