Index: sky/sdk/lib/framework/rendering/box.dart |
diff --git a/sky/sdk/lib/framework/rendering/box.dart b/sky/sdk/lib/framework/rendering/box.dart |
index f6bb40bf0484012044dd904d444cf13b4650eb8a..8393e515a75894849964f89fd634b8f66ea1f3c4 100644 |
--- a/sky/sdk/lib/framework/rendering/box.dart |
+++ b/sky/sdk/lib/framework/rendering/box.dart |
@@ -360,6 +360,61 @@ class RenderTransform extends RenderProxyBox { |
} |
} |
+// This must be immutable, because we won't notice when it changes |
+class BoxShadow { |
+ const BoxShadow({ |
+ this.color, |
+ this.offset |
+ }); |
+ |
+ final sky.Size offset; |
+ final sky.Color color; |
+} |
+ |
+class RenderShadowedBox extends RenderProxyBox { |
+ |
+ RenderShadowedBox({ |
+ BoxShadow shadow, |
+ RenderBox child |
+ }) : _shadow = shadow, super(child); |
+ |
+ BoxShadow _shadow; |
+ BoxShadow get shadow => _shadow; |
+ void set shadow (BoxShadow value) { |
+ if (value == _shadow) |
+ return; |
+ _shadow = value; |
+ markNeedsPaint(); |
+ } |
+ |
+ sky.Paint _createShadowPaint(BoxShadow shadow) { |
+ // Make the main layer transparent for now. |
+ sky.Paint paint = new sky.Paint()..color = const sky.Color.fromARGB(255, 0, 255, 0); |
+ var builder = new sky.LayerDrawLooperBuilder() |
+ // Shadow layer. |
+ ..addLayerOnTop( |
+ new sky.DrawLooperLayerInfo() |
+ ..setPaintBits(-1) |
+ ..setOffset(shadow.offset.toPoint()) |
+ ..setColorMode(sky.TransferMode.srcInMode), |
Matt Perry
2015/06/03 19:13:59
Did you mean to revert to srcInMode here?
|
+ (sky.Paint layerPaint) { |
+ layerPaint.color = shadow.color; |
+ // TODO(mpcomplete): blur should respect the offset? |
Matt Perry
2015/06/03 19:13:58
Are you saying it doesn't, or that it does but you
|
+ layerPaint.setMaskFilter( |
+ new sky.MaskFilter.Blur(sky.BlurStyle.normal, 5.0, highQuality: true)); |
+ }) |
+ // Main layer. |
+ ..addLayerOnTop(new sky.DrawLooperLayerInfo(), (_) {}); |
+ paint.setDrawLooper(builder.build()); |
+ return paint; |
+ } |
+ |
+ void paint(RenderNodeDisplayList canvas) { |
+ sky.Paint paint = _createShadowPaint(_shadow); |
+ canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, size.width, size.height), paint); |
+ super.paint(canvas); |
+ } |
+} |
// RENDER VIEW LAYOUT MANAGER |