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Side by Side Diff: ash/wm/toplevel_window_event_handler.h

Issue 114643003: Use a single ToplevelWindowEventHandler for the ash::Shell (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_ 5 #ifndef ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_
6 #define ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_ 6 #define ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_
7 7
8 #include <set> 8 #include <set>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
(...skipping 16 matching lines...) Expand all
27 27
28 namespace ash { 28 namespace ash {
29 29
30 class WindowResizer; 30 class WindowResizer;
31 31
32 class ASH_EXPORT ToplevelWindowEventHandler 32 class ASH_EXPORT ToplevelWindowEventHandler
33 : public ui::EventHandler, 33 : public ui::EventHandler,
34 public aura::client::WindowMoveClient, 34 public aura::client::WindowMoveClient,
35 public DisplayController::Observer { 35 public DisplayController::Observer {
36 public: 36 public:
37 explicit ToplevelWindowEventHandler(aura::Window* owner); 37 explicit ToplevelWindowEventHandler();
varkha 2013/12/13 04:05:14 Do we still need "explicit"?
38 virtual ~ToplevelWindowEventHandler(); 38 virtual ~ToplevelWindowEventHandler();
39 39
40 const aura::Window* owner() const { return owner_; }
41
42 // Overridden from ui::EventHandler: 40 // Overridden from ui::EventHandler:
43 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; 41 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
44 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; 42 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
45 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; 43 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
46 44
47 // Overridden form aura::client::WindowMoveClient: 45 // Overridden form aura::client::WindowMoveClient:
48 virtual aura::client::WindowMoveResult RunMoveLoop( 46 virtual aura::client::WindowMoveResult RunMoveLoop(
49 aura::Window* source, 47 aura::Window* source,
50 const gfx::Vector2d& drag_offset, 48 const gfx::Vector2d& drag_offset,
51 aura::client::WindowMoveSource move_source) OVERRIDE; 49 aura::client::WindowMoveSource move_source) OVERRIDE;
(...skipping 29 matching lines...) Expand all
81 // Return value is returned by OnMouseEvent() above. 79 // Return value is returned by OnMouseEvent() above.
82 void HandleMouseMoved(aura::Window* target, ui::LocatedEvent* event); 80 void HandleMouseMoved(aura::Window* target, ui::LocatedEvent* event);
83 81
84 // Called for mouse exits to hide window resize shadows. 82 // Called for mouse exits to hide window resize shadows.
85 // Return value is returned by OnMouseEvent() above. 83 // Return value is returned by OnMouseEvent() above.
86 void HandleMouseExited(aura::Window* target, ui::LocatedEvent* event); 84 void HandleMouseExited(aura::Window* target, ui::LocatedEvent* event);
87 85
88 // Invoked from ScopedWindowResizer if the window is destroyed. 86 // Invoked from ScopedWindowResizer if the window is destroyed.
89 void ResizerWindowDestroyed(); 87 void ResizerWindowDestroyed();
90 88
91 // The container which this event handler is handling events on.
92 aura::Window* owner_;
93
94 // Are we running a nested message loop from RunMoveLoop(). 89 // Are we running a nested message loop from RunMoveLoop().
95 bool in_move_loop_; 90 bool in_move_loop_;
96 91
97 // Was the move operation cancelled? Used only when the nested loop 92 // Was the move operation cancelled? Used only when the nested loop
98 // is used to move a window. 93 // is used to move a window.
99 bool move_cancelled_; 94 bool move_cancelled_;
100 95
101 // Is a window move/resize in progress because of gesture events? 96 // Is a window move/resize in progress because of gesture events?
102 bool in_gesture_drag_; 97 bool in_gesture_drag_;
103 98
(...skipping 10 matching lines...) Expand all
114 // Used to track if this object is deleted while running a nested message 109 // Used to track if this object is deleted while running a nested message
115 // loop. If non-null the destructor sets this to true. 110 // loop. If non-null the destructor sets this to true.
116 bool* destroyed_; 111 bool* destroyed_;
117 112
118 DISALLOW_COPY_AND_ASSIGN(ToplevelWindowEventHandler); 113 DISALLOW_COPY_AND_ASSIGN(ToplevelWindowEventHandler);
119 }; 114 };
120 115
121 } // namespace aura 116 } // namespace aura
122 117
123 #endif // ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_ 118 #endif // ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_
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