Index: ui/surface/d3d9_utils_win.cc |
diff --git a/ui/surface/d3d9_utils_win.cc b/ui/surface/d3d9_utils_win.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d5cab8ec64d76b6174d7fde6fee5b43ad379bc6b |
--- /dev/null |
+++ b/ui/surface/d3d9_utils_win.cc |
@@ -0,0 +1,119 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/surface/d3d9_utils_win.h" |
+ |
+#include "base/file_path.h" |
+#include "base/scoped_native_library.h" |
+#include "base/win/scoped_comptr.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace { |
+ |
+const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; |
+const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; |
+typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version, |
+ IDirect3D9Ex **d3d); |
+} // namespace |
+ |
+namespace ui_surface_d3d9_utils { |
+ |
+bool LoadD3D9(base::ScopedNativeLibrary* storage) { |
+ storage->Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL)); |
+ return storage->is_valid(); |
+} |
+ |
+bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, |
+ D3DDEVTYPE device_type, |
+ uint32 presentation_interval, |
+ IDirect3DDevice9Ex** device) { |
+ |
+ Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>( |
+ d3d_module.GetFunctionPointer(kCreate3D9DeviceExName)); |
+ if (!create_func) |
+ return false; |
+ |
+ base::win::ScopedComPtr<IDirect3D9Ex> d3d; |
+ HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive()); |
+ if (FAILED(hr)) |
+ return false; |
+ |
+ // Any old window will do to create the device. In practice the window to |
+ // present to is an argument to IDirect3DDevice9::Present. |
+ HWND window = GetShellWindow(); |
+ |
+ D3DPRESENT_PARAMETERS parameters = { 0 }; |
+ parameters.BackBufferWidth = 1; |
+ parameters.BackBufferHeight = 1; |
+ parameters.BackBufferCount = 1; |
+ parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
+ parameters.hDeviceWindow = window; |
+ parameters.Windowed = TRUE; |
+ parameters.Flags = 0; |
+ parameters.PresentationInterval = presentation_interval; |
+ parameters.SwapEffect = D3DSWAPEFFECT_COPY; |
+ |
+ hr = d3d->CreateDeviceEx( |
+ D3DADAPTER_DEFAULT, |
+ device_type, |
+ window, |
+ D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | |
+ D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, |
+ ¶meters, |
+ NULL, |
+ device); |
+ return SUCCEEDED(hr); |
+} |
+ |
+bool OpenSharedTexture(IDirect3DDevice9* device, |
+ int64 surface_handle, |
+ const gfx::Size& size, |
+ IDirect3DTexture9** opened_texture) { |
+ HANDLE handle = reinterpret_cast<HANDLE>(surface_handle); |
+ HRESULT hr = device->CreateTexture(size.width(), |
+ size.height(), |
+ 1, |
+ D3DUSAGE_RENDERTARGET, |
+ D3DFMT_A8R8G8B8, |
+ D3DPOOL_DEFAULT, |
+ opened_texture, |
+ &handle); |
+ return SUCCEEDED(hr); |
+} |
+ |
+bool CreateTemporaryLockableSurface(IDirect3DDevice9* device, |
+ const gfx::Size& size, |
+ IDirect3DSurface9** surface) { |
+ HRESULT hr = device->CreateRenderTarget( |
+ size.width(), |
+ size.height(), |
+ D3DFMT_A8R8G8B8, |
+ D3DMULTISAMPLE_NONE, |
+ 0, |
+ TRUE, |
+ surface, |
+ NULL); |
+ return SUCCEEDED(hr); |
+} |
+ |
+bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device, |
+ const gfx::Size& size, |
+ IDirect3DTexture9** texture, |
+ IDirect3DSurface9** render_target) { |
+ HRESULT hr = device->CreateTexture( |
+ size.width(), |
+ size.height(), |
+ 1, // Levels |
+ D3DUSAGE_RENDERTARGET, |
+ D3DFMT_A8R8G8B8, |
+ D3DPOOL_DEFAULT, |
+ texture, |
+ NULL); |
+ if (!SUCCEEDED(hr)) |
+ return false; |
+ hr = (*texture)->GetSurfaceLevel(0, render_target); |
+ return SUCCEEDED(hr); |
+} |
+ |
+} // namespace ui_surface_d3d9_utils |