| Index: ui/surface/d3d9_utils_win.h
|
| diff --git a/ui/surface/d3d9_utils_win.h b/ui/surface/d3d9_utils_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a9554dc2f14c802034a4abdaf37b779748044892
|
| --- /dev/null
|
| +++ b/ui/surface/d3d9_utils_win.h
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| @@ -0,0 +1,71 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Helper functions that Direct3D 9Ex code a little easier to work with for
|
| +// the ui/surface code.
|
| +
|
| +#ifndef UI_SURFACE_D3D9_UTILS_WIN_H_
|
| +#define UI_SURFACE_D3D9_UTILS_WIN_H_
|
| +
|
| +#include <d3d9.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ui/surface/surface_export.h"
|
| +
|
| +namespace base {
|
| +class ScopedNativeLibrary;
|
| +}
|
| +
|
| +namespace gfx {
|
| +class Size;
|
| +}
|
| +
|
| +namespace ui_surface_d3d9_utils {
|
| +
|
| +// Visible for testing. Loads the Direct3D9 library. Returns true on success.
|
| +SURFACE_EXPORT
|
| +bool LoadD3D9(base::ScopedNativeLibrary* storage);
|
| +
|
| +// Visible for testing. Creates a Direct3D9 device suitable for use with the
|
| +// accelerated surface code. Returns true on success.
|
| +SURFACE_EXPORT
|
| +bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
|
| + D3DDEVTYPE device_type,
|
| + uint32 presentation_interval,
|
| + IDirect3DDevice9Ex** device);
|
| +
|
| +// Calls the Vista+ (WDDM1.0) variant of CreateTexture that semantically
|
| +// opens a texture allocated (possibly in another process) as shared. The
|
| +// shared texture is identified by its surface handle. The resulting texture
|
| +// is written into |opened_texture|.
|
| +//
|
| +// Returns true on success.
|
| +SURFACE_EXPORT
|
| +bool OpenSharedTexture(IDirect3DDevice9* device,
|
| + int64 surface_handle,
|
| + const gfx::Size& size,
|
| + IDirect3DTexture9** opened_texture);
|
| +
|
| +// Create a one-off lockable surface of a specified size.
|
| +//
|
| +// Returns true on success.
|
| +SURFACE_EXPORT
|
| +bool CreateTemporaryLockableSurface(IDirect3DDevice9* device,
|
| + const gfx::Size& size,
|
| + IDirect3DSurface9** surface);
|
| +
|
| +// Create a one-off renderable texture of a specified size. The texture object
|
| +// as well as the surface object for the texture's level 0 is returned (callers
|
| +// almost always need to use both).
|
| +//
|
| +// Returns true on success.
|
| +SURFACE_EXPORT
|
| +bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device,
|
| + const gfx::Size& size,
|
| + IDirect3DTexture9** texture,
|
| + IDirect3DSurface9** render_target);
|
| +
|
| +} // namespace ui_surface_d3d9_utils
|
| +
|
| +#endif // UI_SURFACE_D3D9_UTILS_WIN_H_
|
|
|