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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/surface/accelerated_surface_win.h" | 5 #include "ui/surface/accelerated_surface_win.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 #include <windows.h> | 8 #include <windows.h> |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
11 #include "accelerated_surface_win_hlsl_compiled.h" | |
12 #include "base/bind.h" | 11 #include "base/bind.h" |
13 #include "base/bind_helpers.h" | 12 #include "base/bind_helpers.h" |
14 #include "base/callback.h" | 13 #include "base/callback.h" |
15 #include "base/command_line.h" | 14 #include "base/command_line.h" |
16 #include "base/debug/trace_event.h" | 15 #include "base/debug/trace_event.h" |
17 #include "base/file_path.h" | 16 #include "base/file_path.h" |
18 #include "base/lazy_instance.h" | 17 #include "base/lazy_instance.h" |
19 #include "base/memory/scoped_ptr.h" | 18 #include "base/memory/scoped_ptr.h" |
20 #include "base/message_loop_proxy.h" | 19 #include "base/message_loop_proxy.h" |
21 #include "base/scoped_native_library.h" | 20 #include "base/scoped_native_library.h" |
22 #include "base/string_number_conversions.h" | 21 #include "base/string_number_conversions.h" |
23 #include "base/stringprintf.h" | 22 #include "base/stringprintf.h" |
24 #include "base/synchronization/waitable_event.h" | 23 #include "base/synchronization/waitable_event.h" |
25 #include "base/threading/thread.h" | 24 #include "base/threading/thread.h" |
26 #include "base/threading/thread_restrictions.h" | 25 #include "base/threading/thread_restrictions.h" |
27 #include "base/time.h" | 26 #include "base/time.h" |
28 #include "base/tracked_objects.h" | 27 #include "base/tracked_objects.h" |
29 #include "base/win/wrapped_window_proc.h" | 28 #include "base/win/wrapped_window_proc.h" |
30 #include "ui/base/win/hwnd_util.h" | 29 #include "ui/base/win/hwnd_util.h" |
31 #include "ui/gfx/rect.h" | 30 #include "ui/gfx/rect.h" |
32 #include "ui/gl/gl_switches.h" | 31 #include "ui/gl/gl_switches.h" |
| 32 #include "ui/surface/accelerated_surface_transformer_win.h" |
| 33 #include "ui/surface/d3d9_utils_win.h" |
33 | 34 |
34 | 35 namespace d3d_utils = ui_surface_d3d9_utils; |
35 using ui_surface::AcceleratedSurfaceWinHLSL::kVsOneTexture; | |
36 using ui_surface::AcceleratedSurfaceWinHLSL::kPsOneTexture; | |
37 | |
38 | 36 |
39 namespace { | 37 namespace { |
40 | 38 |
41 typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version, | |
42 IDirect3D9Ex **d3d); | |
43 | |
44 const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; | |
45 const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; | |
46 | |
47 const char kUseOcclusionQuery[] = "use-occlusion-query"; | 39 const char kUseOcclusionQuery[] = "use-occlusion-query"; |
48 | 40 |
49 struct Vertex { | |
50 float x, y, z, w; | |
51 float u, v; | |
52 }; | |
53 | |
54 const static D3DVERTEXELEMENT9 g_vertexElements[] = { | |
55 { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, | |
56 { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | |
57 D3DDECL_END() | |
58 }; | |
59 | |
60 UINT GetPresentationInterval() { | 41 UINT GetPresentationInterval() { |
61 if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) | 42 if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) |
62 return D3DPRESENT_INTERVAL_IMMEDIATE; | 43 return D3DPRESENT_INTERVAL_IMMEDIATE; |
63 else | 44 else |
64 return D3DPRESENT_INTERVAL_ONE; | 45 return D3DPRESENT_INTERVAL_ONE; |
65 } | 46 } |
66 | 47 |
67 bool UsingOcclusionQuery() { | 48 bool UsingOcclusionQuery() { |
68 return CommandLine::ForCurrentProcess()->HasSwitch(kUseOcclusionQuery); | 49 return CommandLine::ForCurrentProcess()->HasSwitch(kUseOcclusionQuery); |
69 } | 50 } |
70 | 51 |
71 // Calculate the number necessary to transform |src_subrect| into |dst_size| | |
72 // by repeating downsampling of the image of |src_subrect| by a factor no more | |
73 // than 2. | |
74 int GetResampleCount(const gfx::Rect& src_subrect, | |
75 const gfx::Size& dst_size, | |
76 const gfx::Size& back_buffer_size) { | |
77 // At least one copy is required, since the back buffer itself is not | |
78 // lockable. | |
79 int min_resample_count = 1; | |
80 int width_count = 0; | |
81 int width = src_subrect.width(); | |
82 while (width > dst_size.width()) { | |
83 ++width_count; | |
84 width >>= 1; | |
85 } | |
86 int height_count = 0; | |
87 int height = src_subrect.height(); | |
88 while (height > dst_size.height()) { | |
89 ++height_count; | |
90 height >>= 1; | |
91 } | |
92 return std::max(std::max(width_count, height_count), | |
93 min_resample_count); | |
94 } | |
95 | |
96 // Returns half the size of |size| no smaller than |min_size|. | |
97 gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size, | |
98 const gfx::Size& min_size) { | |
99 return gfx::Size(std::max(min_size.width(), size.width() / 2), | |
100 std::max(min_size.height(), size.height() / 2)); | |
101 } | |
102 | |
103 bool CreateTemporarySurface(IDirect3DDevice9* device, | |
104 const gfx::Size& size, | |
105 IDirect3DSurface9** surface) { | |
106 HRESULT hr = device->CreateRenderTarget( | |
107 size.width(), | |
108 size.height(), | |
109 D3DFMT_A8R8G8B8, | |
110 D3DMULTISAMPLE_NONE, | |
111 0, | |
112 TRUE, | |
113 surface, | |
114 NULL); | |
115 return SUCCEEDED(hr); | |
116 } | |
117 | |
118 } // namespace | 52 } // namespace |
119 | 53 |
120 // A PresentThread is a thread that is dedicated to presenting surfaces to a | 54 // A PresentThread is a thread that is dedicated to presenting surfaces to a |
121 // window. It owns a Direct3D device and a Direct3D query for this purpose. | 55 // window. It owns a Direct3D device and a Direct3D query for this purpose. |
122 class PresentThread : public base::Thread, | 56 class PresentThread : public base::Thread, |
123 public base::RefCountedThreadSafe<PresentThread> { | 57 public base::RefCountedThreadSafe<PresentThread> { |
124 public: | 58 public: |
125 explicit PresentThread(const char* name); | 59 explicit PresentThread(const char* name); |
126 | 60 |
127 IDirect3DDevice9Ex* device() { return device_.get(); } | 61 IDirect3DDevice9Ex* device() { return device_.get(); } |
128 IDirect3DQuery9* query() { return query_.get(); } | 62 IDirect3DQuery9* query() { return query_.get(); } |
| 63 AcceleratedSurfaceTransformer* surface_transformer() { |
| 64 return &surface_transformer_; |
| 65 } |
129 | 66 |
130 void InitDevice(); | 67 void InitDevice(); |
131 void ResetDevice(); | 68 void ResetDevice(); |
132 | 69 |
133 protected: | 70 protected: |
134 virtual void Init(); | 71 virtual void Init(); |
135 virtual void CleanUp(); | 72 virtual void CleanUp(); |
136 | 73 |
137 private: | 74 private: |
138 friend class base::RefCountedThreadSafe<PresentThread>; | 75 friend class base::RefCountedThreadSafe<PresentThread>; |
139 | 76 |
140 ~PresentThread(); | 77 ~PresentThread(); |
141 | 78 |
142 base::ScopedNativeLibrary d3d_module_; | 79 base::ScopedNativeLibrary d3d_module_; |
143 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; | 80 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
144 | |
145 // This query is used to wait until a certain amount of progress has been | 81 // This query is used to wait until a certain amount of progress has been |
146 // made by the GPU and it is safe for the producer to modify its shared | 82 // made by the GPU and it is safe for the producer to modify its shared |
147 // texture again. | 83 // texture again. |
148 base::win::ScopedComPtr<IDirect3DQuery9> query_; | 84 base::win::ScopedComPtr<IDirect3DQuery9> query_; |
| 85 AcceleratedSurfaceTransformer surface_transformer_; |
149 | 86 |
150 DISALLOW_COPY_AND_ASSIGN(PresentThread); | 87 DISALLOW_COPY_AND_ASSIGN(PresentThread); |
151 }; | 88 }; |
152 | 89 |
153 // There is a fixed sized pool of PresentThreads and therefore the maximum | 90 // There is a fixed sized pool of PresentThreads and therefore the maximum |
154 // number of Direct3D devices owned by those threads is bounded. | 91 // number of Direct3D devices owned by those threads is bounded. |
155 class PresentThreadPool { | 92 class PresentThreadPool { |
156 public: | 93 public: |
157 static const int kNumPresentThreads = 4; | 94 static const int kNumPresentThreads = 4; |
158 | 95 |
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191 g_accelerated_presenter_map = LAZY_INSTANCE_INITIALIZER; | 128 g_accelerated_presenter_map = LAZY_INSTANCE_INITIALIZER; |
192 | 129 |
193 PresentThread::PresentThread(const char* name) : base::Thread(name) { | 130 PresentThread::PresentThread(const char* name) : base::Thread(name) { |
194 } | 131 } |
195 | 132 |
196 void PresentThread::InitDevice() { | 133 void PresentThread::InitDevice() { |
197 if (device_) | 134 if (device_) |
198 return; | 135 return; |
199 | 136 |
200 TRACE_EVENT0("gpu", "PresentThread::Init"); | 137 TRACE_EVENT0("gpu", "PresentThread::Init"); |
201 d3d_module_.Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL)); | 138 d3d_utils::LoadD3D9(&d3d_module_); |
202 ResetDevice(); | 139 ResetDevice(); |
203 } | 140 } |
204 | 141 |
205 void PresentThread::ResetDevice() { | 142 void PresentThread::ResetDevice() { |
206 TRACE_EVENT0("gpu", "PresentThread::ResetDevice"); | 143 TRACE_EVENT0("gpu", "PresentThread::ResetDevice"); |
207 | 144 |
208 // This will crash some Intel drivers but we can't render anything without | 145 // This will crash some Intel drivers but we can't render anything without |
209 // reseting the device, which would be disappointing. | 146 // reseting the device, which would be disappointing. |
210 query_ = NULL; | 147 query_ = NULL; |
211 device_ = NULL; | 148 device_ = NULL; |
212 | 149 |
213 Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>( | 150 if (!d3d_utils::CreateDevice(d3d_module_, |
214 d3d_module_.GetFunctionPointer(kCreate3D9DeviceExName)); | 151 D3DDEVTYPE_HAL, |
215 if (!create_func) | 152 GetPresentationInterval(), |
| 153 device_.Receive())) { |
216 return; | 154 return; |
217 | 155 } |
218 base::win::ScopedComPtr<IDirect3D9Ex> d3d; | |
219 HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive()); | |
220 if (FAILED(hr)) | |
221 return; | |
222 | |
223 // Any old window will do to create the device. In practice the window to | |
224 // present to is an argument to IDirect3DDevice9::Present. | |
225 HWND window = GetShellWindow(); | |
226 | |
227 D3DPRESENT_PARAMETERS parameters = { 0 }; | |
228 parameters.BackBufferWidth = 1; | |
229 parameters.BackBufferHeight = 1; | |
230 parameters.BackBufferCount = 1; | |
231 parameters.BackBufferFormat = D3DFMT_A8R8G8B8; | |
232 parameters.hDeviceWindow = window; | |
233 parameters.Windowed = TRUE; | |
234 parameters.Flags = 0; | |
235 parameters.PresentationInterval = GetPresentationInterval(); | |
236 parameters.SwapEffect = D3DSWAPEFFECT_COPY; | |
237 | |
238 hr = d3d->CreateDeviceEx( | |
239 D3DADAPTER_DEFAULT, | |
240 D3DDEVTYPE_HAL, | |
241 window, | |
242 D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | | |
243 D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, | |
244 ¶meters, | |
245 NULL, | |
246 device_.Receive()); | |
247 if (FAILED(hr)) | |
248 return; | |
249 | 156 |
250 if (UsingOcclusionQuery()) { | 157 if (UsingOcclusionQuery()) { |
251 hr = device_->CreateQuery(D3DQUERYTYPE_OCCLUSION, query_.Receive()); | 158 HRESULT hr = device_->CreateQuery(D3DQUERYTYPE_OCCLUSION, query_.Receive()); |
252 if (FAILED(hr)) { | 159 if (FAILED(hr)) { |
253 device_ = NULL; | 160 device_ = NULL; |
254 return; | 161 return; |
255 } | 162 } |
256 } else { | 163 } else { |
257 hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive()); | 164 HRESULT hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive()); |
258 if (FAILED(hr)) { | 165 if (FAILED(hr)) { |
259 device_ = NULL; | 166 device_ = NULL; |
260 return; | 167 return; |
261 } | 168 } |
262 } | 169 } |
263 | 170 |
264 base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shader; | 171 if (!surface_transformer_.Init(device_)) { |
265 hr = device_->CreateVertexShader( | 172 query_ = NULL; |
266 reinterpret_cast<const DWORD*>(kVsOneTexture), | |
267 vertex_shader.Receive()); | |
268 if (FAILED(hr)) { | |
269 device_ = NULL; | 173 device_ = NULL; |
270 query_ = NULL; | |
271 return; | 174 return; |
272 } | 175 } |
273 | |
274 device_->SetVertexShader(vertex_shader); | |
275 | |
276 base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shader; | |
277 hr = device_->CreatePixelShader( | |
278 reinterpret_cast<const DWORD*>(kPsOneTexture), | |
279 pixel_shader.Receive()); | |
280 | |
281 if (FAILED(hr)) { | |
282 device_ = NULL; | |
283 query_ = NULL; | |
284 return; | |
285 } | |
286 | |
287 device_->SetPixelShader(pixel_shader); | |
288 | |
289 base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration; | |
290 hr = device_->CreateVertexDeclaration(g_vertexElements, | |
291 vertex_declaration.Receive()); | |
292 if (FAILED(hr)) { | |
293 device_ = NULL; | |
294 query_ = NULL; | |
295 return; | |
296 } | |
297 | |
298 device_->SetVertexDeclaration(vertex_declaration); | |
299 } | 176 } |
300 | 177 |
301 void PresentThread::Init() { | 178 void PresentThread::Init() { |
302 TRACE_EVENT0("gpu", "Initialize thread"); | 179 TRACE_EVENT0("gpu", "Initialize thread"); |
303 } | 180 } |
304 | 181 |
305 void PresentThread::CleanUp() { | 182 void PresentThread::CleanUp() { |
306 // The D3D device and query are leaked because destroying the associated D3D | 183 // The D3D device and query are leaked because destroying the associated D3D |
307 // query crashes some Intel drivers. | 184 // query crashes some Intel drivers. |
| 185 surface_transformer_.DetachAll(); |
308 device_.Detach(); | 186 device_.Detach(); |
309 query_.Detach(); | 187 query_.Detach(); |
310 } | 188 } |
311 | 189 |
312 PresentThread::~PresentThread() { | 190 PresentThread::~PresentThread() { |
313 Stop(); | 191 Stop(); |
314 } | 192 } |
315 | 193 |
316 PresentThreadPool::PresentThreadPool() : next_thread_(0) { | 194 PresentThreadPool::PresentThreadPool() : next_thread_(0) { |
317 } | 195 } |
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375 return it->second; | 253 return it->second; |
376 } | 254 } |
377 | 255 |
378 AcceleratedPresenter::AcceleratedPresenter(gfx::PluginWindowHandle window) | 256 AcceleratedPresenter::AcceleratedPresenter(gfx::PluginWindowHandle window) |
379 : present_thread_(g_present_thread_pool.Pointer()->NextThread()), | 257 : present_thread_(g_present_thread_pool.Pointer()->NextThread()), |
380 window_(window), | 258 window_(window), |
381 event_(false, false), | 259 event_(false, false), |
382 hidden_(true) { | 260 hidden_(true) { |
383 } | 261 } |
384 | 262 |
| 263 // static |
385 scoped_refptr<AcceleratedPresenter> AcceleratedPresenter::GetForWindow( | 264 scoped_refptr<AcceleratedPresenter> AcceleratedPresenter::GetForWindow( |
386 gfx::PluginWindowHandle window) { | 265 gfx::PluginWindowHandle window) { |
387 return g_accelerated_presenter_map.Pointer()->GetPresenter(window); | 266 return g_accelerated_presenter_map.Pointer()->GetPresenter(window); |
388 } | 267 } |
389 | 268 |
390 void AcceleratedPresenter::AsyncPresentAndAcknowledge( | 269 void AcceleratedPresenter::AsyncPresentAndAcknowledge( |
391 const gfx::Size& size, | 270 const gfx::Size& size, |
392 int64 surface_handle, | 271 int64 surface_handle, |
393 const CopyCompletionTask& copy_completion_task, | 272 const CopyCompletionTask& copy_completion_task, |
394 const PresentCompletionTask& present_completion_task) { | 273 const PresentCompletionTask& present_completion_task) { |
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463 "width", dst_size.width(), | 342 "width", dst_size.width(), |
464 "height", dst_size.height()); | 343 "height", dst_size.height()); |
465 | 344 |
466 base::AutoLock locked(lock_); | 345 base::AutoLock locked(lock_); |
467 | 346 |
468 TRACE_EVENT0("gpu", "CopyTo_locked"); | 347 TRACE_EVENT0("gpu", "CopyTo_locked"); |
469 | 348 |
470 if (!swap_chain_) | 349 if (!swap_chain_) |
471 return false; | 350 return false; |
472 | 351 |
| 352 AcceleratedSurfaceTransformer* gpu_ops = |
| 353 present_thread_->surface_transformer(); |
| 354 |
473 base::win::ScopedComPtr<IDirect3DSurface9> back_buffer; | 355 base::win::ScopedComPtr<IDirect3DSurface9> back_buffer; |
474 HRESULT hr = swap_chain_->GetBackBuffer(0, | 356 HRESULT hr = swap_chain_->GetBackBuffer(0, |
475 D3DBACKBUFFER_TYPE_MONO, | 357 D3DBACKBUFFER_TYPE_MONO, |
476 back_buffer.Receive()); | 358 back_buffer.Receive()); |
477 if (FAILED(hr)) | 359 if (FAILED(hr)) |
478 return false; | 360 return false; |
479 | 361 |
480 D3DSURFACE_DESC desc; | 362 D3DSURFACE_DESC desc; |
481 hr = back_buffer->GetDesc(&desc); | 363 hr = back_buffer->GetDesc(&desc); |
482 if (FAILED(hr)) | 364 if (FAILED(hr)) |
483 return false; | 365 return false; |
484 | 366 |
485 const gfx::Size back_buffer_size(desc.Width, desc.Height); | 367 const gfx::Size back_buffer_size(desc.Width, desc.Height); |
486 if (back_buffer_size.IsEmpty()) | 368 if (back_buffer_size.IsEmpty()) |
487 return false; | 369 return false; |
488 | 370 |
489 // With window resizing, it's possible that the back buffer is smaller than | 371 // With window resizing, it's possible that the back buffer is smaller than |
490 // the requested src subset. Clip to the actual back buffer. | 372 // the requested src subset. Clip to the actual back buffer. |
491 gfx::Rect src_subrect = requested_src_subrect; | 373 gfx::Rect src_subrect = requested_src_subrect; |
492 src_subrect.Intersect(gfx::Rect(back_buffer_size)); | 374 src_subrect.Intersect(gfx::Rect(back_buffer_size)); |
| 375 base::win::ScopedComPtr<IDirect3DSurface9> final_surface; |
| 376 { |
| 377 TRACE_EVENT0("gpu", "CreateTemporaryLockableSurface"); |
| 378 if (!d3d_utils::CreateTemporaryLockableSurface(present_thread_->device(), |
| 379 dst_size, |
| 380 final_surface.Receive())) { |
| 381 return false; |
| 382 } |
| 383 } |
493 | 384 |
494 // Set up intermediate buffers needed for downsampling. | 385 { |
495 const int resample_count = | 386 // Let the surface transformer start the resize into |final_surface|. |
496 GetResampleCount(src_subrect, dst_size, back_buffer_size); | 387 TRACE_EVENT0("gpu", "ResizeBilinear"); |
497 base::win::ScopedComPtr<IDirect3DSurface9> final_surface; | 388 if (!gpu_ops->ResizeBilinear(back_buffer, src_subrect, final_surface)) |
498 base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2]; | |
499 if (resample_count == 0) | |
500 final_surface = back_buffer; | |
501 if (resample_count > 0) { | |
502 TRACE_EVENT0("gpu", "CreateTemporarySurface"); | |
503 if (!CreateTemporarySurface(present_thread_->device(), | |
504 dst_size, | |
505 final_surface.Receive())) | |
506 return false; | |
507 } | |
508 const gfx::Size half_size = | |
509 GetHalfSizeNoLessThan(src_subrect.size(), dst_size); | |
510 if (resample_count > 1) { | |
511 TRACE_EVENT0("gpu", "CreateTemporarySurface"); | |
512 if (!CreateTemporarySurface(present_thread_->device(), | |
513 half_size, | |
514 temp_buffer[0].Receive())) | |
515 return false; | |
516 } | |
517 if (resample_count > 2) { | |
518 TRACE_EVENT0("gpu", "CreateTemporarySurface"); | |
519 const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size); | |
520 if (!CreateTemporarySurface(present_thread_->device(), | |
521 quarter_size, | |
522 temp_buffer[1].Receive())) | |
523 return false; | 389 return false; |
524 } | 390 } |
525 | 391 |
526 // Repeat downsampling the surface until its size becomes identical to | |
527 // |dst_size|. We keep the factor of each downsampling no more than two | |
528 // because using a factor more than two can introduce aliasing. | |
529 RECT read_rect = src_subrect.ToRECT(); | |
530 gfx::Size write_size = half_size; | |
531 int read_buffer_index = 1; | |
532 int write_buffer_index = 0; | |
533 for (int i = 0; i < resample_count; ++i) { | |
534 TRACE_EVENT0("gpu", "StretchRect"); | |
535 base::win::ScopedComPtr<IDirect3DSurface9> read_buffer = | |
536 (i == 0) ? back_buffer : temp_buffer[read_buffer_index]; | |
537 base::win::ScopedComPtr<IDirect3DSurface9> write_buffer = | |
538 (i == resample_count - 1) ? final_surface : | |
539 temp_buffer[write_buffer_index]; | |
540 RECT write_rect = gfx::Rect(write_size).ToRECT(); | |
541 hr = present_thread_->device()->StretchRect(read_buffer, | |
542 &read_rect, | |
543 write_buffer, | |
544 &write_rect, | |
545 D3DTEXF_LINEAR); | |
546 if (FAILED(hr)) | |
547 return false; | |
548 read_rect = write_rect; | |
549 write_size = GetHalfSizeNoLessThan(write_size, dst_size); | |
550 std::swap(read_buffer_index, write_buffer_index); | |
551 } | |
552 D3DLOCKED_RECT locked_rect; | 392 D3DLOCKED_RECT locked_rect; |
553 | 393 |
554 // Empirical evidence seems to suggest that LockRect and memcpy are faster | 394 // Empirical evidence seems to suggest that LockRect and memcpy are faster |
555 // than would be GetRenderTargetData to an offscreen surface wrapping *buf. | 395 // than would be GetRenderTargetData to an offscreen surface wrapping *buf. |
556 { | 396 { |
557 TRACE_EVENT0("gpu", "LockRect"); | 397 TRACE_EVENT0("gpu", "LockRect"); |
558 hr = final_surface->LockRect(&locked_rect, NULL, | 398 hr = final_surface->LockRect(&locked_rect, NULL, |
559 D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK); | 399 D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK); |
560 if (FAILED(hr)) | 400 if (FAILED(hr)) |
561 return false; | 401 return false; |
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709 | 549 |
710 swap_chain_ = NULL; | 550 swap_chain_ = NULL; |
711 HRESULT hr = present_thread_->device()->CreateAdditionalSwapChain( | 551 HRESULT hr = present_thread_->device()->CreateAdditionalSwapChain( |
712 ¶meters, | 552 ¶meters, |
713 swap_chain_.Receive()); | 553 swap_chain_.Receive()); |
714 if (FAILED(hr)) | 554 if (FAILED(hr)) |
715 return; | 555 return; |
716 } | 556 } |
717 | 557 |
718 if (!source_texture_.get()) { | 558 if (!source_texture_.get()) { |
719 TRACE_EVENT0("gpu", "CreateTexture"); | 559 TRACE_EVENT0("gpu", "OpenSharedTexture"); |
720 HANDLE handle = reinterpret_cast<HANDLE>(surface_handle); | 560 if (!d3d_utils::OpenSharedTexture(present_thread_->device(), |
721 hr = present_thread_->device()->CreateTexture(size.width(), | 561 surface_handle, |
722 size.height(), | 562 size, |
723 1, | 563 source_texture_.Receive())) { |
724 D3DUSAGE_RENDERTARGET, | |
725 D3DFMT_A8R8G8B8, | |
726 D3DPOOL_DEFAULT, | |
727 source_texture_.Receive(), | |
728 &handle); | |
729 if (FAILED(hr)) | |
730 return; | 564 return; |
| 565 } |
731 } | 566 } |
732 | 567 |
733 base::win::ScopedComPtr<IDirect3DSurface9> source_surface; | 568 base::win::ScopedComPtr<IDirect3DSurface9> source_surface; |
734 hr = source_texture_->GetSurfaceLevel(0, source_surface.Receive()); | 569 hr = source_texture_->GetSurfaceLevel(0, source_surface.Receive()); |
735 if (FAILED(hr)) { | 570 if (FAILED(hr)) { |
736 TRACE_EVENT0("gpu", "EarlyOut_NoSurfaceLevel"); | 571 TRACE_EVENT0("gpu", "EarlyOut_NoSurfaceLevel"); |
737 return; | 572 return; |
738 } | 573 } |
739 | 574 |
740 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; | 575 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; |
741 hr = swap_chain_->GetBackBuffer(0, | 576 hr = swap_chain_->GetBackBuffer(0, |
742 D3DBACKBUFFER_TYPE_MONO, | 577 D3DBACKBUFFER_TYPE_MONO, |
743 dest_surface.Receive()); | 578 dest_surface.Receive()); |
744 if (FAILED(hr)) { | 579 if (FAILED(hr)) { |
745 TRACE_EVENT0("gpu", "EarlyOut_NoBackbuffer"); | 580 TRACE_EVENT0("gpu", "EarlyOut_NoBackbuffer"); |
746 return; | 581 return; |
747 } | 582 } |
748 | 583 |
749 RECT rect = { | 584 RECT rect = { |
750 0, 0, | 585 0, 0, |
751 size.width(), size.height() | 586 size.width(), size.height() |
752 }; | 587 }; |
753 | 588 |
754 { | 589 { |
755 TRACE_EVENT0("gpu", "Copy"); | 590 TRACE_EVENT0("gpu", "Copy"); |
756 | 591 |
757 // Use a simple pixel / vertex shader pair to render a quad that flips the | |
758 // source texture on the vertical axis. | |
759 IDirect3DSurface9 *default_render_target = NULL; | |
760 present_thread_->device()->GetRenderTarget(0, &default_render_target); | |
761 | |
762 present_thread_->device()->SetRenderTarget(0, dest_surface); | |
763 present_thread_->device()->SetTexture(0, source_texture_); | |
764 | |
765 D3DVIEWPORT9 viewport = { | |
766 0, 0, | |
767 size.width(), size.height(), | |
768 0, 1 | |
769 }; | |
770 present_thread_->device()->SetViewport(&viewport); | |
771 | |
772 float halfPixelX = -1.0f / size.width(); | |
773 float halfPixelY = 1.0f / size.height(); | |
774 Vertex vertices[] = { | |
775 { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, | |
776 { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, | |
777 { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, | |
778 { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } | |
779 }; | |
780 | |
781 if (UsingOcclusionQuery()) { | 592 if (UsingOcclusionQuery()) { |
782 present_thread_->query()->Issue(D3DISSUE_BEGIN); | 593 present_thread_->query()->Issue(D3DISSUE_BEGIN); |
783 } | 594 } |
784 | 595 |
785 present_thread_->device()->BeginScene(); | 596 // Copy while flipping the source texture on the vertical axis. |
786 present_thread_->device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, | 597 bool result = present_thread_->surface_transformer()->CopyInverted( |
787 2, | 598 source_texture_, dest_surface, size); |
788 vertices, | 599 if (!result) |
789 sizeof(vertices[0])); | 600 return; |
790 present_thread_->device()->EndScene(); | |
791 | |
792 present_thread_->device()->SetTexture(0, NULL); | |
793 present_thread_->device()->SetRenderTarget(0, default_render_target); | |
794 default_render_target->Release(); | |
795 } | 601 } |
796 | 602 |
797 hr = present_thread_->query()->Issue(D3DISSUE_END); | 603 hr = present_thread_->query()->Issue(D3DISSUE_END); |
798 if (FAILED(hr)) | 604 if (FAILED(hr)) |
799 return; | 605 return; |
800 | 606 |
801 // Wait for the StretchRect to complete before notifying the GPU process | 607 // Wait for the StretchRect to complete before notifying the GPU process |
802 // that it is safe to write to its backing store again. | 608 // that it is safe to write to its backing store again. |
803 { | 609 { |
804 TRACE_EVENT0("gpu", "spin"); | 610 TRACE_EVENT0("gpu", "spin"); |
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1016 presenter_->AsyncCopyTo(src_subrect, dst_size, buf, callback); | 822 presenter_->AsyncCopyTo(src_subrect, dst_size, buf, callback); |
1017 } | 823 } |
1018 | 824 |
1019 void AcceleratedSurface::Suspend() { | 825 void AcceleratedSurface::Suspend() { |
1020 presenter_->Suspend(); | 826 presenter_->Suspend(); |
1021 } | 827 } |
1022 | 828 |
1023 void AcceleratedSurface::WasHidden() { | 829 void AcceleratedSurface::WasHidden() { |
1024 presenter_->WasHidden(); | 830 presenter_->WasHidden(); |
1025 } | 831 } |
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