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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // @gyp_namespace(ui_surface) | |
| 6 // Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h' | |
| 7 | |
| 8 struct Vertex { | |
| 9 float4 position : POSITION; | |
| 10 float2 texCoord : TEXCOORD0; | |
| 11 }; | |
| 12 | |
| 13 texture t; | |
| 14 sampler s; | |
| 15 | |
| 16 // @gyp_compile(vs_2_0, vsOneTexture) | |
| 17 // | |
| 18 // Passes a position and texture coordinate to the pixel shader. | |
| 19 Vertex vsOneTexture(Vertex input) { | |
| 20 return input; | |
| 21 }; | |
| 22 | |
| 23 // @gyp_compile(ps_2_0, psOneTexture) | |
| 24 // | |
| 25 // Samples a texture at the given texture coordinate and returns the result. | |
| 26 float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { | |
| 27 return tex2D(s, texCoord); | |
| 28 }; | |
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