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Side by Side Diff: Source/platform/graphics/GraphicsContext.cpp

Issue 1145843003: Fix Slimming Paint WebGL printing (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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1090 1090
1091 m_canvas->writePixels(info, pixels, rowBytes, x, y); 1091 m_canvas->writePixels(info, pixels, rowBytes, x, y);
1092 } 1092 }
1093 1093
1094 void GraphicsContext::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src, 1094 void GraphicsContext::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
1095 const SkRect& dst, const SkPaint* paint) 1095 const SkRect& dst, const SkPaint* paint)
1096 { 1096 {
1097 // Textures are bound to the blink main-thread GrContext, which can not be 1097 // Textures are bound to the blink main-thread GrContext, which can not be
1098 // used on the compositor raster thread. 1098 // used on the compositor raster thread.
1099 // FIXME: Mailbox support would make this possible in the GPU-raster case. 1099 // FIXME: Mailbox support would make this possible in the GPU-raster case.
1100 ASSERT(!isRecording() || !bitmap.getTexture()); 1100 // If we're printing it is safe to access the texture because we are always
1101 // on main thread, even if the other conditions are not met.
1102 ASSERT(!isRecording() || !bitmap.getTexture() || printing());
chrishtr 2015/05/20 18:20:40 I assume that when slimming paint is off, and prin
Stephen Chennney 2015/05/20 18:30:13 There is a texture during printing, probably becau
1101 if (contextDisabled()) 1103 if (contextDisabled())
1102 return; 1104 return;
1103 1105
1104 SkCanvas::DrawBitmapRectFlags flags = 1106 SkCanvas::DrawBitmapRectFlags flags =
1105 immutableState()->shouldClampToSourceRect() ? SkCanvas::kNone_DrawBitmap RectFlag : SkCanvas::kBleed_DrawBitmapRectFlag; 1107 immutableState()->shouldClampToSourceRect() ? SkCanvas::kNone_DrawBitmap RectFlag : SkCanvas::kBleed_DrawBitmapRectFlag;
1106 1108
1107 ASSERT(m_canvas); 1109 ASSERT(m_canvas);
1108 m_canvas->drawBitmapRectToRect(bitmap, src, dst, paint, flags); 1110 m_canvas->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
1109 } 1111 }
1110 1112
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1770 // being returned from computeInterpolationQuality. 1772 // being returned from computeInterpolationQuality.
1771 resampling = InterpolationLow; 1773 resampling = InterpolationLow;
1772 } 1774 }
1773 resampling = limitInterpolationQuality(this, resampling); 1775 resampling = limitInterpolationQuality(this, resampling);
1774 paint->setFilterQuality(static_cast<SkFilterQuality>(resampling)); 1776 paint->setFilterQuality(static_cast<SkFilterQuality>(resampling));
1775 1777
1776 return initialSaveCount; 1778 return initialSaveCount;
1777 } 1779 }
1778 1780
1779 } // namespace blink 1781 } // namespace blink
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