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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "8.04", | 22 "version": "8.05", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": "Imagination.*", | 30 "gl_vendor": "Imagination.*", |
31 "features": [ | 31 "features": [ |
32 "use_client_side_arrays_for_stream_buffers" | 32 "use_client_side_arrays_for_stream_buffers" |
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597 "os": { | 597 "os": { |
598 "type": "win" | 598 "type": "win" |
599 }, | 599 }, |
600 "gl_renderer": "ANGLE.*", | 600 "gl_renderer": "ANGLE.*", |
601 "features": [ | 601 "features": [ |
602 "texsubimage2d_faster_than_teximage2d" | 602 "texsubimage2d_faster_than_teximage2d" |
603 ] | 603 ] |
604 }, | 604 }, |
605 { | 605 { |
606 "id": 52, | 606 "id": 52, |
607 "description": "ES3 MSAA is broken on Qualcomm", | 607 "description": "ES3 MSAA is broken on Qualcomm", |
Ken Russell (switch to Gerrit)
2015/05/20 22:11:32
Please update this to say that both ES3 MSAA and m
| |
608 "os": { | 608 "os": { |
609 "type": "android" | 609 "type": "android" |
610 }, | 610 }, |
611 "gl_vendor": "Qualcomm.*", | 611 "gl_vendor": "Qualcomm.*", |
612 "features": [ | 612 "features": [ |
613 "disable_chromium_framebuffer_multisample" | 613 "disable_chromium_framebuffer_multisample", |
614 "disable_multisampled_render_to_texture" | |
614 ] | 615 ] |
615 }, | 616 }, |
616 { | 617 { |
617 "id": 54, | 618 "id": 54, |
618 "cr_bugs": [124764, 349137], | 619 "cr_bugs": [124764, 349137], |
619 "description": "Clear uniforms before first program use on all platforms", | 620 "description": "Clear uniforms before first program use on all platforms", |
620 "exceptions": [ | 621 "exceptions": [ |
621 { | 622 { |
622 "os": { | 623 "os": { |
623 "type": "macosx", | 624 "type": "macosx", |
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1352 "features": [ | 1353 "features": [ |
1353 "disable_multisampled_render_to_texture" | 1354 "disable_multisampled_render_to_texture" |
1354 ] | 1355 ] |
1355 } | 1356 } |
1356 ] | 1357 ] |
1357 } | 1358 } |
1358 | 1359 |
1359 ); // LONG_STRING_CONST macro | 1360 ); // LONG_STRING_CONST macro |
1360 | 1361 |
1361 } // namespace gpu | 1362 } // namespace gpu |
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