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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_state_animator.h" | 10 #include "ash/wm/session_state_animator.h" |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace ash { | 27 namespace ash { |
| 28 | 28 |
| 29 namespace test { | 29 namespace test { |
| 30 class SessionStateControllerImpl2Test; | 30 class SessionStateControllerImpl2Test; |
| 31 } | 31 } |
| 32 | 32 |
| 33 // Displays onscreen animations and locks or suspends the system in response to | 33 // Displays onscreen animations and locks or suspends the system in response to |
| 34 // the power button being pressed or released. | 34 // the power button being pressed or released. |
| 35 // Lock workflow: | |
| 36 // Entry points: | |
| 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be | |
|
Daniel Erat
2012/12/13 21:47:33
nit: delete the "(bool shutdown after lock)" part
| |
| 38 // cancelled. | |
| 39 // * StartLockAnimationAndLockImmediately - starts uninterruptable lock | |
|
Daniel Erat
2012/12/13 21:47:33
nit: s/uninterruptable/uninterruptible/
| |
| 40 // animation. | |
| 41 // This leads to call of either StartImmediatePreLockAnimation or | |
| 42 // StartCancellablePreLockAnimation. Once they complete | |
| 43 // PreLockAnimationFinished is called, and system lock is requested. | |
| 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and | |
| 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two | |
| 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it | |
| 47 // triggers third part of animation within lock UI), and check for continuing to | |
| 48 // shutdown is made. | |
| 49 // | |
| 50 // Unlock workflow: | |
| 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that | |
| 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is | |
| 53 // called at the end of the animation, lock UI is deleted, system unlocks, and | |
| 54 // OnLockStateChanged is called. It leads to | |
| 55 // StartUnlockAnimationAfterUIDestroyed. | |
| 56 | |
| 35 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { | 57 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { |
| 36 public: | 58 public: |
| 37 | 59 |
| 38 // Helper class used by tests to access internal state. | 60 // Helper class used by tests to access internal state. |
| 39 class ASH_EXPORT TestApi { | 61 class ASH_EXPORT TestApi { |
| 40 public: | 62 public: |
| 41 explicit TestApi(SessionStateControllerImpl2* controller); | 63 explicit TestApi(SessionStateControllerImpl2* controller); |
| 42 | 64 |
| 43 virtual ~TestApi(); | 65 virtual ~TestApi(); |
| 44 | 66 |
| 45 bool lock_timer_is_running() const { | |
| 46 return controller_->lock_timer_.IsRunning(); | |
| 47 } | |
| 48 bool lock_fail_timer_is_running() const { | 67 bool lock_fail_timer_is_running() const { |
| 49 return controller_->lock_fail_timer_.IsRunning(); | 68 return controller_->lock_fail_timer_.IsRunning(); |
| 50 } | 69 } |
| 51 bool lock_to_shutdown_timer_is_running() const { | 70 bool lock_to_shutdown_timer_is_running() const { |
| 52 return controller_->lock_to_shutdown_timer_.IsRunning(); | 71 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 53 } | 72 } |
| 54 bool shutdown_timer_is_running() const { | 73 bool shutdown_timer_is_running() const { |
| 55 return controller_->pre_shutdown_timer_.IsRunning(); | 74 return controller_->pre_shutdown_timer_.IsRunning(); |
| 56 } | 75 } |
| 57 bool real_shutdown_timer_is_running() const { | 76 bool real_shutdown_timer_is_running() const { |
| 58 return controller_->real_shutdown_timer_.IsRunning(); | 77 return controller_->real_shutdown_timer_.IsRunning(); |
| 59 } | 78 } |
| 79 bool is_animating_lock() const { | |
| 80 return controller_->animating_lock_; | |
| 81 } | |
| 82 bool is_lock_cancellable() const { | |
| 83 return controller_->can_cancel_lock_animation_; | |
|
Daniel Erat
2012/12/13 21:47:33
nit: call CanCancelLockAnimation() instead?
| |
| 84 } | |
| 60 | 85 |
| 61 void trigger_lock_timeout() { | |
| 62 controller_->OnLockTimeout(); | |
| 63 controller_->lock_timer_.Stop(); | |
| 64 } | |
| 65 void trigger_lock_fail_timeout() { | 86 void trigger_lock_fail_timeout() { |
| 66 controller_->OnLockFailTimeout(); | 87 controller_->OnLockFailTimeout(); |
| 67 controller_->lock_fail_timer_.Stop(); | 88 controller_->lock_fail_timer_.Stop(); |
| 68 } | 89 } |
| 69 void trigger_lock_to_shutdown_timeout() { | 90 void trigger_lock_to_shutdown_timeout() { |
| 70 controller_->OnLockToShutdownTimeout(); | 91 controller_->OnLockToShutdownTimeout(); |
| 71 controller_->lock_to_shutdown_timer_.Stop(); | 92 controller_->lock_to_shutdown_timer_.Stop(); |
| 72 } | 93 } |
| 73 void trigger_shutdown_timeout() { | 94 void trigger_shutdown_timeout() { |
| 74 controller_->OnPreShutdownAnimationTimeout(); | 95 controller_->OnPreShutdownAnimationTimeout(); |
| 75 controller_->pre_shutdown_timer_.Stop(); | 96 controller_->pre_shutdown_timer_.Stop(); |
| 76 } | 97 } |
| 77 void trigger_real_shutdown_timeout() { | 98 void trigger_real_shutdown_timeout() { |
| 78 controller_->OnRealShutdownTimeout(); | 99 controller_->OnRealShutdownTimeout(); |
| 79 controller_->real_shutdown_timer_.Stop(); | 100 controller_->real_shutdown_timer_.Stop(); |
| 80 } | 101 } |
| 81 private: | 102 private: |
| 82 SessionStateControllerImpl2* controller_; // not owned | 103 SessionStateControllerImpl2* controller_; // not owned |
| 83 | 104 |
| 84 DISALLOW_COPY_AND_ASSIGN(TestApi); | 105 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 85 }; | 106 }; |
| 86 | 107 |
| 108 struct UnlockedStateProperties { | |
|
Daniel Erat
2012/12/13 21:47:33
if this isn't accessed by other classes, move it t
| |
| 109 bool background_is_hidden; | |
| 110 }; | |
| 111 | |
| 87 SessionStateControllerImpl2(); | 112 SessionStateControllerImpl2(); |
| 88 virtual ~SessionStateControllerImpl2(); | 113 virtual ~SessionStateControllerImpl2(); |
| 89 | 114 |
| 90 // RootWindowObserver override: | 115 // RootWindowObserver override: |
| 91 virtual void OnRootWindowHostCloseRequested( | 116 virtual void OnRootWindowHostCloseRequested( |
| 92 const aura::RootWindow* root) OVERRIDE; | 117 const aura::RootWindow* root) OVERRIDE; |
| 93 | 118 |
| 94 // ShellObserver overrides: | 119 // ShellObserver overrides: |
| 95 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 120 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
| 96 virtual void OnAppTerminating() OVERRIDE; | 121 virtual void OnAppTerminating() OVERRIDE; |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 116 | 141 |
| 117 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | 142 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
| 118 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | 143 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
| 119 | 144 |
| 120 protected: | 145 protected: |
| 121 friend class test::SessionStateControllerImpl2Test; | 146 friend class test::SessionStateControllerImpl2Test; |
| 122 | 147 |
| 123 private: | 148 private: |
| 124 void RequestShutdownImpl(); | 149 void RequestShutdownImpl(); |
| 125 | 150 |
| 126 // Starts lock timer. | |
| 127 void StartLockTimer(); | |
| 128 | |
| 129 // Requests that the screen be locked and starts |lock_fail_timer_|. | |
| 130 void OnLockTimeout(); | |
| 131 | |
| 132 // Reverts the pre-lock animation, reports the error. | 151 // Reverts the pre-lock animation, reports the error. |
| 133 void OnLockFailTimeout(); | 152 void OnLockFailTimeout(); |
| 134 | 153 |
| 135 // Starts timer for gap between lock and shutdown. | 154 // Starts timer for gap between lock and shutdown. |
| 136 void StartLockToShutdownTimer(); | 155 void StartLockToShutdownTimer(); |
| 137 | 156 |
| 138 // Calls StartShutdownAnimation(). | 157 // Calls StartShutdownAnimation(). |
| 139 void OnLockToShutdownTimeout(); | 158 void OnLockToShutdownTimeout(); |
| 140 | 159 |
| 141 // Starts timer for undoable shutdown animation. | 160 // Starts timer for undoable shutdown animation. |
| 142 void StartPreShutdownAnimationTimer(); | 161 void StartPreShutdownAnimationTimer(); |
| 143 | 162 |
| 144 // Calls RequestShutdownImpl(); | 163 // Calls RequestShutdownImpl(); |
| 145 void OnPreShutdownAnimationTimeout(); | 164 void OnPreShutdownAnimationTimeout(); |
| 146 | 165 |
| 147 // Starts timer for final shutdown animation. | 166 // Starts timer for final shutdown animation. |
| 148 void StartRealShutdownTimer(); | 167 // If |with_animation_time| is true, it will also include time of "fade to |
| 168 // white" shutdown animation. | |
| 169 void StartRealShutdownTimer(bool with_animation_time); | |
| 149 | 170 |
| 150 // Requests that the machine be shut down. | 171 // Requests that the machine be shut down. |
| 151 void OnRealShutdownTimeout(); | 172 void OnRealShutdownTimeout(); |
| 152 | 173 |
| 174 // Starts shutdown animation that can be cancelled and starts pre-shutdown | |
| 175 // timer. | |
| 176 void StartCancellableShutdownAnimation(); | |
| 177 | |
| 178 // Starts non-cancellable animation and starts real shutdown timer that | |
| 179 // includes animation time. | |
| 180 void StartShutdownAnimationImpl(); | |
| 181 | |
| 153 // Triggers late animations on the lock screen. | 182 // Triggers late animations on the lock screen. |
| 154 void OnLockScreenAnimationFinished(); | 183 void OnLockScreenAnimationFinished(); |
| 155 | 184 |
| 185 // Methods for initiating and checking different phases of | |
| 186 // lock/unlock animations: | |
| 187 // Lock phase one : windows lift (can be undone in some cases) | |
|
Daniel Erat
2012/12/13 21:47:33
nit: delete these outdated comments
| |
| 188 // Lock phase two : lock screen raises | |
| 189 // Unlock phase one : lock screen lowers | |
| 190 // Unlock phase two : windows drop down | |
| 191 | |
| 192 void StartImmediatePreLockAnimation(); | |
| 193 void StartCancellablePreLockAnimation(); | |
| 194 void CancelPreLockAnimation(); | |
| 195 void StartPostLockAnimation(); | |
| 196 // This method calls |callback| when animation completes. | |
| 197 void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); | |
| 198 void StartUnlockAnimationAfterUIDestroyed(); | |
| 199 | |
| 200 // These methods are called when corresponding animation completes. | |
| 201 void LockAnimationCancelled(); | |
| 202 void PreLockAnimationFinished(); | |
| 203 void PostLockAnimationFinished(); | |
| 204 void UnlockAnimationAfterUIDestroyedFinished(); | |
| 205 | |
| 206 // Stores properties of UI that have to be temporary modified while locking. | |
|
Daniel Erat
2012/12/13 21:47:33
nit: s/temporary/temporarily/
| |
| 207 void StoreUnlockedProperties(); | |
| 208 void RestoreUnlockedProperties(); | |
| 209 | |
| 210 // Fades in background layer with |speed| if it was hidden in unlocked state. | |
| 211 void AnimateBackgroundAppearanceIfNecessary( | |
| 212 ash::internal::SessionStateAnimator::AnimationSpeed speed, | |
| 213 ui::LayerAnimationObserver* observer); | |
| 214 | |
| 215 // Fades out background layer with |speed| if it was hidden in unlocked state. | |
| 216 void AnimateBackgroundHidingIfNecessary( | |
| 217 ash::internal::SessionStateAnimator::AnimationSpeed speed, | |
| 218 ui::LayerAnimationObserver* observer); | |
| 219 | |
| 156 // The current login status, or original login status from before we locked. | 220 // The current login status, or original login status from before we locked. |
| 157 user::LoginStatus login_status_; | 221 user::LoginStatus login_status_; |
| 158 | 222 |
| 159 // Current lock status. | 223 // Current lock status. |
| 160 bool system_is_locked_; | 224 bool system_is_locked_; |
| 161 | 225 |
| 162 // Are we in the process of shutting the machine down? | 226 // Are we in the process of shutting the machine down? |
| 163 bool shutting_down_; | 227 bool shutting_down_; |
| 164 | 228 |
| 165 // Indicates whether controller should proceed to (cancellable) shutdown after | 229 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 166 // locking. | 230 // locking. |
| 167 bool shutdown_after_lock_; | 231 bool shutdown_after_lock_; |
| 168 | 232 |
| 169 // Started when the user first presses the power button while in a | 233 // Indicates that controller displays lock animation. |
| 170 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | 234 bool animating_lock_; |
| 171 // screen. | 235 |
| 172 base::OneShotTimer<SessionStateControllerImpl2> lock_timer_; | 236 // Indicates that lock animation can be undone. |
| 237 bool can_cancel_lock_animation_; | |
| 238 | |
| 239 scoped_ptr<UnlockedStateProperties> unlocked_properties_; | |
| 173 | 240 |
| 174 // Started when we request that the screen be locked. When it fires, we | 241 // Started when we request that the screen be locked. When it fires, we |
| 175 // assume that our request got dropped. | 242 // assume that our request got dropped. |
| 176 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; | 243 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; |
| 177 | 244 |
| 178 // Started when the screen is locked while the power button is held. Adds a | 245 // Started when the screen is locked while the power button is held. Adds a |
| 179 // delay between the appearance of the lock screen and the beginning of the | 246 // delay between the appearance of the lock screen and the beginning of the |
| 180 // pre-shutdown animation. | 247 // pre-shutdown animation. |
| 181 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; | 248 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; |
| 182 | 249 |
| 183 // Started when we begin displaying the pre-shutdown animation. When it | 250 // Started when we begin displaying the pre-shutdown animation. When it |
| 184 // fires, we start the shutdown animation and get ready to request shutdown. | 251 // fires, we start the shutdown animation and get ready to request shutdown. |
| 185 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; | 252 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; |
| 186 | 253 |
| 187 // Started when we display the shutdown animation. When it fires, we actually | 254 // Started when we display the shutdown animation. When it fires, we actually |
| 188 // request shutdown. Gives the animation time to complete before Chrome, X, | 255 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 189 // etc. are shut down. | 256 // etc. are shut down. |
| 190 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; | 257 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; |
| 191 | 258 |
| 192 base::Closure lock_screen_displayed_callback_; | 259 base::Closure lock_screen_displayed_callback_; |
| 193 | 260 |
| 194 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); | 261 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); |
| 195 }; | 262 }; |
| 196 | 263 |
| 197 } // namespace ash | 264 } // namespace ash |
| 198 | 265 |
| 199 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 266 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
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