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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_state_animator.h" | 10 #include "ash/wm/session_state_animator.h" |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { | 35 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { |
| 36 public: | 36 public: |
| 37 | 37 |
| 38 // Helper class used by tests to access internal state. | 38 // Helper class used by tests to access internal state. |
| 39 class ASH_EXPORT TestApi { | 39 class ASH_EXPORT TestApi { |
| 40 public: | 40 public: |
| 41 explicit TestApi(SessionStateControllerImpl2* controller); | 41 explicit TestApi(SessionStateControllerImpl2* controller); |
| 42 | 42 |
| 43 virtual ~TestApi(); | 43 virtual ~TestApi(); |
| 44 | 44 |
| 45 bool lock_timer_is_running() const { | |
| 46 return controller_->lock_timer_.IsRunning(); | |
| 47 } | |
| 48 bool lock_fail_timer_is_running() const { | 45 bool lock_fail_timer_is_running() const { |
| 49 return controller_->lock_fail_timer_.IsRunning(); | 46 return controller_->lock_fail_timer_.IsRunning(); |
| 50 } | 47 } |
| 51 bool lock_to_shutdown_timer_is_running() const { | 48 bool lock_to_shutdown_timer_is_running() const { |
| 52 return controller_->lock_to_shutdown_timer_.IsRunning(); | 49 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 53 } | 50 } |
| 54 bool shutdown_timer_is_running() const { | 51 bool shutdown_timer_is_running() const { |
| 55 return controller_->pre_shutdown_timer_.IsRunning(); | 52 return controller_->pre_shutdown_timer_.IsRunning(); |
| 56 } | 53 } |
| 57 bool real_shutdown_timer_is_running() const { | 54 bool real_shutdown_timer_is_running() const { |
| 58 return controller_->real_shutdown_timer_.IsRunning(); | 55 return controller_->real_shutdown_timer_.IsRunning(); |
| 59 } | 56 } |
| 57 bool is_animating_lock() const { |
| 58 return controller_->animating_lock_; |
| 59 } |
| 60 bool is_lock_undoable() const { |
| 61 return controller_->undoable_lock_animation_; |
| 62 } |
| 60 | 63 |
| 61 void trigger_lock_timeout() { | |
| 62 controller_->OnLockTimeout(); | |
| 63 controller_->lock_timer_.Stop(); | |
| 64 } | |
| 65 void trigger_lock_fail_timeout() { | 64 void trigger_lock_fail_timeout() { |
| 66 controller_->OnLockFailTimeout(); | 65 controller_->OnLockFailTimeout(); |
| 67 controller_->lock_fail_timer_.Stop(); | 66 controller_->lock_fail_timer_.Stop(); |
| 68 } | 67 } |
| 69 void trigger_lock_to_shutdown_timeout() { | 68 void trigger_lock_to_shutdown_timeout() { |
| 70 controller_->OnLockToShutdownTimeout(); | 69 controller_->OnLockToShutdownTimeout(); |
| 71 controller_->lock_to_shutdown_timer_.Stop(); | 70 controller_->lock_to_shutdown_timer_.Stop(); |
| 72 } | 71 } |
| 73 void trigger_shutdown_timeout() { | 72 void trigger_shutdown_timeout() { |
| 74 controller_->OnPreShutdownAnimationTimeout(); | 73 controller_->OnPreShutdownAnimationTimeout(); |
| 75 controller_->pre_shutdown_timer_.Stop(); | 74 controller_->pre_shutdown_timer_.Stop(); |
| 76 } | 75 } |
| 77 void trigger_real_shutdown_timeout() { | 76 void trigger_real_shutdown_timeout() { |
| 78 controller_->OnRealShutdownTimeout(); | 77 controller_->OnRealShutdownTimeout(); |
| 79 controller_->real_shutdown_timer_.Stop(); | 78 controller_->real_shutdown_timer_.Stop(); |
| 80 } | 79 } |
| 81 private: | 80 private: |
| 82 SessionStateControllerImpl2* controller_; // not owned | 81 SessionStateControllerImpl2* controller_; // not owned |
| 83 | 82 |
| 84 DISALLOW_COPY_AND_ASSIGN(TestApi); | 83 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 85 }; | 84 }; |
| 86 | 85 |
| 86 struct UnlockedStateProperties { |
| 87 bool background_is_hidden; |
| 88 }; |
| 89 |
| 87 SessionStateControllerImpl2(); | 90 SessionStateControllerImpl2(); |
| 88 virtual ~SessionStateControllerImpl2(); | 91 virtual ~SessionStateControllerImpl2(); |
| 89 | 92 |
| 90 // RootWindowObserver override: | 93 // RootWindowObserver override: |
| 91 virtual void OnRootWindowHostCloseRequested( | 94 virtual void OnRootWindowHostCloseRequested( |
| 92 const aura::RootWindow* root) OVERRIDE; | 95 const aura::RootWindow* root) OVERRIDE; |
| 93 | 96 |
| 94 // ShellObserver overrides: | 97 // ShellObserver overrides: |
| 95 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 98 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
| 96 virtual void OnAppTerminating() OVERRIDE; | 99 virtual void OnAppTerminating() OVERRIDE; |
| (...skipping 19 matching lines...) Expand all Loading... |
| 116 | 119 |
| 117 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | 120 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
| 118 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | 121 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
| 119 | 122 |
| 120 protected: | 123 protected: |
| 121 friend class test::SessionStateControllerImpl2Test; | 124 friend class test::SessionStateControllerImpl2Test; |
| 122 | 125 |
| 123 private: | 126 private: |
| 124 void RequestShutdownImpl(); | 127 void RequestShutdownImpl(); |
| 125 | 128 |
| 126 // Starts lock timer. | |
| 127 void StartLockTimer(); | |
| 128 | |
| 129 // Requests that the screen be locked and starts |lock_fail_timer_|. | |
| 130 void OnLockTimeout(); | |
| 131 | |
| 132 // Reverts the pre-lock animation, reports the error. | 129 // Reverts the pre-lock animation, reports the error. |
| 133 void OnLockFailTimeout(); | 130 void OnLockFailTimeout(); |
| 134 | 131 |
| 135 // Starts timer for gap between lock and shutdown. | 132 // Starts timer for gap between lock and shutdown. |
| 136 void StartLockToShutdownTimer(); | 133 void StartLockToShutdownTimer(); |
| 137 | 134 |
| 138 // Calls StartShutdownAnimation(). | 135 // Calls StartShutdownAnimation(). |
| 139 void OnLockToShutdownTimeout(); | 136 void OnLockToShutdownTimeout(); |
| 140 | 137 |
| 141 // Starts timer for undoable shutdown animation. | 138 // Starts timer for undoable shutdown animation. |
| 142 void StartPreShutdownAnimationTimer(); | 139 void StartPreShutdownAnimationTimer(); |
| 143 | 140 |
| 144 // Calls RequestShutdownImpl(); | 141 // Calls RequestShutdownImpl(); |
| 145 void OnPreShutdownAnimationTimeout(); | 142 void OnPreShutdownAnimationTimeout(); |
| 146 | 143 |
| 147 // Starts timer for final shutdown animation. | 144 // Starts timer for final shutdown animation. |
| 148 void StartRealShutdownTimer(); | 145 // If |with_animation_time| is true, it will also include time of "fade to |
| 146 // white" shutdown animation. |
| 147 void StartRealShutdownTimer(bool with_animation_time); |
| 149 | 148 |
| 150 // Requests that the machine be shut down. | 149 // Requests that the machine be shut down. |
| 151 void OnRealShutdownTimeout(); | 150 void OnRealShutdownTimeout(); |
| 152 | 151 |
| 152 // Starts shutdown animation that can be cancelled and starts pre-shutdown |
| 153 // timer. |
| 154 void StartCancellableShutdownAnimation(); |
| 155 |
| 156 // Starts non-cancellable animation and starts real shutdown timer that |
| 157 // includes animation time. |
| 158 void StartShutdownAnimationImpl(); |
| 159 |
| 153 // Triggers late animations on the lock screen. | 160 // Triggers late animations on the lock screen. |
| 154 void OnLockScreenAnimationFinished(); | 161 void OnLockScreenAnimationFinished(); |
| 155 | 162 |
| 163 // Methods for initiating and checking different phases of |
| 164 // lock/unlock animations: |
| 165 // Lock phase one : windows lift (can be undone in some cases) |
| 166 // Lock phase two : lock screen raises |
| 167 // Unlock phase one : lock screen lowers |
| 168 // Unlock phase two : windows drop down |
| 169 |
| 170 void StartImmediateLockAnimationPhaseOne(); |
| 171 void StartUndoableLockAnimationPhaseOne(); |
| 172 void UndoLockAnimationPhaseOne(); |
| 173 void StartLockAnimationPhaseTwo(); |
| 174 // This method calls |callback| when animation completes. |
| 175 void StartUnlockAnimationPhaseOne(base::Closure &callback); |
| 176 void StartUnlockAnimationPhaseTwo(); |
| 177 |
| 178 // These methods are called when corresponding animation completes. |
| 179 void LockAnimationUndone(); |
| 180 void LockAnimationPhaseOneCompleted(); |
| 181 void LockAnimationPhaseTwoCompleted(); |
| 182 void UnlockAnimationPhaseTwoCompleted(); |
| 183 |
| 184 // Stores properties of UI that have to be temporary modified while locking. |
| 185 void StoreUnlockedProperties(); |
| 186 void RestoreUnlockedProperties(); |
| 187 |
| 188 // Fades in background layer with |speed| if it was hidden in unlocked state. |
| 189 void AnimateBackgroundAppearanceIfNecessary( |
| 190 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 191 ui::LayerAnimationObserver* observer); |
| 192 |
| 193 // Fades out background layer with |speed| if it was hidden in unlocked state. |
| 194 void AnimateBackgroundHidingIfNecessary( |
| 195 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 196 ui::LayerAnimationObserver* observer); |
| 197 |
| 156 // The current login status, or original login status from before we locked. | 198 // The current login status, or original login status from before we locked. |
| 157 user::LoginStatus login_status_; | 199 user::LoginStatus login_status_; |
| 158 | 200 |
| 159 // Current lock status. | 201 // Current lock status. |
| 160 bool system_is_locked_; | 202 bool system_is_locked_; |
| 161 | 203 |
| 162 // Are we in the process of shutting the machine down? | 204 // Are we in the process of shutting the machine down? |
| 163 bool shutting_down_; | 205 bool shutting_down_; |
| 164 | 206 |
| 165 // Indicates whether controller should proceed to (cancellable) shutdown after | 207 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 166 // locking. | 208 // locking. |
| 167 bool shutdown_after_lock_; | 209 bool shutdown_after_lock_; |
| 168 | 210 |
| 169 // Started when the user first presses the power button while in a | 211 // Indicates that controller displays lock animation. |
| 170 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | 212 bool animating_lock_; |
| 171 // screen. | 213 |
| 172 base::OneShotTimer<SessionStateControllerImpl2> lock_timer_; | 214 // Indicates that lock animation can be undone. |
| 215 bool undoable_lock_animation_; |
| 216 |
| 217 scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
| 173 | 218 |
| 174 // Started when we request that the screen be locked. When it fires, we | 219 // Started when we request that the screen be locked. When it fires, we |
| 175 // assume that our request got dropped. | 220 // assume that our request got dropped. |
| 176 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; | 221 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; |
| 177 | 222 |
| 178 // Started when the screen is locked while the power button is held. Adds a | 223 // Started when the screen is locked while the power button is held. Adds a |
| 179 // delay between the appearance of the lock screen and the beginning of the | 224 // delay between the appearance of the lock screen and the beginning of the |
| 180 // pre-shutdown animation. | 225 // pre-shutdown animation. |
| 181 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; | 226 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; |
| 182 | 227 |
| 183 // Started when we begin displaying the pre-shutdown animation. When it | 228 // Started when we begin displaying the pre-shutdown animation. When it |
| 184 // fires, we start the shutdown animation and get ready to request shutdown. | 229 // fires, we start the shutdown animation and get ready to request shutdown. |
| 185 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; | 230 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; |
| 186 | 231 |
| 187 // Started when we display the shutdown animation. When it fires, we actually | 232 // Started when we display the shutdown animation. When it fires, we actually |
| 188 // request shutdown. Gives the animation time to complete before Chrome, X, | 233 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 189 // etc. are shut down. | 234 // etc. are shut down. |
| 190 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; | 235 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; |
| 191 | 236 |
| 192 base::Closure lock_screen_displayed_callback_; | 237 base::Closure lock_screen_displayed_callback_; |
| 193 | 238 |
| 194 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); | 239 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); |
| 195 }; | 240 }; |
| 196 | 241 |
| 197 } // namespace ash | 242 } // namespace ash |
| 198 | 243 |
| 199 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 244 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
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