| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
| 9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
| 13 | 13 |
| 14 class GrGLVarying; | 14 class GrGLVarying; |
| 15 | 15 |
| 16 class GrGLVertexBuilder : public GrGLShaderBuilder { | 16 class GrGLVertexBuilder : public GrGLShaderBuilder { |
| 17 public: | 17 public: |
| 18 GrGLVertexBuilder(GrGLProgramBuilder* program); | 18 GrGLVertexBuilder(GrGLProgramBuilder* program); |
| 19 | 19 |
| 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
| 21 void emitAttributes(const GrGeometryProcessor& gp); | 21 void emitAttributes(const GrGeometryProcessor& gp); |
| 22 | 22 |
| 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { | 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { |
| 24 this->addAttribute(GrShaderVar(attr->fName, | 24 this->addAttribute(GrShaderVar(attr->fName, |
| 25 GrVertexAttribTypeToSLType(attr->fType), | 25 GrVertexAttribTypeToSLType(attr->fType), |
| 26 GrShaderVar::kAttribute_TypeModifier)); | 26 GrShaderVar::kAttribute_TypeModifier, |
| 27 GrShaderVar::kNonArray, |
| 28 attr->fPrecision)); |
| 27 } | 29 } |
| 28 | 30 |
| 29 private: | 31 private: |
| 30 /* | 32 /* |
| 31 * Internal call for GrGLProgramBuilder.addVarying | 33 * Internal call for GrGLProgramBuilder.addVarying |
| 32 */ | 34 */ |
| 33 void addVarying(const char* name, GrGLVarying*); | 35 void addVarying(const char* name, GrGLVarying*); |
| 34 | 36 |
| 35 /* | 37 /* |
| 36 * private helpers for compilation by GrGLProgramBuilder | 38 * private helpers for compilation by GrGLProgramBuilder |
| 37 */ | 39 */ |
| 38 void bindVertexAttributes(GrGLuint programID); | 40 void bindVertexAttributes(GrGLuint programID); |
| 39 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); | 41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); |
| 40 | 42 |
| 41 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 43 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
| 42 bool addAttribute(const GrShaderVar& var); | 44 bool addAttribute(const GrShaderVar& var); |
| 43 | 45 |
| 44 const char* fRtAdjustName; | 46 const char* fRtAdjustName; |
| 45 | 47 |
| 46 friend class GrGLProgramBuilder; | 48 friend class GrGLProgramBuilder; |
| 47 | 49 |
| 48 typedef GrGLShaderBuilder INHERITED; | 50 typedef GrGLShaderBuilder INHERITED; |
| 49 }; | 51 }; |
| 50 | 52 |
| 51 #endif | 53 #endif |
| OLD | NEW |