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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 1145273002: Use high precision vertex attributes. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 100-col fixes Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexShader_DEFINED 8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED 9 #define GrGLVertexShader_DEFINED
10 10
11 #include "GrGLShaderBuilder.h" 11 #include "GrGLShaderBuilder.h"
12 #include "GrGeometryProcessor.h" 12 #include "GrGeometryProcessor.h"
13 13
14 class GrGLVarying; 14 class GrGLVarying;
15 15
16 class GrGLVertexBuilder : public GrGLShaderBuilder { 16 class GrGLVertexBuilder : public GrGLShaderBuilder {
17 public: 17 public:
18 GrGLVertexBuilder(GrGLProgramBuilder* program); 18 GrGLVertexBuilder(GrGLProgramBuilder* program);
19 19
20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
21 void emitAttributes(const GrGeometryProcessor& gp); 21 void emitAttributes(const GrGeometryProcessor& gp);
22 22
23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) {
24 this->addAttribute(GrShaderVar(attr->fName, 24 this->addAttribute(GrShaderVar(attr->fName,
25 GrVertexAttribTypeToSLType(attr->fType), 25 GrVertexAttribTypeToSLType(attr->fType),
26 GrShaderVar::kAttribute_TypeModifier)); 26 GrShaderVar::kAttribute_TypeModifier,
27 GrShaderVar::kNonArray,
28 attr->fPrecision));
27 } 29 }
28 30
29 private: 31 private:
30 /* 32 /*
31 * Internal call for GrGLProgramBuilder.addVarying 33 * Internal call for GrGLProgramBuilder.addVarying
32 */ 34 */
33 void addVarying(const char* name, GrGLVarying*); 35 void addVarying(const char* name, GrGLVarying*);
34 36
35 /* 37 /*
36 * private helpers for compilation by GrGLProgramBuilder 38 * private helpers for compilation by GrGLProgramBuilder
37 */ 39 */
38 void bindVertexAttributes(GrGLuint programID); 40 void bindVertexAttributes(GrGLuint programID);
39 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids); 41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids);
40 42
41 // an internal call which checks for uniquness of a var before adding it to the list of inputs 43 // an internal call which checks for uniquness of a var before adding it to the list of inputs
42 bool addAttribute(const GrShaderVar& var); 44 bool addAttribute(const GrShaderVar& var);
43 45
44 const char* fRtAdjustName; 46 const char* fRtAdjustName;
45 47
46 friend class GrGLProgramBuilder; 48 friend class GrGLProgramBuilder;
47 49
48 typedef GrGLShaderBuilder INHERITED; 50 typedef GrGLShaderBuilder INHERITED;
49 }; 51 };
50 52
51 #endif 53 #endif
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