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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPrimitiveProcessor.h" | 8 #include "GrGLPrimitiveProcessor.h" |
9 | 9 |
10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
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40 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 40 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
41 kVec4f_GrSLType, | 41 kVec4f_GrSLType, |
42 kDefault_GrSLPrecision, | 42 kDefault_GrSLPrecision, |
43 "Color", | 43 "Color", |
44 &stagedLocalVarName); | 44 &stagedLocalVarName); |
45 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); | 45 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
46 } | 46 } |
47 | 47 |
48 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { | 48 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { |
49 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, | 49 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
50 kMat33f_GrSLType, kDefault_GrSLPrecision
, | 50 kMat33f_GrSLType, kHigh_GrSLPrecision, |
51 "uViewM", | 51 "uViewM", |
52 &fViewMatrixName); | 52 &fViewMatrixName); |
53 } | 53 } |
54 | 54 |
55 void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager&
pdman, | 55 void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager&
pdman, |
56 const SkMatrix& viewMatrix) { | 56 const SkMatrix& viewMatrix) { |
57 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { | 57 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { |
58 SkASSERT(fViewMatrixUniform.isValid()); | 58 SkASSERT(fViewMatrixUniform.isValid()); |
59 fViewMatrix = viewMatrix; | 59 fViewMatrix = viewMatrix; |
60 | 60 |
61 GrGLfloat viewMatrix[3 * 3]; | 61 GrGLfloat viewMatrix[3 * 3]; |
62 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); | 62 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
63 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | 63 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
64 } | 64 } |
65 } | 65 } |
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