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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
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58 m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage); | 58 m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage); |
59 } | 59 } |
60 | 60 |
61 void DelegatedRendererLayerImpl::clearRenderPasses() | 61 void DelegatedRendererLayerImpl::clearRenderPasses() |
62 { | 62 { |
63 // FIXME: Release the resources back to the nested compositor. | 63 // FIXME: Release the resources back to the nested compositor. |
64 m_renderPassesIndexById.clear(); | 64 m_renderPassesIndexById.clear(); |
65 m_renderPassesInDrawOrder.clear(); | 65 m_renderPassesInDrawOrder.clear(); |
66 } | 66 } |
67 | 67 |
68 void DelegatedRendererLayerImpl::didLoseContext() | 68 void DelegatedRendererLayerImpl::didLoseOutputSurface() |
69 { | 69 { |
70 clearRenderPasses(); | 70 clearRenderPasses(); |
71 } | 71 } |
72 | 72 |
73 static inline int indexToId(int index) { return index + 1; } | 73 static inline int indexToId(int index) { return index + 1; } |
74 static inline int idToIndex(int id) { return id - 1; } | 74 static inline int idToIndex(int id) { return id - 1; } |
75 | 75 |
76 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const | 76 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const |
77 { | 77 { |
78 return RenderPass::Id(id(), indexToId(0)); | 78 return RenderPass::Id(id(), indexToId(0)); |
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172 quadSink.append(copyQuad.Pass(), appendQuadsData); | 172 quadSink.append(copyQuad.Pass(), appendQuadsData); |
173 } | 173 } |
174 } | 174 } |
175 | 175 |
176 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 176 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
177 { | 177 { |
178 return "DelegatedRendererLayer"; | 178 return "DelegatedRendererLayer"; |
179 } | 179 } |
180 | 180 |
181 } // namespace cc | 181 } // namespace cc |
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