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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSmallAllocator.h" | 8 #include "SkSmallAllocator.h" |
9 #include "SkSpriteBlitter.h" | 9 #include "SkSpriteBlitter.h" |
10 | 10 |
11 SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source) | 11 SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source) : fSource(NULL) { |
12 : fSource(&source) { | 12 if (source.requestLock(&fUnlocker)) { |
13 fSource->lockPixels(); | 13 fSource = &fUnlocker.pixmap(); |
| 14 } |
14 } | 15 } |
15 | 16 |
16 SkSpriteBlitter::~SkSpriteBlitter() { | 17 bool SkSpriteBlitter::setup(const SkBitmap& device, int left, int top, const SkP
aint& paint) { |
17 fSource->unlockPixels(); | 18 if (NULL == fSource) { |
18 } | 19 return false; |
19 | 20 } |
20 void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top, | |
21 const SkPaint& paint) { | |
22 fDevice = &device; | 21 fDevice = &device; |
23 fLeft = left; | 22 fLeft = left; |
24 fTop = top; | 23 fTop = top; |
25 fPaint = &paint; | 24 fPaint = &paint; |
| 25 return true; |
26 } | 26 } |
27 | 27 |
28 #ifdef SK_DEBUG | 28 #ifdef SK_DEBUG |
29 void SkSpriteBlitter::blitH(int x, int y, int width) { | 29 void SkSpriteBlitter::blitH(int x, int y, int width) { |
30 SkDEBUGFAIL("how did we get here?"); | 30 SkDEBUGFAIL("how did we get here?"); |
31 } | 31 } |
32 | 32 |
33 void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 33 void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
34 const int16_t runs[]) { | 34 const int16_t runs[]) { |
35 SkDEBUGFAIL("how did we get here?"); | 35 SkDEBUGFAIL("how did we get here?"); |
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69 break; | 69 break; |
70 case kN32_SkColorType: | 70 case kN32_SkColorType: |
71 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); | 71 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); |
72 break; | 72 break; |
73 default: | 73 default: |
74 blitter = NULL; | 74 blitter = NULL; |
75 break; | 75 break; |
76 } | 76 } |
77 | 77 |
78 if (blitter) { | 78 if (blitter) { |
79 blitter->setup(device, left, top, paint); | 79 if (!blitter->setup(device, left, top, paint)) { |
| 80 // blitter was allocated by allocator, so we have to manually call i
ts destructor |
| 81 blitter->~SkSpriteBlitter(); |
| 82 blitter = NULL; |
| 83 } |
80 } | 84 } |
81 return blitter; | 85 return blitter; |
82 } | 86 } |
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