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Side by Side Diff: src/core/SkBlitter_Sprite.cpp

Issue 1144923005: use SkPixmap inside sprite blitters (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSmallAllocator.h" 8 #include "SkSmallAllocator.h"
9 #include "SkSpriteBlitter.h" 9 #include "SkSpriteBlitter.h"
10 10
11 SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source) 11 SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source) : fSource(NULL) {
12 : fSource(&source) { 12 if (source.requestLock(&fUnlocker)) {
13 fSource->lockPixels(); 13 fSource = &fUnlocker.pixmap();
14 }
14 } 15 }
15 16
16 SkSpriteBlitter::~SkSpriteBlitter() { 17 bool SkSpriteBlitter::setup(const SkBitmap& device, int left, int top, const SkP aint& paint) {
17 fSource->unlockPixels(); 18 if (NULL == fSource) {
18 } 19 return false;
19 20 }
20 void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top,
21 const SkPaint& paint) {
22 fDevice = &device; 21 fDevice = &device;
23 fLeft = left; 22 fLeft = left;
24 fTop = top; 23 fTop = top;
25 fPaint = &paint; 24 fPaint = &paint;
25 return true;
26 } 26 }
27 27
28 #ifdef SK_DEBUG 28 #ifdef SK_DEBUG
29 void SkSpriteBlitter::blitH(int x, int y, int width) { 29 void SkSpriteBlitter::blitH(int x, int y, int width) {
30 SkDEBUGFAIL("how did we get here?"); 30 SkDEBUGFAIL("how did we get here?");
31 } 31 }
32 32
33 void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], 33 void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
34 const int16_t runs[]) { 34 const int16_t runs[]) {
35 SkDEBUGFAIL("how did we get here?"); 35 SkDEBUGFAIL("how did we get here?");
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 break; 69 break;
70 case kN32_SkColorType: 70 case kN32_SkColorType:
71 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator); 71 blitter = SkSpriteBlitter::ChooseD32(source, paint, allocator);
72 break; 72 break;
73 default: 73 default:
74 blitter = NULL; 74 blitter = NULL;
75 break; 75 break;
76 } 76 }
77 77
78 if (blitter) { 78 if (blitter) {
79 blitter->setup(device, left, top, paint); 79 if (!blitter->setup(device, left, top, paint)) {
80 // blitter was allocated by allocator, so we have to manually call i ts destructor
81 blitter->~SkSpriteBlitter();
82 blitter = NULL;
83 }
80 } 84 }
81 return blitter; 85 return blitter;
82 } 86 }
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