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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/paint/TableSectionPainter.h" | 6 #include "core/paint/TableSectionPainter.h" |
| 7 | 7 |
| 8 #include "core/layout/LayoutTable.h" | 8 #include "core/layout/LayoutTable.h" |
| 9 #include "core/layout/LayoutTableCell.h" | 9 #include "core/layout/LayoutTableCell.h" |
| 10 #include "core/layout/LayoutTableCol.h" | 10 #include "core/layout/LayoutTableCol.h" |
| 11 #include "core/layout/LayoutTableRow.h" | 11 #include "core/layout/LayoutTableRow.h" |
| 12 #include "core/paint/BoxClipper.h" | 12 #include "core/paint/BoxClipper.h" |
| 13 #include "core/paint/GraphicsContextAnnotator.h" | |
| 14 #include "core/paint/LayoutObjectDrawingRecorder.h" | 13 #include "core/paint/LayoutObjectDrawingRecorder.h" |
| 15 #include "core/paint/ObjectPainter.h" | 14 #include "core/paint/ObjectPainter.h" |
| 16 #include "core/paint/PaintInfo.h" | 15 #include "core/paint/PaintInfo.h" |
| 17 #include "core/paint/TableCellPainter.h" | 16 #include "core/paint/TableCellPainter.h" |
| 18 #include "core/paint/TableRowPainter.h" | 17 #include "core/paint/TableRowPainter.h" |
| 19 | 18 |
| 20 namespace blink { | 19 namespace blink { |
| 21 | 20 |
| 22 void TableSectionPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& p
aintOffset) | 21 void TableSectionPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& p
aintOffset) |
| 23 { | 22 { |
| 24 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_layoutTableSection); | |
| 25 | |
| 26 ASSERT(!m_layoutTableSection.needsLayout()); | 23 ASSERT(!m_layoutTableSection.needsLayout()); |
| 27 // avoid crashing on bugs that cause us to paint with dirty layout | 24 // avoid crashing on bugs that cause us to paint with dirty layout |
| 28 if (m_layoutTableSection.needsLayout()) | 25 if (m_layoutTableSection.needsLayout()) |
| 29 return; | 26 return; |
| 30 | 27 |
| 31 unsigned totalRows = m_layoutTableSection.numRows(); | 28 unsigned totalRows = m_layoutTableSection.numRows(); |
| 32 unsigned totalCols = m_layoutTableSection.table()->columns().size(); | 29 unsigned totalCols = m_layoutTableSection.table()->columns().size(); |
| 33 | 30 |
| 34 if (!totalRows || !totalCols) | 31 if (!totalRows || !totalCols) |
| 35 return; | 32 return; |
| (...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 200 if (rowHasBackground && !row->hasSelfPaintingLayer()) | 197 if (rowHasBackground && !row->hasSelfPaintingLayer()) |
| 201 tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellP
oint, row); | 198 tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellP
oint, row); |
| 202 } | 199 } |
| 203 } | 200 } |
| 204 } | 201 } |
| 205 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) | 202 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) |
| 206 cell->paint(paintInfo, cellPoint); | 203 cell->paint(paintInfo, cellPoint); |
| 207 } | 204 } |
| 208 | 205 |
| 209 } // namespace blink | 206 } // namespace blink |
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