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Unified Diff: cc/resources/tiling_set_raster_queue_required.cc

Issue 1144693002: cc: Move files out of cc/resources/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: resources: android Created 5 years, 7 months ago
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Index: cc/resources/tiling_set_raster_queue_required.cc
diff --git a/cc/resources/tiling_set_raster_queue_required.cc b/cc/resources/tiling_set_raster_queue_required.cc
deleted file mode 100644
index f95cd42d76109238bbb56371decd5dbc9bbeac8f..0000000000000000000000000000000000000000
--- a/cc/resources/tiling_set_raster_queue_required.cc
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/resources/tiling_set_raster_queue_required.h"
-
-#include <utility>
-
-#include "cc/resources/picture_layer_tiling_set.h"
-#include "cc/resources/tile.h"
-#include "cc/resources/tile_priority.h"
-
-namespace cc {
-
-TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
- PictureLayerTilingSet* tiling_set,
- RasterTilePriorityQueue::Type type)
- : type_(type) {
- DCHECK_NE(static_cast<int>(type),
- static_cast<int>(RasterTilePriorityQueue::Type::ALL));
-
- // Required tiles should only come from HIGH_RESOLUTION tilings. However, if
- // we want required for activation tiles on the active tree, then it will come
- // from tilings whose pending twin is high resolution.
- PictureLayerTiling* tiling = nullptr;
- if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
- tiling_set->tree() == ACTIVE_TREE) {
- for (size_t i = 0; i < tiling_set->num_tilings(); ++i) {
- PictureLayerTiling* active_tiling = tiling_set->tiling_at(i);
- const PictureLayerTiling* pending_twin =
- tiling_set->client()->GetPendingOrActiveTwinTiling(active_tiling);
- if (pending_twin && pending_twin->resolution() == HIGH_RESOLUTION) {
- tiling = active_tiling;
- break;
- }
- }
- } else {
- tiling = tiling_set->FindTilingWithResolution(HIGH_RESOLUTION);
- }
-
- // If we don't have a tiling, then this queue will yield no tiles. See
- // PictureLayerImpl::CanHaveTilings for examples of when a HIGH_RESOLUTION
- // tiling would not be generated.
- if (!tiling)
- return;
-
- if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION) {
- iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
- tiling->pending_visible_rect());
- } else {
- iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
- tiling->current_visible_rect());
- }
-
- while (!iterator_.done() && !IsTileRequired(*iterator_))
- ++iterator_;
-}
-
-TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() {
-}
-
-bool TilingSetRasterQueueRequired::IsEmpty() const {
- return iterator_.done();
-}
-
-void TilingSetRasterQueueRequired::Pop() {
- DCHECK(!IsEmpty());
- ++iterator_;
- while (!iterator_.done() && !IsTileRequired(*iterator_))
- ++iterator_;
-}
-
-const PrioritizedTile& TilingSetRasterQueueRequired::Top() const {
- DCHECK(!IsEmpty());
- return *iterator_;
-}
-
-bool TilingSetRasterQueueRequired::IsTileRequired(
- const PrioritizedTile& prioritized_tile) const {
- return (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
- prioritized_tile.tile()->required_for_activation()) ||
- (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW &&
- prioritized_tile.tile()->required_for_draw());
-}
-
-TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
- : tiling_(nullptr) {
-}
-
-TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
- PictureLayerTiling* tiling,
- TilingData* tiling_data,
- const gfx::Rect& rect)
- : tiling_(tiling), tiling_data_(tiling_data) {
- visible_iterator_ =
- TilingData::Iterator(tiling_data_, rect, false /* include_borders */);
- if (!visible_iterator_)
- return;
-
- Tile* tile =
- tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y());
- // If this is a valid tile, return it. Note that we have to use a tiling check
- // for occlusion, since the tile's internal state has not yet been updated.
- if (tile && tile->draw_info().NeedsRaster() &&
- !tiling_->IsTileOccluded(tile)) {
- tiling_->UpdateRequiredStatesOnTile(tile);
- current_tile_ = tiling_->MakePrioritizedTile(
- tile, tiling_->ComputePriorityRectTypeForTile(tile));
- return;
- }
- ++(*this);
-}
-
-TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() {
-}
-
-TilingSetRasterQueueRequired::TilingIterator&
- TilingSetRasterQueueRequired::TilingIterator::
- operator++() {
- Tile* tile = nullptr;
- while (true) {
- ++visible_iterator_;
- if (!visible_iterator_) {
- current_tile_ = PrioritizedTile();
- return *this;
- }
- std::pair<int, int> next_index = visible_iterator_.index();
- tile = tiling_->TileAt(next_index.first, next_index.second);
- // If the tile doesn't exist or if it exists but doesn't need raster work,
- // we can move on to the next tile.
- if (!tile || !tile->draw_info().NeedsRaster())
- continue;
-
- // If the tile is occluded, we also can skip it. Note that we use the tiling
- // check for occlusion, since tile's internal state has not yet been updated
- // (by UpdateTilePriority). The tiling check does not rely on tile's
- // internal state (it is, in fact, used to determine the tile's state).
- if (tiling_->IsTileOccluded(tile))
- continue;
-
- // If we get here, that means we have a valid tile that needs raster and is
- // in the NOW bin, which means that it can be required.
- break;
- }
-
- tiling_->UpdateRequiredStatesOnTile(tile);
- current_tile_ = tiling_->MakePrioritizedTile(
- tile, tiling_->ComputePriorityRectTypeForTile(tile));
- return *this;
-}
-
-} // namespace cc
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