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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | |
| 6 | |
| 7 namespace cc { | |
| 8 | |
| 9 namespace { | |
| 10 | |
| 11 class EvictionOrderComparator { | |
| 12 public: | |
| 13 explicit EvictionOrderComparator(TreePriority tree_priority) | |
| 14 : tree_priority_(tree_priority) {} | |
| 15 | |
| 16 bool operator()(const TilingSetEvictionQueue* a_queue, | |
| 17 const TilingSetEvictionQueue* b_queue) const { | |
| 18 // Note that in this function, we have to return true if and only if | |
| 19 // b is strictly lower priority than a. | |
| 20 const PrioritizedTile& a_tile = a_queue->Top(); | |
| 21 const PrioritizedTile& b_tile = b_queue->Top(); | |
| 22 | |
| 23 const TilePriority& a_priority = a_tile.priority(); | |
| 24 const TilePriority& b_priority = b_tile.priority(); | |
| 25 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | |
| 26 | |
| 27 // If the priority bin differs, b is lower priority if it has the higher | |
| 28 // priority bin. | |
| 29 if (a_priority.priority_bin != b_priority.priority_bin) | |
| 30 return b_priority.priority_bin > a_priority.priority_bin; | |
| 31 | |
| 32 // Otherwise if the resolution differs, then the order will be determined by | |
| 33 // whether we prioritize low res or not. | |
| 34 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | |
| 35 // class but instead produced by the iterators. | |
| 36 if (b_priority.resolution != a_priority.resolution) { | |
| 37 // Non ideal resolution should be sorted higher than other resolutions. | |
| 38 if (a_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 39 return false; | |
| 40 | |
| 41 if (b_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 42 return true; | |
| 43 | |
| 44 if (prioritize_low_res) | |
| 45 return a_priority.resolution == LOW_RESOLUTION; | |
| 46 return a_priority.resolution == HIGH_RESOLUTION; | |
| 47 } | |
| 48 | |
| 49 // Otherwise if the occlusion differs, b is lower priority if it is | |
| 50 // occluded. | |
| 51 bool a_is_occluded = a_tile.is_occluded(); | |
| 52 bool b_is_occluded = b_tile.is_occluded(); | |
| 53 if (a_is_occluded != b_is_occluded) | |
| 54 return b_is_occluded; | |
| 55 | |
| 56 // b is lower priorty if it is farther from visible. | |
| 57 return b_priority.distance_to_visible > a_priority.distance_to_visible; | |
| 58 } | |
| 59 | |
| 60 private: | |
| 61 TreePriority tree_priority_; | |
| 62 }; | |
| 63 | |
| 64 void CreateTilingSetEvictionQueues( | |
| 65 const std::vector<PictureLayerImpl*>& layers, | |
| 66 TreePriority tree_priority, | |
| 67 ScopedPtrVector<TilingSetEvictionQueue>* queues) { | |
| 68 DCHECK(queues->empty()); | |
| 69 | |
| 70 for (auto* layer : layers) { | |
| 71 scoped_ptr<TilingSetEvictionQueue> tiling_set_queue = make_scoped_ptr( | |
| 72 new TilingSetEvictionQueue(layer->picture_layer_tiling_set())); | |
| 73 // Queues will only contain non empty tiling sets. | |
| 74 if (!tiling_set_queue->IsEmpty()) | |
| 75 queues->push_back(tiling_set_queue.Pass()); | |
| 76 } | |
| 77 queues->make_heap(EvictionOrderComparator(tree_priority)); | |
| 78 } | |
| 79 | |
| 80 } // namespace | |
| 81 | |
| 82 EvictionTilePriorityQueue::EvictionTilePriorityQueue() { | |
| 83 } | |
| 84 | |
| 85 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { | |
| 86 } | |
| 87 | |
| 88 void EvictionTilePriorityQueue::Build( | |
| 89 const std::vector<PictureLayerImpl*>& active_layers, | |
| 90 const std::vector<PictureLayerImpl*>& pending_layers, | |
| 91 TreePriority tree_priority) { | |
| 92 tree_priority_ = tree_priority; | |
| 93 | |
| 94 CreateTilingSetEvictionQueues(active_layers, tree_priority, &active_queues_); | |
| 95 CreateTilingSetEvictionQueues(pending_layers, tree_priority, | |
| 96 &pending_queues_); | |
| 97 } | |
| 98 | |
| 99 bool EvictionTilePriorityQueue::IsEmpty() const { | |
| 100 return active_queues_.empty() && pending_queues_.empty(); | |
| 101 } | |
| 102 | |
| 103 const PrioritizedTile& EvictionTilePriorityQueue::Top() const { | |
| 104 DCHECK(!IsEmpty()); | |
| 105 const ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); | |
| 106 return next_queues.front()->Top(); | |
| 107 } | |
| 108 | |
| 109 void EvictionTilePriorityQueue::Pop() { | |
| 110 DCHECK(!IsEmpty()); | |
| 111 | |
| 112 ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); | |
| 113 next_queues.pop_heap(EvictionOrderComparator(tree_priority_)); | |
| 114 TilingSetEvictionQueue* queue = next_queues.back(); | |
| 115 queue->Pop(); | |
| 116 | |
| 117 // Remove empty queues. | |
| 118 if (queue->IsEmpty()) | |
| 119 next_queues.pop_back(); | |
| 120 else | |
| 121 next_queues.push_heap(EvictionOrderComparator(tree_priority_)); | |
| 122 } | |
| 123 | |
| 124 ScopedPtrVector<TilingSetEvictionQueue>& | |
| 125 EvictionTilePriorityQueue::GetNextQueues() { | |
| 126 return const_cast<ScopedPtrVector<TilingSetEvictionQueue>&>( | |
| 127 static_cast<const EvictionTilePriorityQueue*>(this)->GetNextQueues()); | |
| 128 } | |
| 129 | |
| 130 const ScopedPtrVector<TilingSetEvictionQueue>& | |
| 131 EvictionTilePriorityQueue::GetNextQueues() const { | |
| 132 DCHECK(!IsEmpty()); | |
| 133 | |
| 134 // If we only have one queue with tiles, return it. | |
| 135 if (active_queues_.empty()) | |
| 136 return pending_queues_; | |
| 137 if (pending_queues_.empty()) | |
| 138 return active_queues_; | |
| 139 | |
| 140 const PrioritizedTile& active_tile = active_queues_.front()->Top(); | |
| 141 const PrioritizedTile& pending_tile = pending_queues_.front()->Top(); | |
| 142 | |
| 143 const TilePriority& active_priority = active_tile.priority(); | |
| 144 const TilePriority& pending_priority = pending_tile.priority(); | |
| 145 | |
| 146 // If the bins are the same and activation differs, then return the tree of | |
| 147 // the tile not required for activation. | |
| 148 if (active_priority.priority_bin == pending_priority.priority_bin && | |
| 149 active_tile.tile()->required_for_activation() != | |
| 150 pending_tile.tile()->required_for_activation()) { | |
| 151 return active_tile.tile()->required_for_activation() ? pending_queues_ | |
| 152 : active_queues_; | |
| 153 } | |
| 154 | |
| 155 // Return tile with a lower priority. | |
| 156 if (pending_priority.IsHigherPriorityThan(active_priority)) | |
| 157 return active_queues_; | |
| 158 return pending_queues_; | |
| 159 } | |
| 160 | |
| 161 } // namespace cc | |
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