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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/resources/eviction_tile_priority_queue.h" | |
6 | |
7 namespace cc { | |
8 | |
9 namespace { | |
10 | |
11 class EvictionOrderComparator { | |
12 public: | |
13 explicit EvictionOrderComparator(TreePriority tree_priority) | |
14 : tree_priority_(tree_priority) {} | |
15 | |
16 bool operator()(const TilingSetEvictionQueue* a_queue, | |
17 const TilingSetEvictionQueue* b_queue) const { | |
18 // Note that in this function, we have to return true if and only if | |
19 // b is strictly lower priority than a. | |
20 const PrioritizedTile& a_tile = a_queue->Top(); | |
21 const PrioritizedTile& b_tile = b_queue->Top(); | |
22 | |
23 const TilePriority& a_priority = a_tile.priority(); | |
24 const TilePriority& b_priority = b_tile.priority(); | |
25 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | |
26 | |
27 // If the priority bin differs, b is lower priority if it has the higher | |
28 // priority bin. | |
29 if (a_priority.priority_bin != b_priority.priority_bin) | |
30 return b_priority.priority_bin > a_priority.priority_bin; | |
31 | |
32 // Otherwise if the resolution differs, then the order will be determined by | |
33 // whether we prioritize low res or not. | |
34 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | |
35 // class but instead produced by the iterators. | |
36 if (b_priority.resolution != a_priority.resolution) { | |
37 // Non ideal resolution should be sorted higher than other resolutions. | |
38 if (a_priority.resolution == NON_IDEAL_RESOLUTION) | |
39 return false; | |
40 | |
41 if (b_priority.resolution == NON_IDEAL_RESOLUTION) | |
42 return true; | |
43 | |
44 if (prioritize_low_res) | |
45 return a_priority.resolution == LOW_RESOLUTION; | |
46 return a_priority.resolution == HIGH_RESOLUTION; | |
47 } | |
48 | |
49 // Otherwise if the occlusion differs, b is lower priority if it is | |
50 // occluded. | |
51 bool a_is_occluded = a_tile.is_occluded(); | |
52 bool b_is_occluded = b_tile.is_occluded(); | |
53 if (a_is_occluded != b_is_occluded) | |
54 return b_is_occluded; | |
55 | |
56 // b is lower priorty if it is farther from visible. | |
57 return b_priority.distance_to_visible > a_priority.distance_to_visible; | |
58 } | |
59 | |
60 private: | |
61 TreePriority tree_priority_; | |
62 }; | |
63 | |
64 void CreateTilingSetEvictionQueues( | |
65 const std::vector<PictureLayerImpl*>& layers, | |
66 TreePriority tree_priority, | |
67 ScopedPtrVector<TilingSetEvictionQueue>* queues) { | |
68 DCHECK(queues->empty()); | |
69 | |
70 for (auto* layer : layers) { | |
71 scoped_ptr<TilingSetEvictionQueue> tiling_set_queue = make_scoped_ptr( | |
72 new TilingSetEvictionQueue(layer->picture_layer_tiling_set())); | |
73 // Queues will only contain non empty tiling sets. | |
74 if (!tiling_set_queue->IsEmpty()) | |
75 queues->push_back(tiling_set_queue.Pass()); | |
76 } | |
77 queues->make_heap(EvictionOrderComparator(tree_priority)); | |
78 } | |
79 | |
80 } // namespace | |
81 | |
82 EvictionTilePriorityQueue::EvictionTilePriorityQueue() { | |
83 } | |
84 | |
85 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { | |
86 } | |
87 | |
88 void EvictionTilePriorityQueue::Build( | |
89 const std::vector<PictureLayerImpl*>& active_layers, | |
90 const std::vector<PictureLayerImpl*>& pending_layers, | |
91 TreePriority tree_priority) { | |
92 tree_priority_ = tree_priority; | |
93 | |
94 CreateTilingSetEvictionQueues(active_layers, tree_priority, &active_queues_); | |
95 CreateTilingSetEvictionQueues(pending_layers, tree_priority, | |
96 &pending_queues_); | |
97 } | |
98 | |
99 bool EvictionTilePriorityQueue::IsEmpty() const { | |
100 return active_queues_.empty() && pending_queues_.empty(); | |
101 } | |
102 | |
103 const PrioritizedTile& EvictionTilePriorityQueue::Top() const { | |
104 DCHECK(!IsEmpty()); | |
105 const ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); | |
106 return next_queues.front()->Top(); | |
107 } | |
108 | |
109 void EvictionTilePriorityQueue::Pop() { | |
110 DCHECK(!IsEmpty()); | |
111 | |
112 ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); | |
113 next_queues.pop_heap(EvictionOrderComparator(tree_priority_)); | |
114 TilingSetEvictionQueue* queue = next_queues.back(); | |
115 queue->Pop(); | |
116 | |
117 // Remove empty queues. | |
118 if (queue->IsEmpty()) | |
119 next_queues.pop_back(); | |
120 else | |
121 next_queues.push_heap(EvictionOrderComparator(tree_priority_)); | |
122 } | |
123 | |
124 ScopedPtrVector<TilingSetEvictionQueue>& | |
125 EvictionTilePriorityQueue::GetNextQueues() { | |
126 return const_cast<ScopedPtrVector<TilingSetEvictionQueue>&>( | |
127 static_cast<const EvictionTilePriorityQueue*>(this)->GetNextQueues()); | |
128 } | |
129 | |
130 const ScopedPtrVector<TilingSetEvictionQueue>& | |
131 EvictionTilePriorityQueue::GetNextQueues() const { | |
132 DCHECK(!IsEmpty()); | |
133 | |
134 // If we only have one queue with tiles, return it. | |
135 if (active_queues_.empty()) | |
136 return pending_queues_; | |
137 if (pending_queues_.empty()) | |
138 return active_queues_; | |
139 | |
140 const PrioritizedTile& active_tile = active_queues_.front()->Top(); | |
141 const PrioritizedTile& pending_tile = pending_queues_.front()->Top(); | |
142 | |
143 const TilePriority& active_priority = active_tile.priority(); | |
144 const TilePriority& pending_priority = pending_tile.priority(); | |
145 | |
146 // If the bins are the same and activation differs, then return the tree of | |
147 // the tile not required for activation. | |
148 if (active_priority.priority_bin == pending_priority.priority_bin && | |
149 active_tile.tile()->required_for_activation() != | |
150 pending_tile.tile()->required_for_activation()) { | |
151 return active_tile.tile()->required_for_activation() ? pending_queues_ | |
152 : active_queues_; | |
153 } | |
154 | |
155 // Return tile with a lower priority. | |
156 if (pending_priority.IsHigherPriorityThan(active_priority)) | |
157 return active_queues_; | |
158 return pending_queues_; | |
159 } | |
160 | |
161 } // namespace cc | |
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