| Index: cc/resources/resource_provider.cc
|
| diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
|
| index eb774fe10b3bd8d2ce217aa806d90a7158e3ca11..db1b35eb0ccaadeaa428bd4540771b2cc1f71e91 100644
|
| --- a/cc/resources/resource_provider.cc
|
| +++ b/cc/resources/resource_provider.cc
|
| @@ -461,11 +461,10 @@ bool ResourceProvider::AllowOverlay(ResourceId id) {
|
| return resource->allow_overlay;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateResource(
|
| - const gfx::Size& size,
|
| - GLint wrap_mode,
|
| - TextureHint hint,
|
| - ResourceFormat format) {
|
| +ResourceId ResourceProvider::CreateResource(const gfx::Size& size,
|
| + GLint wrap_mode,
|
| + TextureHint hint,
|
| + ResourceFormat format) {
|
| DCHECK(!size.IsEmpty());
|
| switch (default_resource_type_) {
|
| case RESOURCE_TYPE_GL_TEXTURE:
|
| @@ -484,12 +483,11 @@ ResourceProvider::ResourceId ResourceProvider::CreateResource(
|
| return 0;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
|
| - const gfx::Size& size,
|
| - GLenum target,
|
| - GLint wrap_mode,
|
| - TextureHint hint,
|
| - ResourceFormat format) {
|
| +ResourceId ResourceProvider::CreateManagedResource(const gfx::Size& size,
|
| + GLenum target,
|
| + GLint wrap_mode,
|
| + TextureHint hint,
|
| + ResourceFormat format) {
|
| DCHECK(!size.IsEmpty());
|
| switch (default_resource_type_) {
|
| case RESOURCE_TYPE_GL_TEXTURE:
|
| @@ -508,13 +506,12 @@ ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
|
| return 0;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
|
| - const gfx::Size& size,
|
| - GLenum target,
|
| - GLenum texture_pool,
|
| - GLint wrap_mode,
|
| - TextureHint hint,
|
| - ResourceFormat format) {
|
| +ResourceId ResourceProvider::CreateGLTexture(const gfx::Size& size,
|
| + GLenum target,
|
| + GLenum texture_pool,
|
| + GLint wrap_mode,
|
| + TextureHint hint,
|
| + ResourceFormat format) {
|
| DCHECK_LE(size.width(), max_texture_size_);
|
| DCHECK_LE(size.height(), max_texture_size_);
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| @@ -527,8 +524,8 @@ ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
|
| return id;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
|
| - const gfx::Size& size, GLint wrap_mode) {
|
| +ResourceId ResourceProvider::CreateBitmap(const gfx::Size& size,
|
| + GLint wrap_mode) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| scoped_ptr<SharedBitmap> bitmap =
|
| @@ -544,7 +541,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
|
| return id;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
|
| +ResourceId ResourceProvider::CreateResourceFromIOSurface(
|
| const gfx::Size& size,
|
| unsigned io_surface_id) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| @@ -564,7 +561,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
|
| return id;
|
| }
|
|
|
| -ResourceProvider::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
|
| +ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
|
| const TextureMailbox& mailbox,
|
| scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| @@ -963,7 +960,7 @@ void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
|
|
|
| ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| + ResourceId resource_id)
|
| : resource_provider_(resource_provider),
|
| resource_id_(resource_id),
|
| resource_(resource_provider->LockForRead(resource_id)) {
|
| @@ -976,7 +973,7 @@ ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
|
|
|
| ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id,
|
| + ResourceId resource_id,
|
| GLenum filter)
|
| : ScopedReadLockGL(resource_provider, resource_id),
|
| unit_(GL_TEXTURE0),
|
| @@ -985,7 +982,7 @@ ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
|
|
|
| ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id,
|
| + ResourceId resource_id,
|
| GLenum unit,
|
| GLenum filter)
|
| : ScopedReadLockGL(resource_provider, resource_id),
|
| @@ -998,7 +995,7 @@ ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
|
|
|
| ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| + ResourceId resource_id)
|
| : resource_provider_(resource_provider),
|
| resource_(resource_provider->LockForWrite(resource_id)) {
|
| resource_provider_->LazyAllocate(resource_);
|
| @@ -1020,9 +1017,8 @@ void ResourceProvider::PopulateSkBitmapWithResource(
|
|
|
| ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_id_(resource_id) {
|
| + ResourceId resource_id)
|
| + : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| const Resource* resource = resource_provider->LockForRead(resource_id);
|
| wrap_mode_ = resource->wrap_mode;
|
| ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource);
|
| @@ -1034,7 +1030,7 @@ ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
|
|
|
| ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| + ResourceId resource_id)
|
| : resource_provider_(resource_provider),
|
| resource_(resource_provider->LockForWrite(resource_id)) {
|
| ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
|
| @@ -1048,7 +1044,7 @@ ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
|
|
|
| ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
|
| ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| + ResourceId resource_id)
|
| : resource_provider_(resource_provider),
|
| resource_(resource_provider->LockForWrite(resource_id)),
|
| gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_),
|
| @@ -1106,7 +1102,7 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
|
|
|
| ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
|
| ResourceProvider* resource_provider,
|
| - ResourceProvider::ResourceId resource_id)
|
| + ResourceId resource_id)
|
| : resource_provider_(resource_provider),
|
| resource_(resource_provider->LockForWrite(resource_id)) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|