Index: cc/resources/prioritized_resource.h |
diff --git a/cc/resources/prioritized_resource.h b/cc/resources/prioritized_resource.h |
index 3b6ecc028e84ff66416776d1e078c936de6bb701..e8d9a605017d4f1c54c96666d270a245938f3bcb 100644 |
--- a/cc/resources/prioritized_resource.h |
+++ b/cc/resources/prioritized_resource.h |
@@ -82,9 +82,7 @@ class CC_EXPORT PrioritizedResource { |
const gfx::Rect& source_rect, |
const gfx::Vector2d& dest_offset); |
- ResourceProvider::ResourceId resource_id() const { |
- return backing_ ? backing_->id() : 0; |
- } |
+ ResourceId resource_id() const { return backing_ ? backing_->id() : 0; } |
// Self-managed textures are accounted for when prioritizing other textures, |
// but they are not allocated/recycled/deleted, so this needs to be done |