| Index: cc/resources/prioritized_resource.h
|
| diff --git a/cc/resources/prioritized_resource.h b/cc/resources/prioritized_resource.h
|
| index 3b6ecc028e84ff66416776d1e078c936de6bb701..e8d9a605017d4f1c54c96666d270a245938f3bcb 100644
|
| --- a/cc/resources/prioritized_resource.h
|
| +++ b/cc/resources/prioritized_resource.h
|
| @@ -82,9 +82,7 @@ class CC_EXPORT PrioritizedResource {
|
| const gfx::Rect& source_rect,
|
| const gfx::Vector2d& dest_offset);
|
|
|
| - ResourceProvider::ResourceId resource_id() const {
|
| - return backing_ ? backing_->id() : 0;
|
| - }
|
| + ResourceId resource_id() const { return backing_ ? backing_->id() : 0; }
|
|
|
| // Self-managed textures are accounted for when prioritizing other textures,
|
| // but they are not allocated/recycled/deleted, so this needs to be done
|
|
|