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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/ui_resource_layer_impl.h" | 5 #include "cc/layers/ui_resource_layer_impl.h" |
6 | 6 |
7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
8 #include "base/values.h" | 8 #include "base/values.h" |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/quads/texture_draw_quad.h" | 10 #include "cc/quads/texture_draw_quad.h" |
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97 SharedQuadState* shared_quad_state = | 97 SharedQuadState* shared_quad_state = |
98 render_pass->CreateAndAppendSharedQuadState(); | 98 render_pass->CreateAndAppendSharedQuadState(); |
99 PopulateSharedQuadState(shared_quad_state); | 99 PopulateSharedQuadState(shared_quad_state); |
100 | 100 |
101 AppendDebugBorderQuad( | 101 AppendDebugBorderQuad( |
102 render_pass, content_bounds(), shared_quad_state, append_quads_data); | 102 render_pass, content_bounds(), shared_quad_state, append_quads_data); |
103 | 103 |
104 if (!ui_resource_id_) | 104 if (!ui_resource_id_) |
105 return; | 105 return; |
106 | 106 |
107 ResourceProvider::ResourceId resource = | 107 ResourceId resource = |
108 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); | 108 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); |
109 | 109 |
110 if (!resource) | 110 if (!resource) |
111 return; | 111 return; |
112 | 112 |
113 static const bool flipped = false; | 113 static const bool flipped = false; |
114 static const bool nearest_neighbor = false; | 114 static const bool nearest_neighbor = false; |
115 static const bool premultiplied_alpha = true; | 115 static const bool premultiplied_alpha = true; |
116 | 116 |
117 DCHECK(!bounds().IsEmpty()); | 117 DCHECK(!bounds().IsEmpty()); |
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160 list->AppendDouble(vertex_opacity_[3]); | 160 list->AppendDouble(vertex_opacity_[3]); |
161 result->Set("VertexOpacity", list); | 161 result->Set("VertexOpacity", list); |
162 | 162 |
163 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); | 163 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); |
164 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); | 164 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); |
165 | 165 |
166 return result; | 166 return result; |
167 } | 167 } |
168 | 168 |
169 } // namespace cc | 169 } // namespace cc |
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