Index: sky/engine/core/painting/Canvas.h |
diff --git a/sky/engine/core/painting/Canvas.h b/sky/engine/core/painting/Canvas.h |
index 8cb0b21ba530138306c792e5f647e223f0ca4e04..f3594cb9839f9c1f492ca7dd6d49b182a254db8a 100644 |
--- a/sky/engine/core/painting/Canvas.h |
+++ b/sky/engine/core/painting/Canvas.h |
@@ -22,10 +22,25 @@ public: |
// Width/Height define a culling rect which Skia may use for optimizing |
// out draw calls issued outside the rect. |
- double width() const { return m_size.width(); } |
- double height() const { return m_size.height(); } |
+ float width() const { return m_size.width(); } |
reed1
2015/05/13 20:38:58
Do we really need to expose width/height to the cl
Matt Perry
2015/05/13 21:02:04
I'm not sure - I think Ian is changing the way we'
|
+ float height() const { return m_size.height(); } |
- void drawCircle(double x, double y, double radius, Paint* paint); |
+ void save(); |
+ void saveLayer(Vector<float> bounds, Paint* paint); |
+ void restore(); |
+ |
+ void translate(float dx, float dy); |
+ void scale(float sx, float sy); |
+ void rotate(float degrees); |
+ void skew(float sx, float sy); |
+ void concat(Vector<float> matrix); |
+ |
+ void clipRect(Vector<float> rect); |
+ |
+ void drawPaint(Paint* paint); |
+ void drawRect(Vector<float> rect, Paint* paint); |
reed1
2015/05/13 20:38:57
const Paint& ?
Matt Perry
2015/05/13 21:02:04
I'm at the mercy of the IDL compiler as to how thi
|
+ void drawOval(Vector<float> rect, Paint* paint); |
+ void drawCircle(float x, float y, float radius, Paint* paint); |
protected: |
PassRefPtr<DisplayList> finishRecording(); |