Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 044752f7a538b2fc68f5b53430f31a197e81afb9..afb0718cbdcee5094d139c27527f62bcf1be7308 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -15,26 +15,6 @@ |
const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; |
static const char* declared_color_output_name() { return "fsColorOut"; } |
static const char* dual_source_output_name() { return "dualSourceOut"; } |
-static void append_default_precision_qualifier(GrSLPrecision p, |
- GrGLStandard standard, |
- SkString* str) { |
- // Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kGLES_GrGLStandard == standard) { |
- switch (p) { |
- case kHigh_GrSLPrecision: |
- str->append("precision highp float;\n"); |
- break; |
- case kMedium_GrSLPrecision: |
- str->append("precision mediump float;\n"); |
- break; |
- case kLow_GrSLPrecision: |
- str->append("precision lowp float;\n"); |
- break; |
- default: |
- SkFAIL("Unknown precision value."); |
- } |
- } |
-} |
static const char* specific_layout_qualifier_name(GrBlendEquation equation) { |
SkASSERT(GrBlendEquationIsAdvanced(equation)); |
@@ -270,9 +250,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) { |
GrGLGpu* gpu = fProgramBuilder->gpu(); |
this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); |
- append_default_precision_qualifier(kDefault_GrSLPrecision, |
- gpu->glStandard(), |
- &this->precisionQualifier()); |
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
+ gpu->glStandard(), |
+ &this->precisionQualifier()); |
this->compileAndAppendLayoutQualifiers(); |
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, |
&this->uniforms()); |