Index: src/gpu/gl/GrGLVertexArray.h |
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h |
index a8feb73087583796ed4d71b200754925059f3327..afb23c5d204281c3703cc6e9835b352ea91763ed 100644 |
--- a/src/gpu/gl/GrGLVertexArray.h |
+++ b/src/gpu/gl/GrGLVertexArray.h |
@@ -67,9 +67,9 @@ public: |
* assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex |
* array object. |
*/ |
- void set(const GrGLGpu*, |
- int index, |
- GrGLVertexBuffer*, |
+ void set(GrGLGpu*, |
+ int attribIndex, |
+ GrGLuint vertexBufferID, |
GrGLint size, |
GrGLenum type, |
GrGLboolean normalized, |
@@ -147,7 +147,7 @@ public: |
* This is a version of the above function that also binds an index buffer to the vertex |
* array object. |
*/ |
- GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffer*); |
+ GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID); |
void notifyIndexBufferDelete(GrGLuint bufferID); |