| Index: src/gpu/gl/GrGLSL.h
|
| diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
|
| index 99671c130e0c5e3a431cc5b74a0ba27f2be7594c..db8e1bdca5092a42f7524604d462c88d3b4bf9e4 100644
|
| --- a/src/gpu/gl/GrGLSL.h
|
| +++ b/src/gpu/gl/GrGLSL.h
|
| @@ -57,6 +57,24 @@ bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
|
| const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
|
|
|
| /**
|
| + * Adds a line of GLSL code to declare the default precision for float types.
|
| + */
|
| +void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
|
| +
|
| +/**
|
| + * Gets the name of the function that should be used to sample a 2D texture. Coord type is used
|
| + * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
|
| + */
|
| +inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) {
|
| + if (kVec2f_GrSLType == coordType) {
|
| + return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
|
| + } else {
|
| + SkASSERT(kVec3f_GrSLType == coordType);
|
| + return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
|
| + }
|
| +}
|
| +
|
| +/**
|
| * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
|
| */
|
| static inline const char* GrGLSLTypeString(GrSLType t) {
|
|
|