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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include "gpu/command_buffer/common/gl_mock.h" | |
8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 7 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
9 #include "gpu/command_buffer/service/gl_utils.h" | 8 #include "gpu/command_buffer/service/gl_utils.h" |
10 #include "gpu/command_buffer/service/shader_translator.h" | 9 #include "gpu/command_buffer/service/shader_translator.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 #include "ui/gl/gl_mock.h" |
13 | 13 |
14 using ::testing::_; | 14 using ::testing::_; |
15 using ::testing::ElementsAreArray; | 15 using ::testing::ElementsAreArray; |
16 using ::testing::Invoke; | 16 using ::testing::Invoke; |
17 using ::testing::SetArgPointee; | 17 using ::testing::SetArgPointee; |
18 using ::testing::SetArrayArgument; | 18 using ::testing::SetArrayArgument; |
19 | 19 |
20 namespace { | 20 namespace { |
21 typedef gpu::gles2::ShaderTranslator::VariableMap VariableMap; | 21 typedef gpu::gles2::ShaderTranslator::VariableMap VariableMap; |
22 } // anonymous namespace | 22 } // anonymous namespace |
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440 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator2); | 440 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator2); |
441 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram( | 441 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram( |
442 kProgramId, | 442 kProgramId, |
443 vertex_shader_, | 443 vertex_shader_, |
444 fragment_shader_, | 444 fragment_shader_, |
445 NULL)); | 445 NULL)); |
446 } | 446 } |
447 | 447 |
448 } // namespace gles2 | 448 } // namespace gles2 |
449 } // namespace gpu | 449 } // namespace gpu |
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