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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This file implements mock GL Interface for unit testing. It has to mock | |
6 // Desktop GL, not GLES2 as it is used to test the service side code. | |
7 | |
8 #ifndef GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_ | |
9 #define GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_ | |
10 | |
11 #include "testing/gmock/include/gmock/gmock.h" | |
12 #include "ui/gl/gl_interface.h" | |
13 | |
14 namespace gfx { | |
15 | |
16 class MockGLInterface : public GLInterface { | |
17 public: | |
18 MockGLInterface(); | |
19 virtual ~MockGLInterface(); | |
20 | |
21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); | |
22 | |
23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); | |
24 | |
25 MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id)); | |
26 | |
27 MOCK_METHOD3(BindAttribLocation, void( | |
28 GLuint program, GLuint index, const char* name)); | |
29 | |
30 MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); | |
31 | |
32 MOCK_METHOD3(BindFragDataLocation, void(GLuint program, GLuint colorNumber, | |
33 const char* name)); | |
34 | |
35 MOCK_METHOD4(BindFragDataLocationIndexed, void(GLuint program, | |
36 GLuint colorNumber, GLuint index, const char* name)); | |
37 | |
38 MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); | |
39 | |
40 MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); | |
41 | |
42 MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); | |
43 | |
44 MOCK_METHOD4(BlendColor, void( | |
45 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | |
46 | |
47 MOCK_METHOD1(BlendEquation, void(GLenum mode)); | |
48 | |
49 MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); | |
50 | |
51 MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); | |
52 | |
53 MOCK_METHOD4(BlendFuncSeparate, void( | |
54 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); | |
55 | |
56 MOCK_METHOD10(BlitFramebufferANGLE, void( | |
57 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
58 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
59 GLbitfield mask, GLenum filter)); | |
60 | |
61 MOCK_METHOD10(BlitFramebufferEXT, void( | |
62 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
63 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
64 GLbitfield mask, GLenum filter)); | |
65 | |
66 MOCK_METHOD4(BufferData, void( | |
67 GLenum target, GLsizeiptr size, const void* data, GLenum usage)); | |
68 | |
69 MOCK_METHOD4(BufferSubData, void( | |
70 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); | |
71 | |
72 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); | |
73 | |
74 MOCK_METHOD1(Clear, void(GLbitfield mask)); | |
75 | |
76 MOCK_METHOD4(ClearColor, void( | |
77 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | |
78 | |
79 MOCK_METHOD1(ClearDepth, void(GLclampd depth)); | |
80 | |
81 MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); | |
82 | |
83 MOCK_METHOD1(ClearStencil, void(GLint s)); | |
84 | |
85 MOCK_METHOD4(ColorMask, void( | |
86 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); | |
87 | |
88 MOCK_METHOD1(CompileShader, void(GLuint shader)); | |
89 | |
90 MOCK_METHOD8(CompressedTexImage2D, void( | |
91 GLenum target, GLint level, GLenum internalformat, GLsizei width, | |
92 GLsizei height, GLint border, GLsizei imageSize, const void* data)); | |
93 | |
94 MOCK_METHOD9(CompressedTexSubImage2D, void( | |
95 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
96 GLsizei height, GLenum format, GLsizei imageSize, const void* data)); | |
97 | |
98 MOCK_METHOD8(CopyTexImage2D, void( | |
99 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, | |
100 GLsizei width, GLsizei height, GLint border)); | |
101 | |
102 MOCK_METHOD8(CopyTexSubImage2D, void( | |
103 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
104 GLint x, GLint y, GLsizei width, GLsizei height)); | |
105 | |
106 MOCK_METHOD0(CreateProgram, GLuint()); | |
107 | |
108 MOCK_METHOD1(CreateShader, GLuint(GLenum type)); | |
109 | |
110 MOCK_METHOD1(CullFace, void(GLenum mode)); | |
111 | |
112 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); | |
113 | |
114 MOCK_METHOD2(DeleteFramebuffersEXT, | |
115 void(GLsizei n, const GLuint* framebuffers)); | |
116 | |
117 MOCK_METHOD1(DeleteProgram, void(GLuint program)); | |
118 | |
119 MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids)); | |
120 | |
121 MOCK_METHOD2(DeleteRenderbuffersEXT, void( | |
122 GLsizei n, const GLuint* renderbuffers)); | |
123 | |
124 MOCK_METHOD1(DeleteShader, void(GLuint shader)); | |
125 | |
126 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); | |
127 | |
128 MOCK_METHOD1(DepthFunc, void(GLenum func)); | |
129 | |
130 MOCK_METHOD1(DepthMask, void(GLboolean flag)); | |
131 | |
132 MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); | |
133 | |
134 MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); | |
135 | |
136 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); | |
137 | |
138 MOCK_METHOD1(Disable, void(GLenum cap)); | |
139 | |
140 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); | |
141 | |
142 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); | |
143 | |
144 MOCK_METHOD1(DrawBuffer, void(GLenum mode)); | |
145 | |
146 MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs)); | |
147 | |
148 MOCK_METHOD4(DrawElements, void( | |
149 GLenum mode, GLsizei count, GLenum type, const void* indices)); | |
150 | |
151 MOCK_METHOD2(EGLImageTargetTexture2DOES, void( | |
152 GLenum target, GLeglImageOES image)); | |
153 | |
154 MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES, void( | |
155 GLenum target, GLeglImageOES image)); | |
156 | |
157 MOCK_METHOD1(Enable, void(GLenum cap)); | |
158 | |
159 MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); | |
160 | |
161 MOCK_METHOD1(EndQuery, void(GLenum target)); | |
162 | |
163 MOCK_METHOD0(Finish, void()); | |
164 | |
165 MOCK_METHOD0(Flush, void()); | |
166 | |
167 MOCK_METHOD4(FramebufferRenderbufferEXT, void( | |
168 GLenum target, GLenum attachment, GLenum renderbuffertarget, | |
169 GLuint renderbuffer)); | |
170 | |
171 MOCK_METHOD5(FramebufferTexture2DEXT, void( | |
172 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | |
173 GLint level)); | |
174 | |
175 MOCK_METHOD1(FrontFace, void(GLenum mode)); | |
176 | |
177 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); | |
178 | |
179 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); | |
180 | |
181 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); | |
182 | |
183 MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids)); | |
184 | |
185 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); | |
186 | |
187 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); | |
188 | |
189 MOCK_METHOD7(GetActiveAttrib, void( | |
190 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
191 GLint* size, GLenum* type, char* name)); | |
192 | |
193 MOCK_METHOD7(GetActiveUniform, void( | |
194 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
195 GLint* size, GLenum* type, char* name)); | |
196 | |
197 MOCK_METHOD4(GetAttachedShaders, void( | |
198 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); | |
199 | |
200 MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); | |
201 | |
202 MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); | |
203 | |
204 MOCK_METHOD3(GetBufferParameteriv, void( | |
205 GLenum target, GLenum pname, GLint* params)); | |
206 | |
207 MOCK_METHOD0(GetError, GLenum()); | |
208 | |
209 MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); | |
210 | |
211 MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void( | |
212 GLenum target, GLenum attachment, GLenum pname, GLint* params)); | |
213 | |
214 MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); | |
215 | |
216 MOCK_METHOD5(GetProgramBinary, void( | |
217 GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, | |
218 GLvoid* binary)); | |
219 | |
220 MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); | |
221 | |
222 MOCK_METHOD4(GetProgramInfoLog, void( | |
223 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); | |
224 | |
225 MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params)); | |
226 | |
227 MOCK_METHOD3(GetQueryObjecti64v, void( | |
228 GLuint id, GLenum pname, GLint64* params)); | |
229 | |
230 MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params)); | |
231 | |
232 MOCK_METHOD3(GetQueryObjectui64v, void( | |
233 GLuint id, GLenum pname, GLuint64* params)); | |
234 | |
235 MOCK_METHOD3(GetQueryObjectuiv, void( | |
236 GLuint id, GLenum pname, GLuint* params)); | |
237 | |
238 MOCK_METHOD3(GetRenderbufferParameterivEXT, void( | |
239 GLenum target, GLenum pname, GLint* params)); | |
240 | |
241 MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); | |
242 | |
243 MOCK_METHOD4(GetShaderInfoLog, void( | |
244 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); | |
245 | |
246 MOCK_METHOD4(GetShaderPrecisionFormat, void( | |
247 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); | |
248 | |
249 MOCK_METHOD4(GetShaderSource, void( | |
250 GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); | |
251 | |
252 MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); | |
253 | |
254 MOCK_METHOD4(GetTexLevelParameterfv, void( | |
255 GLenum target, GLint level, GLenum pname, GLfloat* params)); | |
256 | |
257 MOCK_METHOD4(GetTexLevelParameteriv, void( | |
258 GLenum target, GLint level, GLenum pname, GLint* params)); | |
259 | |
260 MOCK_METHOD3(GetTexParameterfv, void( | |
261 GLenum target, GLenum pname, GLfloat* params)); | |
262 | |
263 MOCK_METHOD3(GetTexParameteriv, void( | |
264 GLenum target, GLenum pname, GLint* params)); | |
265 | |
266 MOCK_METHOD4(GetTranslatedShaderSourceANGLE, void( | |
267 GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); | |
268 | |
269 MOCK_METHOD3(GetUniformfv, | |
270 void(GLuint program, GLint location, GLfloat* params)); | |
271 | |
272 MOCK_METHOD3(GetUniformiv, | |
273 void(GLuint program, GLint location, GLint* params)); | |
274 | |
275 MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); | |
276 | |
277 MOCK_METHOD3(GetVertexAttribfv, void( | |
278 GLuint index, GLenum pname, GLfloat* params)); | |
279 | |
280 MOCK_METHOD3(GetVertexAttribiv, | |
281 void(GLuint index, GLenum pname, GLint* params)); | |
282 | |
283 MOCK_METHOD3(GetVertexAttribPointerv, void( | |
284 GLuint index, GLenum pname, void** pointer)); | |
285 | |
286 MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); | |
287 | |
288 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); | |
289 | |
290 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); | |
291 | |
292 MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); | |
293 | |
294 MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); | |
295 | |
296 MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); | |
297 | |
298 MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); | |
299 | |
300 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); | |
301 | |
302 MOCK_METHOD1(LineWidth, void(GLfloat width)); | |
303 | |
304 MOCK_METHOD1(LinkProgram, void(GLuint program)); | |
305 | |
306 MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access)); | |
307 | |
308 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); | |
309 | |
310 MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param)); | |
311 | |
312 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); | |
313 | |
314 MOCK_METHOD4(ProgramBinary, void( | |
315 GLuint program, GLenum binaryFormat, const GLvoid* binary, | |
316 GLsizei length)); | |
317 | |
318 MOCK_METHOD3(ProgramParameteri, void( | |
319 GLuint program, GLenum pname, GLint value)); | |
320 | |
321 MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target)); | |
322 | |
323 MOCK_METHOD1(ReadBuffer, void(GLenum src)); | |
324 | |
325 MOCK_METHOD7(ReadPixels, void( | |
326 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, | |
327 GLenum type, void* pixels)); | |
328 | |
329 MOCK_METHOD0(ReleaseShaderCompiler, void()); | |
330 | |
331 MOCK_METHOD4(RenderbufferStorageEXT, void( | |
332 GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); | |
333 | |
334 MOCK_METHOD5(RenderbufferStorageMultisampleANGLE, void( | |
335 GLenum target, GLsizei samples, GLenum internalformat, | |
336 GLsizei width, GLsizei height)); | |
337 | |
338 MOCK_METHOD5(RenderbufferStorageMultisampleEXT, void( | |
339 GLenum target, GLsizei samples, GLenum internalformat, | |
340 GLsizei width, GLsizei height)); | |
341 | |
342 MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); | |
343 | |
344 MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); | |
345 | |
346 MOCK_METHOD5(ShaderBinary, void( | |
347 GLsizei n, const GLuint* shaders, GLenum binaryformat, | |
348 const void* binary, GLsizei length)); | |
349 | |
350 MOCK_METHOD4(ShaderSource, void( | |
351 GLuint shader, GLsizei count, const char** str, const GLint* length)); | |
352 | |
353 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); | |
354 | |
355 MOCK_METHOD4(StencilFuncSeparate, void( | |
356 GLenum face, GLenum func, GLint ref, GLuint mask)); | |
357 | |
358 MOCK_METHOD1(StencilMask, void(GLuint mask)); | |
359 | |
360 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); | |
361 | |
362 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); | |
363 | |
364 MOCK_METHOD4(StencilOpSeparate, void( | |
365 GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); | |
366 | |
367 MOCK_METHOD9(TexImage2D, void( | |
368 GLenum target, GLint level, GLint internalformat, GLsizei width, | |
369 GLsizei height, GLint border, GLenum format, GLenum type, | |
370 const void* pixels)); | |
371 | |
372 MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); | |
373 | |
374 MOCK_METHOD3(TexParameterfv, void( | |
375 GLenum target, GLenum pname, const GLfloat* params)); | |
376 | |
377 MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); | |
378 | |
379 MOCK_METHOD3(TexParameteriv, void( | |
380 GLenum target, GLenum pname, const GLint* params)); | |
381 | |
382 MOCK_METHOD5(TexStorage2DEXT, void( | |
383 GLenum target, GLsizei levels, GLenum internalformat, | |
384 GLsizei width, GLsizei height)); | |
385 | |
386 MOCK_METHOD9(TexSubImage2D, void( | |
387 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
388 GLsizei height, GLenum format, GLenum type, const void* pixels)); | |
389 | |
390 MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); | |
391 | |
392 MOCK_METHOD3(Uniform1fv, | |
393 void(GLint location, GLsizei count, const GLfloat* v)); | |
394 | |
395 MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); | |
396 | |
397 MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); | |
398 | |
399 MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); | |
400 | |
401 MOCK_METHOD3(Uniform2fv, | |
402 void(GLint location, GLsizei count, const GLfloat* v)); | |
403 | |
404 MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); | |
405 | |
406 MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); | |
407 | |
408 MOCK_METHOD4(Uniform3f, | |
409 void(GLint location, GLfloat x, GLfloat y, GLfloat z)); | |
410 | |
411 MOCK_METHOD3(Uniform3fv, | |
412 void(GLint location, GLsizei count, const GLfloat* v)); | |
413 | |
414 MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); | |
415 | |
416 MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); | |
417 | |
418 MOCK_METHOD5(Uniform4f, void( | |
419 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); | |
420 | |
421 MOCK_METHOD3(Uniform4fv, | |
422 void(GLint location, GLsizei count, const GLfloat* v)); | |
423 | |
424 MOCK_METHOD5(Uniform4i, | |
425 void(GLint location, GLint x, GLint y, GLint z, GLint w)); | |
426 | |
427 MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); | |
428 | |
429 MOCK_METHOD4(UniformMatrix2fv, void( | |
430 GLint location, GLsizei count, GLboolean transpose, | |
431 const GLfloat* value)); | |
432 | |
433 MOCK_METHOD4(UniformMatrix3fv, void( | |
434 GLint location, GLsizei count, GLboolean transpose, | |
435 const GLfloat* value)); | |
436 | |
437 MOCK_METHOD4(UniformMatrix4fv, void( | |
438 GLint location, GLsizei count, GLboolean transpose, | |
439 const GLfloat* value)); | |
440 | |
441 MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target)); | |
442 | |
443 MOCK_METHOD1(UseProgram, void(GLuint program)); | |
444 | |
445 MOCK_METHOD1(ValidateProgram, void(GLuint program)); | |
446 | |
447 MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); | |
448 | |
449 MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); | |
450 | |
451 MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); | |
452 | |
453 MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); | |
454 | |
455 MOCK_METHOD4(VertexAttrib3f, | |
456 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); | |
457 | |
458 MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); | |
459 | |
460 MOCK_METHOD5(VertexAttrib4f, void( | |
461 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); | |
462 | |
463 MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); | |
464 | |
465 MOCK_METHOD6(VertexAttribPointer, void( | |
466 GLuint indx, GLint size, GLenum type, GLboolean normalized, | |
467 GLsizei stride, const void* ptr)); | |
468 | |
469 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); | |
470 | |
471 MOCK_METHOD0(SwapBuffers, void()); | |
472 | |
473 MOCK_METHOD4(GetMaxValueInBufferCHROMIUM, GLuint( | |
474 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); | |
475 | |
476 MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint *fences)); | |
477 | |
478 MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint *fences)); | |
479 | |
480 MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition)); | |
481 | |
482 MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence)); | |
483 | |
484 MOCK_METHOD1(FinishFenceNV, void(GLuint fence)); | |
485 | |
486 MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence)); | |
487 | |
488 MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint *params)); | |
489 | |
490 MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags)); | |
491 | |
492 MOCK_METHOD1(DeleteSync, void(GLsync sync)); | |
493 | |
494 MOCK_METHOD5(GetSynciv, void( | |
495 GLsync sync, GLenum pname, GLsizei bufSize, | |
496 GLsizei* length, GLint* values)); | |
497 | |
498 MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids)); | |
499 | |
500 MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids)); | |
501 | |
502 MOCK_METHOD1(IsQueryARB, GLboolean(GLuint id)); | |
503 | |
504 MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id)); | |
505 | |
506 MOCK_METHOD1(EndQueryARB, void(GLenum target)); | |
507 | |
508 MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params)); | |
509 | |
510 MOCK_METHOD3(GetQueryObjectuivARB, void( | |
511 GLuint id, GLenum pname, GLuint* params)); | |
512 | |
513 MOCK_METHOD1(SetSurfaceCHROMIUM, void(GLuint)); | |
514 | |
515 MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum()); | |
516 | |
517 MOCK_METHOD4(DrawArraysInstancedANGLE, void( | |
518 GLenum mode, GLint first, GLsizei count, GLsizei primcount)); | |
519 | |
520 MOCK_METHOD5(DrawElementsInstancedANGLE, void( | |
521 GLenum mode, GLsizei count, GLenum type, const void* indices, | |
522 GLsizei primcount)); | |
523 | |
524 MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor)); | |
525 | |
526 MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* ids)); | |
527 | |
528 MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* ids)); | |
529 | |
530 MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint id)); | |
531 | |
532 MOCK_METHOD1(BindVertexArrayOES, void(GLuint id)); | |
533 }; | |
534 | |
535 } // namespace gfx | |
536 | |
537 #endif // GPU_COMMAND_BUFFER_COMMON_GL_MOCK_H_ | |
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