Index: ui/android/screen_android.cc |
diff --git a/ui/gfx/screen_android.cc b/ui/android/screen_android.cc |
similarity index 54% |
rename from ui/gfx/screen_android.cc |
rename to ui/android/screen_android.cc |
index c286e603f2d8b621662a47f7cce4a0755cbd92a0..83b10c0410a1bc0f73802ddea12f27f0b6243487 100644 |
--- a/ui/gfx/screen_android.cc |
+++ b/ui/android/screen_android.cc |
@@ -5,12 +5,36 @@ |
#include "ui/gfx/screen.h" |
#include "base/logging.h" |
+#include "ui/android/view_android.h" |
+#include "ui/android/window_android.h" |
#include "ui/gfx/android/device_display_info.h" |
#include "ui/gfx/display.h" |
#include "ui/gfx/geometry/size_conversions.h" |
namespace gfx { |
+gfx::Display DisplayFromDeviceDisplayInfo( |
+ const gfx::DeviceDisplayInfo& device_info) { |
+ const float device_scale_factor = device_info.GetDIPScale(); |
+ // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
+ // decorations etc. Use it instead of GetDisplayWidth/Height() when |
+ // available. |
+ const gfx::Rect bounds_in_pixels = |
+ gfx::Rect(device_info.GetPhysicalDisplayWidth() |
+ ? device_info.GetPhysicalDisplayWidth() |
+ : device_info.GetDisplayWidth(), |
+ device_info.GetPhysicalDisplayHeight() |
+ ? device_info.GetPhysicalDisplayHeight() |
+ : device_info.GetDisplayHeight()); |
+ const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ToCeiledSize( |
+ gfx::ScaleSize(bounds_in_pixels.size(), 1.0f / device_scale_factor))); |
+ gfx::Display display(0, bounds_in_dip); |
+ if (!gfx::Display::HasForceDeviceScaleFactor()) |
+ display.set_device_scale_factor(device_scale_factor); |
+ display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
+ return display; |
+} |
+ |
class ScreenAndroid : public Screen { |
public: |
ScreenAndroid() {} |
@@ -29,29 +53,16 @@ class ScreenAndroid : public Screen { |
gfx::Display GetPrimaryDisplay() const override { |
gfx::DeviceDisplayInfo device_info; |
- const float device_scale_factor = device_info.GetDIPScale(); |
- // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
- // decorations etc. Use it instead of GetDisplayWidth/Height() when |
- // available. |
- const gfx::Rect bounds_in_pixels = |
- gfx::Rect(device_info.GetPhysicalDisplayWidth() |
- ? device_info.GetPhysicalDisplayWidth() |
- : device_info.GetDisplayWidth(), |
- device_info.GetPhysicalDisplayHeight() |
- ? device_info.GetPhysicalDisplayHeight() |
- : device_info.GetDisplayHeight()); |
- const gfx::Rect bounds_in_dip = |
- gfx::Rect(gfx::ToCeiledSize(gfx::ScaleSize( |
- bounds_in_pixels.size(), 1.0f / device_scale_factor))); |
- gfx::Display display(0, bounds_in_dip); |
- if (!gfx::Display::HasForceDeviceScaleFactor()) |
- display.set_device_scale_factor(device_scale_factor); |
- display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
- return display; |
+ return DisplayFromDeviceDisplayInfo(device_info); |
} |
gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { |
- return GetPrimaryDisplay(); |
+ if (view) { |
+ return DisplayFromDeviceDisplayInfo( |
+ view->GetWindowAndroid()->GetDeviceDisplayInfo()); |
+ } else { |
+ return GetPrimaryDisplay(); |
+ } |
} |
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { |