Chromium Code Reviews| Index: cc/math_util.cc |
| =================================================================== |
| --- cc/math_util.cc (revision 171493) |
| +++ cc/math_util.cc (working copy) |
| @@ -109,15 +109,22 @@ |
| { |
| if (transform.IsIdentityOrTranslation()) |
| return srcRect + gfx::Vector2dF(static_cast<float>(transform.matrix().getDouble(0, 3)), static_cast<float>(transform.matrix().getDouble(1, 3))); |
| - |
| + |
| // Apply the transform, but retain the result in homogeneous coordinates. |
| - gfx::QuadF q = gfx::QuadF(srcRect); |
| - HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1())); |
| - HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2())); |
| - HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3())); |
| - HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4())); |
| - return computeEnclosingClippedRect(h1, h2, h3, h4); |
| + double quad[4 * 2]; // input: 4 x 2D points |
| + quad[0] = srcRect.x(); quad[1] = srcRect.y(); |
| + quad[2] = srcRect.right(); quad[3] = srcRect.y(); |
| + quad[4] = srcRect.x(); quad[5] = srcRect.bottom(); |
| + quad[6] = srcRect.right(); quad[7] = srcRect.bottom(); |
| + |
| + double result[4 * 4]; // output: 4 x 4D homogeneous points |
| + transform.matrix().map2(quad, 4, result); |
| + |
| + return computeEnclosingClippedRect(*reinterpret_cast<HomogeneousCoordinate*>(&result[0]), |
|
danakj
2012/12/07 16:31:55
Can we do this without casting please?
|
| + *reinterpret_cast<HomogeneousCoordinate*>(&result[4]), |
| + *reinterpret_cast<HomogeneousCoordinate*>(&result[8]), |
| + *reinterpret_cast<HomogeneousCoordinate*>(&result[12])); |
| } |
| gfx::RectF MathUtil::projectClippedRect(const gfx::Transform& transform, const gfx::RectF& srcRect) |