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Side by Side Diff: sky/engine/core/painting/DrawLooperLayerInfo.idl

Issue 1144193006: Sky: Add a DrawLooper interface to the painting API to be used for shadows. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: setPaint Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 [
6 Constructor(),
7 ] interface DrawLooperLayerInfo {
8 // Bits specifies which aspects of the layer's paint should replace the
9 // corresponding aspects on the draw's paint.
10 // ENTIRE_PAINT_BITS means use the layer's paint completely.
11 // 0 means ignore the layer's paint... except for colorMode, which is
12 // always applied.
13 // TODO(mpcomplete): maybe these should each be functions (e.g. useStyle()).
14 // TODO(mpcomplete): the IDL compiler doesn't use these for anything?
15 const unsigned long STYLE_BIT = 0x1;
16 const unsigned long TEXT_SKEWX_BIT = 0x2;
17 const unsigned long PATH_EFFECT_BIT = 0x4;
18 const unsigned long MASK_FILTER_BIT = 0x8;
19 const unsigned long SHADER_BIT = 0x10;
20 const unsigned long COLOR_FILTER_BIT = 0x20;
21 const unsigned long XFERMODE_BIT = 0x40;
22 const unsigned long ENTIRE_PAINT_BITS = -1;
23
24 void setPaintBits(unsigned long bits);
25 // TODO(mpcomplete): use SkXfermode::Mode.
26 void setColorMode(unsigned long mode);
27 // TODO(mpcomplete): use Point.
28 void setOffset(float x, float y);
29 void setPostTranslate(boolean postTranslate);
30 };
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