Index: cc/scheduler_state_machine_unittest.cc |
=================================================================== |
--- cc/scheduler_state_machine_unittest.cc (revision 171405) |
+++ cc/scheduler_state_machine_unittest.cc (working copy) |
@@ -637,16 +637,16 @@ |
state.setVisible(true); |
state.setCanDraw(true); |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
state.updateState(state.nextAction()); |
// Once context recreation begins, nothing should happen. |
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
// Recreate the context |
- state.didRecreateOutputSurface(); |
+ state.didRecreateContext(); |
// When the context is recreated, we should begin a commit |
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
@@ -660,9 +660,9 @@ |
state.setVisible(true); |
state.setCanDraw(true); |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
state.updateState(state.nextAction()); |
// Once context recreation begins, nothing should happen. |
@@ -673,7 +673,7 @@ |
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
// Recreate the context |
- state.didRecreateOutputSurface(); |
+ state.didRecreateContext(); |
// When the context is recreated, we should begin a commit |
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
@@ -710,7 +710,7 @@ |
state.didLeaveVSync(); |
// Cause a lost context while the begin frame is in flight. |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
// Ask for another draw. Expect nothing happens. |
state.setNeedsRedraw(true); |
@@ -728,9 +728,9 @@ |
// Expect to be told to begin context recreation, independent of vsync state |
state.didEnterVSync(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
state.didLeaveVSync(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
} |
TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCommitRequested) |
@@ -753,7 +753,7 @@ |
state.didLeaveVSync(); |
// Cause a lost context while the begin frame is in flight. |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
// Ask for another draw and also set needs commit. Expect nothing happens. |
state.setNeedsRedraw(true); |
@@ -772,9 +772,9 @@ |
// Expect to be told to begin context recreation, independent of vsync state |
state.didEnterVSync(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
state.didLeaveVSync(); |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
} |
@@ -785,7 +785,7 @@ |
state.setCanDraw(true); |
// Cause a lost context lost. |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
// Ask a forced redraw and verify it ocurrs. |
state.setNeedsForcedRedraw(true); |
@@ -797,7 +797,7 @@ |
state.setNeedsForcedRedraw(false); |
// Expect to be told to begin context recreation, independent of vsync state |
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction()); |
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction()); |
state.updateState(state.nextAction()); |
// Ask a forced redraw and verify it ocurrs. |
@@ -853,7 +853,7 @@ |
state.setCanDraw(true); |
state.setNeedsCommit(); |
state.setNeedsForcedCommit(); |
- state.didLoseOutputSurface(); |
+ state.didLoseContext(); |
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
} |