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Side by Side Diff: cc/scheduler_state_machine.cc

Issue 11439026: Revert 171403 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler_state_machine.h" 5 #include "cc/scheduler_state_machine.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/stringprintf.h" 8 #include "base/stringprintf.h"
9 9
10 namespace cc { 10 namespace cc {
(...skipping 10 matching lines...) Expand all
21 , m_needsCommit(false) 21 , m_needsCommit(false)
22 , m_needsForcedCommit(false) 22 , m_needsForcedCommit(false)
23 , m_expectImmediateBeginFrame(false) 23 , m_expectImmediateBeginFrame(false)
24 , m_mainThreadNeedsLayerTextures(false) 24 , m_mainThreadNeedsLayerTextures(false)
25 , m_insideVSync(false) 25 , m_insideVSync(false)
26 , m_visible(false) 26 , m_visible(false)
27 , m_canBeginFrame(false) 27 , m_canBeginFrame(false)
28 , m_canDraw(false) 28 , m_canDraw(false)
29 , m_drawIfPossibleFailed(false) 29 , m_drawIfPossibleFailed(false)
30 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) 30 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED)
31 , m_outputSurfaceState(OUTPUT_SURFACE_ACTIVE) 31 , m_contextState(CONTEXT_ACTIVE)
32 { 32 {
33 } 33 }
34 34
35 std::string SchedulerStateMachine::toString() 35 std::string SchedulerStateMachine::toString()
36 { 36 {
37 std::string str; 37 std::string str;
38 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); 38 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState);
39 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r); 39 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r);
40 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled); 40 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled);
41 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws); 41 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws);
42 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); 42 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced);
43 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); 43 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw);
44 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ; 44 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ;
45 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit); 45 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit);
46 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); 46 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit);
47 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ; 47 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ;
48 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme diateBeginFrame); 48 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme diateBeginFrame);
49 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures); 49 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures);
50 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); 50 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync);
51 base::StringAppendF(&str, "m_visible = %d; ", m_visible); 51 base::StringAppendF(&str, "m_visible = %d; ", m_visible);
52 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); 52 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame);
53 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); 53 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw);
54 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed); 54 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed);
55 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); 55 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState);
56 base::StringAppendF(&str, "m_outputSurfaceState = %d; ", m_outputSurfaceStat e); 56 base::StringAppendF(&str, "m_contextState = %d; ", m_contextState);
57 return str; 57 return str;
58 } 58 }
59 59
60 bool SchedulerStateMachine::hasDrawnThisFrame() const 60 bool SchedulerStateMachine::hasDrawnThisFrame() const
61 { 61 {
62 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; 62 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled;
63 } 63 }
64 64
65 bool SchedulerStateMachine::drawSuspendedUntilCommit() const 65 bool SchedulerStateMachine::drawSuspendedUntilCommit() const
66 { 66 {
(...skipping 19 matching lines...) Expand all
86 { 86 {
87 if (m_needsForcedRedraw) 87 if (m_needsForcedRedraw)
88 return true; 88 return true;
89 89
90 if (!scheduledToDraw()) 90 if (!scheduledToDraw())
91 return false; 91 return false;
92 if (!m_insideVSync) 92 if (!m_insideVSync)
93 return false; 93 return false;
94 if (hasDrawnThisFrame()) 94 if (hasDrawnThisFrame())
95 return false; 95 return false;
96 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE) 96 if (m_contextState != CONTEXT_ACTIVE)
97 return false; 97 return false;
98 return true; 98 return true;
99 } 99 }
100 100
101 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const 101 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const
102 { 102 {
103 if (!m_mainThreadNeedsLayerTextures) 103 if (!m_mainThreadNeedsLayerTextures)
104 return false; 104 return false;
105 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) 105 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED)
106 return true; 106 return true;
107 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 107 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
108 // Transfer the lock from impl thread to main thread immediately if the 108 // Transfer the lock from impl thread to main thread immediately if the
109 // impl thread is not even scheduled to draw. Guards against deadlocking. 109 // impl thread is not even scheduled to draw. Guards against deadlocking.
110 if (!scheduledToDraw()) 110 if (!scheduledToDraw())
111 return true; 111 return true;
112 if (!vsyncCallbackNeeded()) 112 if (!vsyncCallbackNeeded())
113 return true; 113 return true;
114 return false; 114 return false;
115 } 115 }
116 116
117 SchedulerStateMachine::Action SchedulerStateMachine::nextAction() const 117 SchedulerStateMachine::Action SchedulerStateMachine::nextAction() const
118 { 118 {
119 if (shouldAcquireLayerTexturesForMainThread()) 119 if (shouldAcquireLayerTexturesForMainThread())
120 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; 120 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
121 switch (m_commitState) { 121 switch (m_commitState) {
122 case COMMIT_STATE_IDLE: 122 case COMMIT_STATE_IDLE:
123 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedRedraw ) 123 if (m_contextState != CONTEXT_ACTIVE && m_needsForcedRedraw)
124 return ACTION_DRAW_FORCED; 124 return ACTION_DRAW_FORCED;
125 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedCommit ) 125 if (m_contextState != CONTEXT_ACTIVE && m_needsForcedCommit)
126 return ACTION_BEGIN_FRAME; 126 return ACTION_BEGIN_FRAME;
127 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST) 127 if (m_contextState == CONTEXT_LOST)
128 return ACTION_BEGIN_OUTPUT_SURFACE_RECREATION; 128 return ACTION_BEGIN_CONTEXT_RECREATION;
129 if (m_outputSurfaceState == OUTPUT_SURFACE_RECREATING) 129 if (m_contextState == CONTEXT_RECREATING)
130 return ACTION_NONE; 130 return ACTION_NONE;
131 if (shouldDraw()) 131 if (shouldDraw())
132 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE; 132 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE;
133 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom mit)) 133 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom mit))
134 return ACTION_BEGIN_FRAME; 134 return ACTION_BEGIN_FRAME;
135 return ACTION_NONE; 135 return ACTION_NONE;
136 136
137 case COMMIT_STATE_FRAME_IN_PROGRESS: 137 case COMMIT_STATE_FRAME_IN_PROGRESS:
138 if (shouldDraw()) 138 if (shouldDraw())
139 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE; 139 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE;
140 return ACTION_NONE; 140 return ACTION_NONE;
141 141
142 case COMMIT_STATE_READY_TO_COMMIT: 142 case COMMIT_STATE_READY_TO_COMMIT:
143 return ACTION_COMMIT; 143 return ACTION_COMMIT;
144 144
145 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: 145 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
146 if (shouldDraw() || m_outputSurfaceState == OUTPUT_SURFACE_LOST) 146 if (shouldDraw() || m_contextState == CONTEXT_LOST)
147 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE; 147 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS SIBLE;
148 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can Draw is false 148 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can Draw is false
149 // or textures are not available, proceed to the next step (similar as i n COMMIT_STATE_IDLE). 149 // or textures are not available, proceed to the next step (similar as i n COMMIT_STATE_IDLE).
150 bool canCommit = m_visible || m_needsForcedCommit; 150 bool canCommit = m_visible || m_needsForcedCommit;
151 if (m_needsCommit && canCommit && drawSuspendedUntilCommit()) 151 if (m_needsCommit && canCommit && drawSuspendedUntilCommit())
152 return ACTION_BEGIN_FRAME; 152 return ACTION_BEGIN_FRAME;
153 return ACTION_NONE; 153 return ACTION_NONE;
154 } 154 }
155 NOTREACHED(); 155 NOTREACHED();
156 return ACTION_NONE; 156 return ACTION_NONE;
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
194 if (m_expectImmediateBeginFrame) { 194 if (m_expectImmediateBeginFrame) {
195 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; 195 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS;
196 m_expectImmediateBeginFrame = false; 196 m_expectImmediateBeginFrame = false;
197 } else 197 } else
198 m_commitState = COMMIT_STATE_IDLE; 198 m_commitState = COMMIT_STATE_IDLE;
199 } 199 }
200 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 200 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
201 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED; 201 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED;
202 return; 202 return;
203 203
204 case ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: 204 case ACTION_BEGIN_CONTEXT_RECREATION:
205 DCHECK(m_commitState == COMMIT_STATE_IDLE); 205 DCHECK(m_commitState == COMMIT_STATE_IDLE);
206 DCHECK(m_outputSurfaceState == OUTPUT_SURFACE_LOST); 206 DCHECK(m_contextState == CONTEXT_LOST);
207 m_outputSurfaceState = OUTPUT_SURFACE_RECREATING; 207 m_contextState = CONTEXT_RECREATING;
208 return; 208 return;
209 209
210 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 210 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
211 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; 211 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
212 m_mainThreadNeedsLayerTextures = false; 212 m_mainThreadNeedsLayerTextures = false;
213 if (m_commitState != COMMIT_STATE_FRAME_IN_PROGRESS) 213 if (m_commitState != COMMIT_STATE_FRAME_IN_PROGRESS)
214 m_needsCommit = true; 214 m_needsCommit = true;
215 return; 215 return;
216 } 216 }
217 } 217 }
218 218
219 void SchedulerStateMachine::setMainThreadNeedsLayerTextures() 219 void SchedulerStateMachine::setMainThreadNeedsLayerTextures()
220 { 220 {
221 DCHECK(!m_mainThreadNeedsLayerTextures); 221 DCHECK(!m_mainThreadNeedsLayerTextures);
222 DCHECK(m_textureState != LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); 222 DCHECK(m_textureState != LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD);
223 m_mainThreadNeedsLayerTextures = true; 223 m_mainThreadNeedsLayerTextures = true;
224 } 224 }
225 225
226 bool SchedulerStateMachine::vsyncCallbackNeeded() const 226 bool SchedulerStateMachine::vsyncCallbackNeeded() const
227 { 227 {
228 // If we can't draw, don't tick until we are notified that we can draw again . 228 // If we can't draw, don't tick until we are notified that we can draw again .
229 if (!m_canDraw) 229 if (!m_canDraw)
230 return false; 230 return false;
231 231
232 if (m_needsForcedRedraw) 232 if (m_needsForcedRedraw)
233 return true; 233 return true;
234 234
235 return m_needsRedraw && m_visible && m_outputSurfaceState == OUTPUT_SURFACE_ ACTIVE; 235 return m_needsRedraw && m_visible && m_contextState == CONTEXT_ACTIVE;
236 } 236 }
237 237
238 void SchedulerStateMachine::didEnterVSync() 238 void SchedulerStateMachine::didEnterVSync()
239 { 239 {
240 m_insideVSync = true; 240 m_insideVSync = true;
241 } 241 }
242 242
243 void SchedulerStateMachine::didLeaveVSync() 243 void SchedulerStateMachine::didLeaveVSync()
244 { 244 {
245 m_currentFrameNumber++; 245 m_currentFrameNumber++;
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
300 { 300 {
301 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); 301 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS);
302 if (m_expectImmediateBeginFrame) 302 if (m_expectImmediateBeginFrame)
303 m_expectImmediateBeginFrame = false; 303 m_expectImmediateBeginFrame = false;
304 else { 304 else {
305 m_commitState = COMMIT_STATE_IDLE; 305 m_commitState = COMMIT_STATE_IDLE;
306 setNeedsCommit(); 306 setNeedsCommit();
307 } 307 }
308 } 308 }
309 309
310 void SchedulerStateMachine::didLoseOutputSurface() 310 void SchedulerStateMachine::didLoseContext()
311 { 311 {
312 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST || m_outputSurfaceState == O UTPUT_SURFACE_RECREATING) 312 if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING)
313 return; 313 return;
314 m_outputSurfaceState = OUTPUT_SURFACE_LOST; 314 m_contextState = CONTEXT_LOST;
315 } 315 }
316 316
317 void SchedulerStateMachine::didRecreateOutputSurface() 317 void SchedulerStateMachine::didRecreateContext()
318 { 318 {
319 DCHECK(m_outputSurfaceState == OUTPUT_SURFACE_RECREATING); 319 DCHECK(m_contextState == CONTEXT_RECREATING);
320 m_outputSurfaceState = OUTPUT_SURFACE_ACTIVE; 320 m_contextState = CONTEXT_ACTIVE;
321 setNeedsCommit(); 321 setNeedsCommit();
322 } 322 }
323 323
324 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) 324 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws)
325 { 325 {
326 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; 326 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws;
327 } 327 }
328 328
329 } // namespace cc 329 } // namespace cc
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