Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 cr.define('ntp', function() { | 5 cr.define('ntp', function() { |
| 6 'use strict'; | 6 'use strict'; |
| 7 | 7 |
| 8 | |
| 9 /** | 8 /** |
| 10 * The maximum gap from the edge of the scrolling area which will display | 9 * The maximum gap from the edge of the scrolling area which will display |
| 11 * the shadow with transparency. After this point the shadow will become | 10 * the shadow with transparency. After this point the shadow will become |
| 12 * 100% opaque. | 11 * 100% opaque. |
| 13 * @type {number} | 12 * @type {number} |
| 14 * @const | 13 * @const |
| 15 */ | 14 */ |
| 16 var MAX_SCROLL_SHADOW_GAP = 16; | 15 var MAX_SCROLL_SHADOW_GAP = 16; |
| 17 | 16 |
| 18 /** | 17 /** |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 71 this.reset(); | 70 this.reset(); |
| 72 }, | 71 }, |
| 73 | 72 |
| 74 /** | 73 /** |
| 75 * Resets the tile DOM. | 74 * Resets the tile DOM. |
| 76 */ | 75 */ |
| 77 reset: function() { | 76 reset: function() { |
| 78 }, | 77 }, |
| 79 | 78 |
| 80 /** | 79 /** |
| 81 * Update the appearance of this tile according to |data|. | 80 * The data for this Tile. |
| 82 * @param {Object} data A dictionary of relevant data for the page. | 81 * @param {Object} data A dictionary of relevant data for the page. |
| 83 */ | 82 */ |
| 84 setData: function(data) { | 83 set data(data) { |
| 85 // TODO(pedrosimonetti): Remove data.filler usage everywhere. | 84 // TODO(pedrosimonetti): Remove data.filler usage everywhere. |
| 86 if (!data || data.filler) { | 85 if (!data || data.filler) { |
| 87 if (this.data_) | 86 if (this.data_) |
| 88 this.reset(); | 87 this.reset(); |
| 89 return; | 88 return; |
| 90 } | 89 } |
| 91 | 90 |
| 92 this.data_ = data; | 91 this.data_ = data; |
| 93 } | 92 }, |
|
Dan Beam
2012/12/11 01:49:24
why don't you put `get data` here so you don't hav
pedro (no code reviews)
2012/12/11 07:20:53
As I explained earlier, that is not possible: http
pedro (no code reviews)
2012/12/11 07:35:13
Actually, I cannot include this getter here becaus
| |
| 94 }; | 93 }; |
| 95 | 94 |
| 96 var TileGetters = { | 95 var TileGetters = { |
| 97 /** | 96 /** |
| 98 * The TileCell associated to this Tile. | 97 * The TileCell associated to this Tile. |
| 99 * @type {TileCell} | 98 * @type {TileCell} |
| 100 */ | 99 */ |
| 101 'tileCell': function() { | 100 'tileCell': function() { |
| 102 return findAncestorByClass(this, 'tile-cell'); | 101 return findAncestorByClass(this, 'tile-cell'); |
| 103 }, | 102 }, |
| 104 | 103 |
| 105 /** | 104 /** |
| 106 * The index of the Tile. | 105 * The index of the Tile. |
| 107 * @type {number} | 106 * @type {number} |
| 108 */ | 107 */ |
| 109 'index': function() { | 108 'index': function() { |
| 110 assert(this.tileCell); | 109 assert(this.tileCell); |
| 111 return this.tileCell.index; | 110 return this.tileCell.index; |
| 112 }, | 111 }, |
| 113 | |
| 114 /** | |
| 115 * Tile data object. | |
| 116 * @type {Object} | |
| 117 */ | |
| 118 'data': function() { | |
| 119 return this.data_; | |
| 120 } | |
| 121 }; | 112 }; |
| 122 | 113 |
| 123 //---------------------------------------------------------------------------- | 114 //---------------------------------------------------------------------------- |
| 124 // TileCell | 115 // TileCell |
| 125 //---------------------------------------------------------------------------- | 116 //---------------------------------------------------------------------------- |
| 126 | 117 |
| 127 /** | 118 /** |
| 128 * Creates a new TileCell object. A TileCell represents a cell in the | 119 * Creates a new TileCell object. A TileCell represents a cell in the |
| 129 * TilePage's grid. A TilePage uses TileCells to position Tiles in the proper | 120 * TilePage's grid. A TilePage uses TileCells to position Tiles in the proper |
| 130 * place and to animate them individually. Each TileCell is associated to | 121 * place and to animate them individually. Each TileCell is associated to |
| (...skipping 28 matching lines...) Expand all Loading... | |
| 159 this.className = 'tile-cell'; | 150 this.className = 'tile-cell'; |
| 160 this.assign(tile); | 151 this.assign(tile); |
| 161 }, | 152 }, |
| 162 | 153 |
| 163 /** | 154 /** |
| 164 * The index of the TileCell. | 155 * The index of the TileCell. |
| 165 * @type {number} | 156 * @type {number} |
| 166 */ | 157 */ |
| 167 get index() { | 158 get index() { |
| 168 return Array.prototype.indexOf.call(this.tilePage.tiles_, | 159 return Array.prototype.indexOf.call(this.tilePage.tiles_, |
| 169 this.firstChild); | 160 this.tile); |
| 170 }, | 161 }, |
| 171 | 162 |
| 172 /** | 163 /** |
| 164 * The Tile associated to this TileCell. | |
| 165 * @type {Tile} | |
| 166 */ | |
| 167 get tile() { | |
| 168 return this.firstElementChild; | |
| 169 }, | |
| 170 | |
| 171 /** | |
| 173 * The TilePage associated to this TileCell. | 172 * The TilePage associated to this TileCell. |
| 174 * @type {TilePage} | 173 * @type {TilePage} |
| 175 */ | 174 */ |
| 176 get tilePage() { | 175 get tilePage() { |
| 177 return findAncestorByClass(this, 'tile-page'); | 176 return findAncestorByClass(this, 'tile-page'); |
| 178 }, | 177 }, |
| 179 | 178 |
| 180 /** | 179 /** |
| 181 * Assigns a Tile to the this TileCell. | 180 * Assigns a Tile to the this TileCell. |
| 182 * @type {TilePage} | 181 * @type {TilePage} |
| 183 */ | 182 */ |
| 184 assign: function(tile) { | 183 assign: function(tile) { |
| 185 if (this.firstChild) | 184 if (this.tile) |
| 186 this.replaceChild(tile, this.firstChild); | 185 this.replaceChild(tile, this.tile); |
| 187 else | 186 else |
| 188 this.appendChild(tile); | 187 this.appendChild(tile); |
| 189 }, | 188 }, |
| 190 | 189 |
| 191 /** | 190 /** |
| 192 * Called when an app is removed from Chrome. Animates its disappearance. | 191 * Called when an app is removed from Chrome. Animates its disappearance. |
| 193 * @param {boolean=} opt_animate Whether the animation should be animated. | 192 * @param {boolean=} opt_animate Whether the animation should be animated. |
| 194 */ | 193 */ |
| 195 doRemove: function(opt_animate) { | 194 doRemove: function(opt_animate) { |
| 196 if (opt_animate) | 195 this.tilePage.removeTile(this.tile, false); |
| 197 this.firstChild.classList.add('removing-tile-contents'); | |
| 198 else | |
| 199 this.tilePage.removeTile(this, false); | |
| 200 }, | 196 }, |
| 201 }; | 197 }; |
| 202 | 198 |
| 203 //---------------------------------------------------------------------------- | 199 //---------------------------------------------------------------------------- |
| 204 // TilePage | 200 // TilePage |
| 205 //---------------------------------------------------------------------------- | 201 //---------------------------------------------------------------------------- |
| 206 | 202 |
| 207 /** | 203 /** |
| 208 * Creates a new TilePage object. This object contains tiles and controls | 204 * Creates a new TilePage object. This object contains tiles and controls |
| 209 * their layout. | 205 * their layout. |
| (...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 443 * @param {Tile} tile The tile to be added. | 439 * @param {Tile} tile The tile to be added. |
| 444 * @param {number} index The location in the tile grid to insert it at. | 440 * @param {number} index The location in the tile grid to insert it at. |
| 445 * @protected | 441 * @protected |
| 446 */ | 442 */ |
| 447 addTileAt: function(tile, index) { | 443 addTileAt: function(tile, index) { |
| 448 this.tiles_.splice(index, 0, tile); | 444 this.tiles_.splice(index, 0, tile); |
| 449 this.fireAddedEvent(tile, index); | 445 this.fireAddedEvent(tile, index); |
| 450 }, | 446 }, |
| 451 | 447 |
| 452 /** | 448 /** |
| 449 * Create a blank tile. | |
| 450 * @protected | |
| 451 */ | |
| 452 createTile_: function() { | |
| 453 return new this.TileClass(this.config); | |
| 454 }, | |
| 455 | |
| 456 /** | |
| 453 * Create blank tiles. | 457 * Create blank tiles. |
| 454 * @private | 458 * @param {number} count The desired number of Tiles to be created. If this |
| 455 * @param {number} count The number of Tiles to be created. | 459 * value the maximum value defined in |config.maxTileCount|, the maximum |
| 460 * value will be used instead. | |
| 461 * @protected | |
| 456 */ | 462 */ |
| 457 createTiles_: function(count) { | 463 createTiles_: function(count) { |
| 458 var Class = this.TileClass; | 464 count = Math.min(count, this.config.maxTileCount); |
| 459 var config = this.config; | |
| 460 count = Math.min(count, config.maxTileCount); | |
| 461 for (var i = 0; i < count; i++) { | 465 for (var i = 0; i < count; i++) { |
| 462 this.appendTile(new Class(config)); | 466 this.appendTile(this.createTile_()); |
| 463 } | 467 } |
| 464 }, | 468 }, |
| 465 | 469 |
| 466 /** | 470 /** |
| 467 * Update the tiles after a change to |dataList_|. | 471 * Update the tiles after a change to |dataList_|. |
| 468 */ | 472 */ |
| 469 updateTiles_: function() { | 473 updateTiles_: function() { |
| 470 var maxTileCount = this.config.maxTileCount; | 474 var maxTileCount = this.config.maxTileCount; |
| 471 var dataList = this.dataList_; | 475 var dataList = this.dataList_; |
| 472 var tiles = this.tiles; | 476 var tiles = this.tiles; |
| 473 for (var i = 0; i < maxTileCount; i++) { | 477 for (var i = 0; i < maxTileCount; i++) { |
| 474 var data = dataList[i]; | 478 var data = dataList[i]; |
| 475 var tile = tiles[i]; | 479 var tile = tiles[i]; |
| 476 | 480 |
| 477 // TODO(pedrosimonetti): What do we do when there's no tile here? | 481 // TODO(pedrosimonetti): What do we do when there's no tile here? |
| 478 if (!tile) | 482 if (!tile) |
| 479 return; | 483 return; |
| 480 | 484 |
| 481 if (i >= dataList.length) | 485 if (i >= dataList.length) |
| 482 tile.reset(); | 486 tile.reset(); |
| 483 else | 487 else |
| 484 tile.setData(data); | 488 tile.data = data; |
| 485 } | 489 } |
| 486 }, | 490 }, |
| 487 | 491 |
| 488 /** | 492 /** |
| 489 * Sets the dataList that will be used to create Tiles. This method will | 493 * Sets the dataList that will be used to create Tiles. This method will |
| 490 * create/remove necessary/unnecessary tiles, render the grid when the | 494 * create/remove necessary/unnecessary tiles, render the grid when the |
| 491 * number of tiles has changed, and finally will call |updateTiles_| which | 495 * number of tiles has changed, and finally will call |updateTiles_| which |
| 492 * will in turn render the individual tiles. | 496 * will in turn render the individual tiles. |
| 493 * @param {Array} dataList The array of data. | 497 * @param {Array} dataList The array of data. |
| 494 */ | 498 */ |
| (...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 591 * @param {number=} opt_colCount The number of columns. | 595 * @param {number=} opt_colCount The number of columns. |
| 592 * @private | 596 * @private |
| 593 */ | 597 */ |
| 594 renderGrid_: function(opt_colCount) { | 598 renderGrid_: function(opt_colCount) { |
| 595 var colCount = opt_colCount || this.colCount_; | 599 var colCount = opt_colCount || this.colCount_; |
| 596 | 600 |
| 597 var tileGridContent = this.tileGridContent_; | 601 var tileGridContent = this.tileGridContent_; |
| 598 var tiles = this.tiles_; | 602 var tiles = this.tiles_; |
| 599 var tileCount = tiles.length; | 603 var tileCount = tiles.length; |
| 600 | 604 |
| 601 var numOfVisibleRows = this.numOfVisibleRows_; | |
| 602 var rowCount = Math.ceil(tileCount / colCount); | 605 var rowCount = Math.ceil(tileCount / colCount); |
| 603 var tileRows = tileGridContent.getElementsByClassName('tile-row'); | 606 var tileRows = tileGridContent.getElementsByClassName('tile-row'); |
| 604 | 607 |
| 605 var pageOffset = this.pageOffset_; | |
| 606 | |
| 607 for (var tile = 0, row = 0; row < rowCount; row++) { | 608 for (var tile = 0, row = 0; row < rowCount; row++) { |
| 608 var tileRow = tileRows[row]; | 609 var tileRow = tileRows[row]; |
| 609 | 610 |
| 610 // Create tile row if there's no one yet. | 611 // Create tile row if there's no one yet. |
| 611 if (!tileRow) { | 612 if (!tileRow) { |
| 612 tileRow = cr.doc.createElement('div'); | 613 tileRow = cr.doc.createElement('div'); |
| 613 tileRow.className = 'tile-row'; | 614 tileRow.className = 'tile-row'; |
| 614 tileGridContent.appendChild(tileRow); | 615 tileGridContent.appendChild(tileRow); |
| 615 } | 616 } |
| 616 | 617 |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 632 tileCell = tileRowTiles[col]; | 633 tileCell = tileRowTiles[col]; |
| 633 } else { | 634 } else { |
| 634 var span = cr.doc.createElement('span'); | 635 var span = cr.doc.createElement('span'); |
| 635 tileCell = new TileCell(span, this.config); | 636 tileCell = new TileCell(span, this.config); |
| 636 } | 637 } |
| 637 | 638 |
| 638 // Render Tiles. | 639 // Render Tiles. |
| 639 if (tile < tileCount) { | 640 if (tile < tileCount) { |
| 640 tileCell.classList.remove('filler'); | 641 tileCell.classList.remove('filler'); |
| 641 tileElement = tiles[tile]; | 642 tileElement = tiles[tile]; |
| 642 if (!tileCell.firstChild) | 643 if (!tileCell.tile) |
| 643 tileCell.appendChild(tileElement); | 644 tileCell.appendChild(tileElement); |
| 644 else if (tileElement != tileCell.firstChild) | 645 else if (tileElement != tileCell.tile) |
| 645 tileCell.replaceChild(tileElement, tileCell.firstChild); | 646 tileCell.replaceChild(tileElement, tileCell.tile); |
| 646 } else if (!tileCell.classList.contains('filler')) { | 647 } else if (!tileCell.classList.contains('filler')) { |
| 647 tileCell.classList.add('filler'); | 648 tileCell.classList.add('filler'); |
| 648 tileElement = cr.doc.createElement('span'); | 649 tileElement = cr.doc.createElement('span'); |
| 649 tileElement.className = 'tile'; | 650 tileElement.className = 'tile'; |
| 650 if (tileCell.firstChild) | 651 if (tileCell.tile) |
| 651 tileCell.replaceChild(tileElement, tileCell.firstChild); | 652 tileCell.replaceChild(tileElement, tileCell.tile); |
| 652 else | 653 else |
| 653 tileCell.appendChild(tileElement); | 654 tileCell.appendChild(tileElement); |
| 654 } | 655 } |
| 655 | 656 |
| 656 if (!tileRowTiles[col]) | 657 if (!tileRowTiles[col]) |
| 657 tileRow.appendChild(tileCell); | 658 tileRow.appendChild(tileCell); |
| 658 } | 659 } |
| 659 } | 660 } |
| 660 | 661 |
| 661 // Remove excessive tile rows from the tile grid. | 662 // Remove excessive tile rows from the tile grid. |
| (...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 850 | 851 |
| 851 var repositioningStartIndex = index; | 852 var repositioningStartIndex = index; |
| 852 var repositioningEndIndex = tileCount - (extraTileData ? 1 : 0); | 853 var repositioningEndIndex = tileCount - (extraTileData ? 1 : 0); |
| 853 | 854 |
| 854 this.initializeRepositioningAnimation_(index, repositioningEndIndex); | 855 this.initializeRepositioningAnimation_(index, repositioningEndIndex); |
| 855 | 856 |
| 856 var restoredData = newDataList[index]; | 857 var restoredData = newDataList[index]; |
| 857 var tileBeingRestored = createTile(this, restoredData); | 858 var tileBeingRestored = createTile(this, restoredData); |
| 858 tileCells[index].appendChild(tileBeingRestored); | 859 tileCells[index].appendChild(tileBeingRestored); |
| 859 | 860 |
| 860 var extraTile = extraCell.firstChild; | 861 var extraTile = extraCell.tile; |
| 861 | 862 |
| 862 this.executeRepositioningAnimation_(tileBeingRestored, extraTile, | 863 this.executeRepositioningAnimation_(tileBeingRestored, extraTile, |
| 863 repositioningStartIndex, repositioningEndIndex, false); | 864 repositioningStartIndex, repositioningEndIndex, false); |
| 864 | 865 |
| 865 // Cleans up the animation. | 866 // Cleans up the animation. |
| 866 var onPositioningTransitionEnd = function(e) { | 867 var onPositioningTransitionEnd = function(e) { |
| 867 var propertyName = e.propertyName; | 868 var propertyName = e.propertyName; |
| 868 if (!(propertyName == '-webkit-transform' || | 869 if (!(propertyName == '-webkit-transform' || |
| 869 propertyName == 'opacity')) { | 870 propertyName == 'opacity')) { |
| 870 return; | 871 return; |
| (...skipping 197 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1068 * a tile filler will be created. | 1069 * a tile filler will be created. |
| 1069 * @param {TilePage} tilePage A TilePage. | 1070 * @param {TilePage} tilePage A TilePage. |
| 1070 * @param {Object=} opt_data The data that will be used to create the tile. | 1071 * @param {Object=} opt_data The data that will be used to create the tile. |
| 1071 * @return {Tile} The new tile. | 1072 * @return {Tile} The new tile. |
| 1072 */ | 1073 */ |
| 1073 function createTile(tilePage, opt_data) { | 1074 function createTile(tilePage, opt_data) { |
| 1074 var tile; | 1075 var tile; |
| 1075 if (opt_data) { | 1076 if (opt_data) { |
| 1076 // If there's data, the new tile will be a real one (not a filler). | 1077 // If there's data, the new tile will be a real one (not a filler). |
| 1077 tile = new tilePage.TileClass(tilePage.config); | 1078 tile = new tilePage.TileClass(tilePage.config); |
| 1078 tile.setData(opt_data); | 1079 tile.data = opt_data; |
| 1079 } else { | 1080 } else { |
| 1080 // Otherwise, it will be a fake filler tile. | 1081 // Otherwise, it will be a fake filler tile. |
| 1081 tile = cr.doc.createElement('span'); | 1082 tile = cr.doc.createElement('span'); |
| 1082 tile.className = 'tile'; | 1083 tile.className = 'tile'; |
| 1083 } | 1084 } |
| 1084 return tile; | 1085 return tile; |
| 1085 } | 1086 } |
| 1086 | 1087 |
| 1087 /** | 1088 /** |
| 1088 * Fades a tile. | 1089 * Fades a tile. |
| 1089 * @param {Tile} tile A Tile. | 1090 * @param {Tile} tile A Tile. |
| 1090 * @param {boolean} isFadeIn Whether to fade-in the tile. If |isFadeIn| is | 1091 * @param {boolean} isFadeIn Whether to fade-in the tile. If |isFadeIn| is |
| 1091 * false, then the tile is going to fade-out. | 1092 * false, then the tile is going to fade-out. |
| 1092 */ | 1093 */ |
| 1093 function fadeTile(tile, isFadeIn) { | 1094 function fadeTile(tile, isFadeIn) { |
| 1094 var className = 'animate-hide-tile'; | 1095 var className = 'animate-hide-tile'; |
| 1095 tile.classList.add(className); | 1096 tile.classList.add(className); |
| 1096 if (isFadeIn) { | 1097 if (isFadeIn) { |
| 1097 // Forces a reflow to ensure that the fade-out animation will work. | 1098 // Forces a reflow to ensure that the fade-out animation will work. |
| 1098 tile.scrollTop; | 1099 tile.scrollTop; |
| 1099 tile.classList.remove(className); | 1100 tile.classList.remove(className); |
| 1100 } | 1101 } |
| 1101 } | 1102 } |
| 1102 | 1103 |
| 1103 return { | 1104 return { |
| 1104 Tile: Tile, | 1105 Tile: Tile, |
| 1105 TilePage: TilePage, | 1106 TilePage: TilePage, |
| 1106 }; | 1107 }; |
| 1107 }); | 1108 }); |
| OLD | NEW |