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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 cr.define('ntp', function() { | 5 cr.define('ntp', function() { |
| 6 'use strict'; | 6 'use strict'; |
| 7 | 7 |
| 8 | 8 |
| 9 /** | 9 /** |
| 10 * The maximum gap from the edge of the scrolling area which will display | 10 * The maximum gap from the edge of the scrolling area which will display |
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| 71 this.reset(); | 71 this.reset(); |
| 72 }, | 72 }, |
| 73 | 73 |
| 74 /** | 74 /** |
| 75 * Resets the tile DOM. | 75 * Resets the tile DOM. |
| 76 */ | 76 */ |
| 77 reset: function() { | 77 reset: function() { |
| 78 }, | 78 }, |
| 79 | 79 |
| 80 /** | 80 /** |
| 81 * Update the appearance of this tile according to |data|. | 81 * The data for this Tile. |
| 82 * @param {Object} data A dictionary of relevant data for the page. | 82 * @param {Object} data A dictionary of relevant data for the page. |
| 83 */ | 83 */ |
| 84 setData: function(data) { | 84 set data(data) { |
| 85 // TODO(pedrosimonetti): Remove data.filler usage everywhere. | 85 // TODO(pedrosimonetti): Remove data.filler usage everywhere. |
| 86 if (!data || data.filler) { | 86 if (!data || data.filler) { |
| 87 if (this.data_) | 87 if (this.data_) |
| 88 this.reset(); | 88 this.reset(); |
| 89 return; | 89 return; |
| 90 } | 90 } |
| 91 | 91 |
| 92 this.data_ = data; | 92 this.data_ = data; |
| 93 } | 93 }, |
| 94 }; | 94 }; |
| 95 | 95 |
| 96 var TileGetters = { | 96 var TileGetters = { |
| 97 /** | 97 /** |
| 98 * The TileCell associated to this Tile. | 98 * The TileCell associated to this Tile. |
| 99 * @type {TileCell} | 99 * @type {TileCell} |
| 100 */ | 100 */ |
| 101 'tileCell': function() { | 101 'tileCell': function() { |
| 102 return findAncestorByClass(this, 'tile-cell'); | 102 return findAncestorByClass(this, 'tile-cell'); |
| 103 }, | 103 }, |
| 104 | 104 |
| 105 /** | 105 /** |
| 106 * The index of the Tile. | 106 * The index of the Tile. |
| 107 * @type {number} | 107 * @type {number} |
| 108 */ | 108 */ |
| 109 'index': function() { | 109 'index': function() { |
| 110 assert(this.tileCell); | 110 assert(this.tileCell); |
| 111 return this.tileCell.index; | 111 return this.tileCell.index; |
| 112 }, | 112 }, |
| 113 | |
| 114 /** | |
| 115 * Tile data object. | |
| 116 * @type {Object} | |
| 117 */ | |
| 118 'data': function() { | |
| 119 return this.data_; | |
| 120 } | |
| 121 }; | 113 }; |
| 122 | 114 |
| 123 //---------------------------------------------------------------------------- | 115 //---------------------------------------------------------------------------- |
| 124 // TileCell | 116 // TileCell |
| 125 //---------------------------------------------------------------------------- | 117 //---------------------------------------------------------------------------- |
| 126 | 118 |
| 127 /** | 119 /** |
| 128 * Creates a new TileCell object. A TileCell represents a cell in the | 120 * Creates a new TileCell object. A TileCell represents a cell in the |
| 129 * TilePage's grid. A TilePage uses TileCells to position Tiles in the proper | 121 * TilePage's grid. A TilePage uses TileCells to position Tiles in the proper |
| 130 * place and to animate them individually. Each TileCell is associated to | 122 * place and to animate them individually. Each TileCell is associated to |
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| 186 this.replaceChild(tile, this.firstChild); | 178 this.replaceChild(tile, this.firstChild); |
| 187 else | 179 else |
| 188 this.appendChild(tile); | 180 this.appendChild(tile); |
| 189 }, | 181 }, |
| 190 | 182 |
| 191 /** | 183 /** |
| 192 * Called when an app is removed from Chrome. Animates its disappearance. | 184 * Called when an app is removed from Chrome. Animates its disappearance. |
| 193 * @param {boolean=} opt_animate Whether the animation should be animated. | 185 * @param {boolean=} opt_animate Whether the animation should be animated. |
| 194 */ | 186 */ |
| 195 doRemove: function(opt_animate) { | 187 doRemove: function(opt_animate) { |
| 196 if (opt_animate) | 188 this.tilePage.removeTile(this.firstChild, false); |
|
Dan Beam
2012/12/05 18:34:05
nit: you may want firstElementChild (which ignores
pedro (no code reviews)
2012/12/05 19:41:34
The tile cell and the tile (its child) are being c
| |
| 197 this.firstChild.classList.add('removing-tile-contents'); | |
| 198 else | |
| 199 this.tilePage.removeTile(this, false); | |
| 200 }, | 189 }, |
| 201 }; | 190 }; |
| 202 | 191 |
| 203 //---------------------------------------------------------------------------- | 192 //---------------------------------------------------------------------------- |
| 204 // TilePage | 193 // TilePage |
| 205 //---------------------------------------------------------------------------- | 194 //---------------------------------------------------------------------------- |
| 206 | 195 |
| 207 /** | 196 /** |
| 208 * Creates a new TilePage object. This object contains tiles and controls | 197 * Creates a new TilePage object. This object contains tiles and controls |
| 209 * their layout. | 198 * their layout. |
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| 474 var data = dataList[i]; | 463 var data = dataList[i]; |
| 475 var tile = tiles[i]; | 464 var tile = tiles[i]; |
| 476 | 465 |
| 477 // TODO(pedrosimonetti): What do we do when there's no tile here? | 466 // TODO(pedrosimonetti): What do we do when there's no tile here? |
| 478 if (!tile) | 467 if (!tile) |
| 479 return; | 468 return; |
| 480 | 469 |
| 481 if (i >= dataList.length) | 470 if (i >= dataList.length) |
| 482 tile.reset(); | 471 tile.reset(); |
| 483 else | 472 else |
| 484 tile.setData(data); | 473 tile.data = data; |
| 485 } | 474 } |
| 486 }, | 475 }, |
| 487 | 476 |
| 488 /** | 477 /** |
| 489 * Sets the dataList that will be used to create Tiles. This method will | 478 * Sets the dataList that will be used to create Tiles. This method will |
| 490 * create/remove necessary/unnecessary tiles, render the grid when the | 479 * create/remove necessary/unnecessary tiles, render the grid when the |
| 491 * number of tiles has changed, and finally will call |updateTiles_| which | 480 * number of tiles has changed, and finally will call |updateTiles_| which |
| 492 * will in turn render the individual tiles. | 481 * will in turn render the individual tiles. |
| 493 * @param {Array} dataList The array of data. | 482 * @param {Array} dataList The array of data. |
| 494 */ | 483 */ |
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| 1068 * a tile filler will be created. | 1057 * a tile filler will be created. |
| 1069 * @param {TilePage} tilePage A TilePage. | 1058 * @param {TilePage} tilePage A TilePage. |
| 1070 * @param {Object=} opt_data The data that will be used to create the tile. | 1059 * @param {Object=} opt_data The data that will be used to create the tile. |
| 1071 * @return {Tile} The new tile. | 1060 * @return {Tile} The new tile. |
| 1072 */ | 1061 */ |
| 1073 function createTile(tilePage, opt_data) { | 1062 function createTile(tilePage, opt_data) { |
| 1074 var tile; | 1063 var tile; |
| 1075 if (opt_data) { | 1064 if (opt_data) { |
| 1076 // If there's data, the new tile will be a real one (not a filler). | 1065 // If there's data, the new tile will be a real one (not a filler). |
| 1077 tile = new tilePage.TileClass(tilePage.config); | 1066 tile = new tilePage.TileClass(tilePage.config); |
| 1078 tile.setData(opt_data); | 1067 tile.data = opt_data; |
| 1079 } else { | 1068 } else { |
| 1080 // Otherwise, it will be a fake filler tile. | 1069 // Otherwise, it will be a fake filler tile. |
| 1081 tile = cr.doc.createElement('span'); | 1070 tile = cr.doc.createElement('span'); |
| 1082 tile.className = 'tile'; | 1071 tile.className = 'tile'; |
| 1083 } | 1072 } |
| 1084 return tile; | 1073 return tile; |
| 1085 } | 1074 } |
| 1086 | 1075 |
| 1087 /** | 1076 /** |
| 1088 * Fades a tile. | 1077 * Fades a tile. |
| 1089 * @param {Tile} tile A Tile. | 1078 * @param {Tile} tile A Tile. |
| 1090 * @param {boolean} isFadeIn Whether to fade-in the tile. If |isFadeIn| is | 1079 * @param {boolean} isFadeIn Whether to fade-in the tile. If |isFadeIn| is |
| 1091 * false, then the tile is going to fade-out. | 1080 * false, then the tile is going to fade-out. |
| 1092 */ | 1081 */ |
| 1093 function fadeTile(tile, isFadeIn) { | 1082 function fadeTile(tile, isFadeIn) { |
| 1094 var className = 'animate-hide-tile'; | 1083 var className = 'animate-hide-tile'; |
| 1095 tile.classList.add(className); | 1084 tile.classList.add(className); |
| 1096 if (isFadeIn) { | 1085 if (isFadeIn) { |
| 1097 // Forces a reflow to ensure that the fade-out animation will work. | 1086 // Forces a reflow to ensure that the fade-out animation will work. |
| 1098 tile.scrollTop; | 1087 tile.scrollTop; |
| 1099 tile.classList.remove(className); | 1088 tile.classList.remove(className); |
| 1100 } | 1089 } |
| 1101 } | 1090 } |
| 1102 | 1091 |
| 1103 return { | 1092 return { |
| 1104 Tile: Tile, | 1093 Tile: Tile, |
| 1105 TilePage: TilePage, | 1094 TilePage: TilePage, |
| 1106 }; | 1095 }; |
| 1107 }); | 1096 }); |
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