| Index: core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
|
| diff --git a/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp b/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
|
| index 2d7e1aeb93add6b400ddb1e910591312dc75515f..f9eec23f7a1a2f077de9f22491f43a34642bb3ff 100644
|
| --- a/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
|
| +++ b/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
|
| @@ -422,7 +422,7 @@ static void _DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix*
|
| if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
|
| return;
|
| }
|
| - CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2);
|
| + CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2);
|
| if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
|
| FX_Free(vertex);
|
| return;
|
|
|