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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/animation/animation_container.h" | 5 #include "ui/gfx/animation/animation_container.h" |
6 | 6 |
7 #include "ui/gfx/animation/animation_container_element.h" | 7 #include "ui/gfx/animation/animation_container_element.h" |
8 #include "ui/gfx/animation/animation_container_observer.h" | 8 #include "ui/gfx/animation/animation_container_observer.h" |
9 #include "ui/gfx/frame_time.h" | |
10 | 9 |
11 using base::TimeDelta; | 10 using base::TimeDelta; |
12 using base::TimeTicks; | 11 using base::TimeTicks; |
13 | 12 |
14 namespace gfx { | 13 namespace gfx { |
15 | 14 |
16 AnimationContainer::AnimationContainer() | 15 AnimationContainer::AnimationContainer() |
17 : last_tick_time_(gfx::FrameTime::Now()), | 16 : last_tick_time_(base::TimeTicks::Now()), observer_(NULL) { |
18 observer_(NULL) { | |
19 } | 17 } |
20 | 18 |
21 AnimationContainer::~AnimationContainer() { | 19 AnimationContainer::~AnimationContainer() { |
22 // The animations own us and stop themselves before being deleted. If | 20 // The animations own us and stop themselves before being deleted. If |
23 // elements_ is not empty, something is wrong. | 21 // elements_ is not empty, something is wrong. |
24 DCHECK(elements_.empty()); | 22 DCHECK(elements_.empty()); |
25 } | 23 } |
26 | 24 |
27 void AnimationContainer::Start(AnimationContainerElement* element) { | 25 void AnimationContainer::Start(AnimationContainerElement* element) { |
28 DCHECK(elements_.count(element) == 0); // Start should only be invoked if the | 26 DCHECK(elements_.count(element) == 0); // Start should only be invoked if the |
29 // element isn't running. | 27 // element isn't running. |
30 | 28 |
31 if (elements_.empty()) { | 29 if (elements_.empty()) { |
32 last_tick_time_ = gfx::FrameTime::Now(); | 30 last_tick_time_ = base::TimeTicks::Now(); |
33 SetMinTimerInterval(element->GetTimerInterval()); | 31 SetMinTimerInterval(element->GetTimerInterval()); |
34 } else if (element->GetTimerInterval() < min_timer_interval_) { | 32 } else if (element->GetTimerInterval() < min_timer_interval_) { |
35 SetMinTimerInterval(element->GetTimerInterval()); | 33 SetMinTimerInterval(element->GetTimerInterval()); |
36 } | 34 } |
37 | 35 |
38 element->SetStartTime(last_tick_time_); | 36 element->SetStartTime(last_tick_time_); |
39 elements_.insert(element); | 37 elements_.insert(element); |
40 } | 38 } |
41 | 39 |
42 void AnimationContainer::Stop(AnimationContainerElement* element) { | 40 void AnimationContainer::Stop(AnimationContainerElement* element) { |
(...skipping 12 matching lines...) Expand all Loading... |
55 } | 53 } |
56 } | 54 } |
57 | 55 |
58 void AnimationContainer::Run() { | 56 void AnimationContainer::Run() { |
59 // We notify the observer after updating all the elements. If all the elements | 57 // We notify the observer after updating all the elements. If all the elements |
60 // are deleted as a result of updating then our ref count would go to zero and | 58 // are deleted as a result of updating then our ref count would go to zero and |
61 // we would be deleted before we notify our observer. We add a reference to | 59 // we would be deleted before we notify our observer. We add a reference to |
62 // ourself here to make sure we're still valid after running all the elements. | 60 // ourself here to make sure we're still valid after running all the elements. |
63 scoped_refptr<AnimationContainer> this_ref(this); | 61 scoped_refptr<AnimationContainer> this_ref(this); |
64 | 62 |
65 TimeTicks current_time = gfx::FrameTime::Now(); | 63 TimeTicks current_time = base::TimeTicks::Now(); |
66 | 64 |
67 last_tick_time_ = current_time; | 65 last_tick_time_ = current_time; |
68 | 66 |
69 // Make a copy of the elements to iterate over so that if any elements are | 67 // Make a copy of the elements to iterate over so that if any elements are |
70 // removed as part of invoking Step there aren't any problems. | 68 // removed as part of invoking Step there aren't any problems. |
71 Elements elements = elements_; | 69 Elements elements = elements_; |
72 | 70 |
73 for (Elements::const_iterator i = elements.begin(); | 71 for (Elements::const_iterator i = elements.begin(); |
74 i != elements.end(); ++i) { | 72 i != elements.end(); ++i) { |
75 // Make sure the element is still valid. | 73 // Make sure the element is still valid. |
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96 Elements::const_iterator i = elements_.begin(); | 94 Elements::const_iterator i = elements_.begin(); |
97 min = (*i)->GetTimerInterval(); | 95 min = (*i)->GetTimerInterval(); |
98 for (++i; i != elements_.end(); ++i) { | 96 for (++i; i != elements_.end(); ++i) { |
99 if ((*i)->GetTimerInterval() < min) | 97 if ((*i)->GetTimerInterval() < min) |
100 min = (*i)->GetTimerInterval(); | 98 min = (*i)->GetTimerInterval(); |
101 } | 99 } |
102 return min; | 100 return min; |
103 } | 101 } |
104 | 102 |
105 } // namespace gfx | 103 } // namespace gfx |
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