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Side by Side Diff: ash/wm/shelf_layout_manager.cc

Issue 11434099: Use the correct launcher assets for shelf alignment. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: clean up Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/shelf_layout_manager.h" 5 #include "ash/wm/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 9
10 #include "ash/ash_switches.h" 10 #include "ash/ash_switches.h"
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
117 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) { 117 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) {
118 shelf_->update_shelf_observer_ = this; 118 shelf_->update_shelf_observer_ = this;
119 } 119 }
120 120
121 void Detach() { 121 void Detach() {
122 shelf_ = NULL; 122 shelf_ = NULL;
123 } 123 }
124 124
125 virtual void OnImplicitAnimationsCompleted() OVERRIDE { 125 virtual void OnImplicitAnimationsCompleted() OVERRIDE {
126 if (shelf_) { 126 if (shelf_) {
127 shelf_->UpdateShelfBackground( 127 shelf_->UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
128 internal::BackgroundAnimator::CHANGE_ANIMATE);
129 } 128 }
130 delete this; 129 delete this;
131 } 130 }
132 131
133 private: 132 private:
134 virtual ~UpdateShelfObserver() { 133 virtual ~UpdateShelfObserver() {
135 if (shelf_) 134 if (shelf_)
136 shelf_->update_shelf_observer_ = NULL; 135 shelf_->update_shelf_observer_ = NULL;
137 } 136 }
138 137
(...skipping 163 matching lines...) Expand 10 before | Expand all | Expand 10 after
302 FOR_EACH_OBSERVER(Observer, observers_, OnAutoHideStateChanged( 301 FOR_EACH_OBSERVER(Observer, observers_, OnAutoHideStateChanged(
303 CalculateAutoHideState(state_.visibility_state))); 302 CalculateAutoHideState(state_.visibility_state)));
304 } 303 }
305 } else { 304 } else {
306 auto_hide_timer_.Stop(); 305 auto_hide_timer_.Stop();
307 } 306 }
308 } 307 }
309 308
310 void ShelfLayoutManager::SetWindowOverlapsShelf(bool value) { 309 void ShelfLayoutManager::SetWindowOverlapsShelf(bool value) {
311 window_overlaps_shelf_ = value; 310 window_overlaps_shelf_ = value;
312 UpdateShelfBackground(internal::BackgroundAnimator::CHANGE_ANIMATE); 311 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
313 } 312 }
314 313
315 void ShelfLayoutManager::AddObserver(Observer* observer) { 314 void ShelfLayoutManager::AddObserver(Observer* observer) {
316 observers_.AddObserver(observer); 315 observers_.AddObserver(observer);
317 } 316 }
318 317
319 void ShelfLayoutManager::RemoveObserver(Observer* observer) { 318 void ShelfLayoutManager::RemoveObserver(Observer* observer) {
320 observers_.RemoveObserver(observer); 319 observers_.RemoveObserver(observer);
321 } 320 }
322 321
323 //////////////////////////////////////////////////////////////////////////////// 322 ////////////////////////////////////////////////////////////////////////////////
324 // ShelfLayoutManager, Gesture dragging: 323 // ShelfLayoutManager, Gesture dragging:
325 324
326 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) { 325 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) {
327 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS; 326 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS;
328 gesture_drag_amount_ = 0.f; 327 gesture_drag_amount_ = 0.f;
329 gesture_drag_auto_hide_state_ = visibility_state() == AUTO_HIDE ? 328 gesture_drag_auto_hide_state_ = visibility_state() == AUTO_HIDE ?
330 auto_hide_state() : AUTO_HIDE_SHOWN; 329 auto_hide_state() : AUTO_HIDE_SHOWN;
331 UpdateShelfBackground(internal::BackgroundAnimator::CHANGE_ANIMATE); 330 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
332 } 331 }
333 332
334 ShelfLayoutManager::DragState ShelfLayoutManager::UpdateGestureDrag( 333 ShelfLayoutManager::DragState ShelfLayoutManager::UpdateGestureDrag(
335 const ui::GestureEvent& gesture) { 334 const ui::GestureEvent& gesture) {
336 bool horizontal = alignment() == SHELF_ALIGNMENT_BOTTOM; 335 bool horizontal = alignment_ == SHELF_ALIGNMENT_BOTTOM;
337 gesture_drag_amount_ += horizontal ? gesture.details().scroll_y() : 336 gesture_drag_amount_ += horizontal ? gesture.details().scroll_y() :
338 gesture.details().scroll_x(); 337 gesture.details().scroll_x();
339 LayoutShelf(); 338 LayoutShelf();
340 339
341 // Start reveling the status menu when: 340 // Start reveling the status menu when:
342 // - dragging up on an already visible shelf 341 // - dragging up on an already visible shelf
343 // - dragging up on a hidden shelf, but it is currently completely visible. 342 // - dragging up on a hidden shelf, but it is currently completely visible.
344 if (horizontal && gesture.details().scroll_y() < 0) { 343 if (horizontal && gesture.details().scroll_y() < 0) {
345 int min_height = 0; 344 int min_height = 0;
346 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN && launcher_widget()) 345 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN && launcher_widget())
347 min_height = launcher_widget()->GetContentsView()-> 346 min_height = launcher_widget()->GetContentsView()->
348 GetPreferredSize().height(); 347 GetPreferredSize().height();
349 348
350 if (min_height < launcher_widget()->GetWindowBoundsInScreen().height() && 349 if (min_height < launcher_widget()->GetWindowBoundsInScreen().height() &&
351 gesture.root_location().x() >= 350 gesture.root_location().x() >=
352 status_area_widget_->GetWindowBoundsInScreen().x() && 351 status_area_widget_->GetWindowBoundsInScreen().x() &&
353 IsDraggingTrayEnabled()) 352 IsDraggingTrayEnabled())
354 return DRAG_TRAY; 353 return DRAG_TRAY;
355 } 354 }
356 355
357 return DRAG_SHELF; 356 return DRAG_SHELF;
358 } 357 }
359 358
360 void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) { 359 void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
361 bool horizontal = alignment() == SHELF_ALIGNMENT_BOTTOM; 360 bool horizontal = alignment_ == SHELF_ALIGNMENT_BOTTOM;
362 bool should_change = false; 361 bool should_change = false;
363 if (gesture.type() == ui::ET_GESTURE_SCROLL_END) { 362 if (gesture.type() == ui::ET_GESTURE_SCROLL_END) {
364 // The visibility of the shelf changes only if the shelf was dragged X% 363 // The visibility of the shelf changes only if the shelf was dragged X%
365 // along the correct axis. If the shelf was already visible, then the 364 // along the correct axis. If the shelf was already visible, then the
366 // direction of the drag does not matter. 365 // direction of the drag does not matter.
367 const float kDragHideThreshold = 0.4f; 366 const float kDragHideThreshold = 0.4f;
368 gfx::Rect bounds = GetIdealBounds(); 367 gfx::Rect bounds = GetIdealBounds();
369 float drag_ratio = fabs(gesture_drag_amount_) / 368 float drag_ratio = fabs(gesture_drag_amount_) /
370 (horizontal ? bounds.height() : bounds.width()); 369 (horizontal ? bounds.height() : bounds.width());
371 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) { 370 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) {
372 should_change = drag_ratio > kDragHideThreshold; 371 should_change = drag_ratio > kDragHideThreshold;
373 } else { 372 } else {
374 bool correct_direction = false; 373 bool correct_direction = false;
375 switch (alignment()) { 374 switch (alignment_) {
376 case SHELF_ALIGNMENT_BOTTOM: 375 case SHELF_ALIGNMENT_BOTTOM:
377 case SHELF_ALIGNMENT_RIGHT: 376 case SHELF_ALIGNMENT_RIGHT:
378 correct_direction = gesture_drag_amount_ < 0; 377 correct_direction = gesture_drag_amount_ < 0;
379 break; 378 break;
380 case SHELF_ALIGNMENT_LEFT: 379 case SHELF_ALIGNMENT_LEFT:
381 correct_direction = gesture_drag_amount_ > 0; 380 correct_direction = gesture_drag_amount_ > 0;
382 break; 381 break;
383 } 382 }
384 should_change = correct_direction && drag_ratio > kDragHideThreshold; 383 should_change = correct_direction && drag_ratio > kDragHideThreshold;
385 } 384 }
386 } else if (gesture.type() == ui::ET_SCROLL_FLING_START) { 385 } else if (gesture.type() == ui::ET_SCROLL_FLING_START) {
387 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) { 386 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) {
388 should_change = horizontal ? fabs(gesture.details().velocity_y()) > 0 : 387 should_change = horizontal ? fabs(gesture.details().velocity_y()) > 0 :
389 fabs(gesture.details().velocity_x()) > 0; 388 fabs(gesture.details().velocity_x()) > 0;
390 } else { 389 } else {
391 if (horizontal) 390 if (horizontal)
392 should_change = gesture.details().velocity_y() < 0; 391 should_change = gesture.details().velocity_y() < 0;
393 else if (alignment() == SHELF_ALIGNMENT_LEFT) 392 else if (alignment_ == SHELF_ALIGNMENT_LEFT)
394 should_change = gesture.details().velocity_x() > 0; 393 should_change = gesture.details().velocity_x() > 0;
395 else 394 else
396 should_change = gesture.details().velocity_x() < 0; 395 should_change = gesture.details().velocity_x() < 0;
397 } 396 }
398 } else { 397 } else {
399 NOTREACHED(); 398 NOTREACHED();
400 } 399 }
401 400
402 if (!should_change) { 401 if (!should_change) {
403 CancelGestureDrag(); 402 CancelGestureDrag();
(...skipping 21 matching lines...) Expand all
425 } 424 }
426 } 425 }
427 426
428 void ShelfLayoutManager::CancelGestureDrag() { 427 void ShelfLayoutManager::CancelGestureDrag() {
429 gesture_drag_status_ = GESTURE_DRAG_NONE; 428 gesture_drag_status_ = GESTURE_DRAG_NONE;
430 ui::ScopedLayerAnimationSettings 429 ui::ScopedLayerAnimationSettings
431 launcher_settings(GetLayer(launcher_widget())->GetAnimator()), 430 launcher_settings(GetLayer(launcher_widget())->GetAnimator()),
432 status_settings(GetLayer(status_area_widget_)->GetAnimator()); 431 status_settings(GetLayer(status_area_widget_)->GetAnimator());
433 LayoutShelf(); 432 LayoutShelf();
434 UpdateVisibilityState(); 433 UpdateVisibilityState();
435 UpdateShelfBackground(internal::BackgroundAnimator::CHANGE_ANIMATE); 434 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
436 } 435 }
437 436
438 //////////////////////////////////////////////////////////////////////////////// 437 ////////////////////////////////////////////////////////////////////////////////
439 // ShelfLayoutManager, aura::LayoutManager implementation: 438 // ShelfLayoutManager, aura::LayoutManager implementation:
440 439
441 void ShelfLayoutManager::OnWindowResized() { 440 void ShelfLayoutManager::OnWindowResized() {
442 LayoutShelf(); 441 LayoutShelf();
443 } 442 }
444 443
445 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { 444 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
(...skipping 23 matching lines...) Expand all
469 468
470 void ShelfLayoutManager::OnLockStateChanged(bool locked) { 469 void ShelfLayoutManager::OnLockStateChanged(bool locked) {
471 UpdateVisibilityState(); 470 UpdateVisibilityState();
472 } 471 }
473 472
474 void ShelfLayoutManager::OnWindowActivated(aura::Window* active, 473 void ShelfLayoutManager::OnWindowActivated(aura::Window* active,
475 aura::Window* old_active) { 474 aura::Window* old_active) {
476 UpdateAutoHideStateNow(); 475 UpdateAutoHideStateNow();
477 } 476 }
478 477
478 bool ShelfLayoutManager::IsHorizontalAlignment() const {
479 return alignment_ == SHELF_ALIGNMENT_BOTTOM;
480 }
481
482 // static
483 ShelfLayoutManager* ShelfLayoutManager::ForLauncher(aura::Window* window) {
484 return RootWindowController::ForLauncher(window)->shelf();
485 }
486
479 //////////////////////////////////////////////////////////////////////////////// 487 ////////////////////////////////////////////////////////////////////////////////
480 // ShelfLayoutManager, private: 488 // ShelfLayoutManager, private:
481 489
482 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} 490 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {}
483 491
484 void ShelfLayoutManager::SetState(VisibilityState visibility_state) { 492 void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
485 ShellDelegate* delegate = Shell::GetInstance()->delegate(); 493 ShellDelegate* delegate = Shell::GetInstance()->delegate();
486 State state; 494 State state;
487 state.visibility_state = visibility_state; 495 state.visibility_state = visibility_state;
488 state.auto_hide_state = CalculateAutoHideState(visibility_state); 496 state.auto_hide_state = CalculateAutoHideState(visibility_state);
(...skipping 20 matching lines...) Expand all
509 if (!event_filter_.get()) 517 if (!event_filter_.get())
510 event_filter_.reset(new AutoHideEventFilter(this)); 518 event_filter_.reset(new AutoHideEventFilter(this));
511 } else { 519 } else {
512 event_filter_.reset(NULL); 520 event_filter_.reset(NULL);
513 } 521 }
514 522
515 auto_hide_timer_.Stop(); 523 auto_hide_timer_.Stop();
516 524
517 // Animating the background when transitioning from auto-hide & hidden to 525 // Animating the background when transitioning from auto-hide & hidden to
518 // visible is janky. Update the background immediately in this case. 526 // visible is janky. Update the background immediately in this case.
519 internal::BackgroundAnimator::ChangeType change_type = 527 BackgroundAnimator::ChangeType change_type =
520 (state_.visibility_state == AUTO_HIDE && 528 (state_.visibility_state == AUTO_HIDE &&
521 state_.auto_hide_state == AUTO_HIDE_HIDDEN && 529 state_.auto_hide_state == AUTO_HIDE_HIDDEN &&
522 state.visibility_state == VISIBLE) ? 530 state.visibility_state == VISIBLE) ?
523 internal::BackgroundAnimator::CHANGE_IMMEDIATE : 531 BackgroundAnimator::CHANGE_IMMEDIATE : BackgroundAnimator::CHANGE_ANIMATE;
524 internal::BackgroundAnimator::CHANGE_ANIMATE;
525 StopAnimating(); 532 StopAnimating();
526 533
527 State old_state = state_; 534 State old_state = state_;
528 state_ = state; 535 state_ = state;
529 TargetBounds target_bounds; 536 TargetBounds target_bounds;
530 CalculateTargetBounds(state_, &target_bounds); 537 CalculateTargetBounds(state_, &target_bounds);
531 if (launcher_widget()) { 538 if (launcher_widget()) {
532 ui::ScopedLayerAnimationSettings launcher_animation_setter( 539 ui::ScopedLayerAnimationSettings launcher_animation_setter(
533 GetLayer(launcher_widget())->GetAnimator()); 540 GetLayer(launcher_widget())->GetAnimator());
534 launcher_animation_setter.SetTransitionDuration( 541 launcher_animation_setter.SetTransitionDuration(
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after
686 (gesture_drag_status_ != GESTURE_DRAG_NONE || 693 (gesture_drag_status_ != GESTURE_DRAG_NONE ||
687 state.visibility_state == VISIBLE || 694 state.visibility_state == VISIBLE ||
688 state.visibility_state == AUTO_HIDE) ? 1.0f : 0.0f; 695 state.visibility_state == AUTO_HIDE) ? 1.0f : 0.0f;
689 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS) 696 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS)
690 UpdateTargetBoundsForGesture(target_bounds); 697 UpdateTargetBoundsForGesture(target_bounds);
691 } 698 }
692 699
693 void ShelfLayoutManager::UpdateTargetBoundsForGesture( 700 void ShelfLayoutManager::UpdateTargetBoundsForGesture(
694 TargetBounds* target_bounds) const { 701 TargetBounds* target_bounds) const {
695 CHECK_EQ(GESTURE_DRAG_IN_PROGRESS, gesture_drag_status_); 702 CHECK_EQ(GESTURE_DRAG_IN_PROGRESS, gesture_drag_status_);
696 bool horizontal = alignment() == SHELF_ALIGNMENT_BOTTOM; 703 bool horizontal = alignment_ == SHELF_ALIGNMENT_BOTTOM;
697 int resistance_free_region = 0; 704 int resistance_free_region = 0;
698 705
699 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN && 706 if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN &&
700 visibility_state() == AUTO_HIDE && auto_hide_state() != AUTO_HIDE_SHOWN) { 707 visibility_state() == AUTO_HIDE && auto_hide_state() != AUTO_HIDE_SHOWN) {
701 // If the shelf was hidden when the drag started (and the state hasn't 708 // If the shelf was hidden when the drag started (and the state hasn't
702 // changed since then, e.g. because the tray-menu was shown because of the 709 // changed since then, e.g. because the tray-menu was shown because of the
703 // drag), then allow the drag some resistance-free region at first to make 710 // drag), then allow the drag some resistance-free region at first to make
704 // sure the shelf sticks with the finger until the shelf is visible. 711 // sure the shelf sticks with the finger until the shelf is visible.
705 resistance_free_region += horizontal ? 712 resistance_free_region += horizontal ?
706 target_bounds->launcher_bounds_in_root.height() : 713 target_bounds->launcher_bounds_in_root.height() :
707 target_bounds->launcher_bounds_in_root.width(); 714 target_bounds->launcher_bounds_in_root.width();
708 resistance_free_region -= kAutoHideSize; 715 resistance_free_region -= kAutoHideSize;
709 } 716 }
710 717
711 bool resist = false; 718 bool resist = false;
712 if (horizontal) 719 if (horizontal)
713 resist = gesture_drag_amount_ < -resistance_free_region; 720 resist = gesture_drag_amount_ < -resistance_free_region;
714 else if (alignment() == SHELF_ALIGNMENT_LEFT) 721 else if (alignment_ == SHELF_ALIGNMENT_LEFT)
715 resist = gesture_drag_amount_ > resistance_free_region; 722 resist = gesture_drag_amount_ > resistance_free_region;
716 else 723 else
717 resist = gesture_drag_amount_ < -resistance_free_region; 724 resist = gesture_drag_amount_ < -resistance_free_region;
718 725
719 float translate = 0.f; 726 float translate = 0.f;
720 if (resist) { 727 if (resist) {
721 float diff = fabsf(gesture_drag_amount_) - resistance_free_region; 728 float diff = fabsf(gesture_drag_amount_) - resistance_free_region;
722 diff = std::min(diff, sqrtf(diff)); 729 diff = std::min(diff, sqrtf(diff));
723 if (gesture_drag_amount_ < 0) 730 if (gesture_drag_amount_ < 0)
724 translate = -resistance_free_region - diff; 731 translate = -resistance_free_region - diff;
(...skipping 18 matching lines...) Expand all
743 target_bounds->launcher_bounds_in_root.height() + move - translate); 750 target_bounds->launcher_bounds_in_root.height() + move - translate);
744 751
745 // The statusbar should be in the center. 752 // The statusbar should be in the center.
746 gfx::Rect status_y = target_bounds->launcher_bounds_in_root; 753 gfx::Rect status_y = target_bounds->launcher_bounds_in_root;
747 status_y.ClampToCenteredSize( 754 status_y.ClampToCenteredSize(
748 target_bounds->status_bounds_in_root.size()); 755 target_bounds->status_bounds_in_root.size());
749 target_bounds->status_bounds_in_root.set_y(status_y.y()); 756 target_bounds->status_bounds_in_root.set_y(status_y.y());
750 } 757 }
751 } else { 758 } else {
752 // Move the launcher with the gesture. 759 // Move the launcher with the gesture.
753 if (alignment() == SHELF_ALIGNMENT_RIGHT) 760 if (alignment_ == SHELF_ALIGNMENT_RIGHT)
754 target_bounds->launcher_bounds_in_root.Offset(translate, 0); 761 target_bounds->launcher_bounds_in_root.Offset(translate, 0);
755 762
756 if ((translate > 0 && alignment() == SHELF_ALIGNMENT_RIGHT) || 763 if ((translate > 0 && alignment_ == SHELF_ALIGNMENT_RIGHT) ||
757 (translate < 0 && alignment() == SHELF_ALIGNMENT_LEFT)) { 764 (translate < 0 && alignment_ == SHELF_ALIGNMENT_LEFT)) {
758 // When dragging towards the edge, the statusbar should move. 765 // When dragging towards the edge, the statusbar should move.
759 target_bounds->status_bounds_in_root.Offset(translate, 0); 766 target_bounds->status_bounds_in_root.Offset(translate, 0);
760 } else { 767 } else {
761 // When dragging away from the edge, the launcher width should increase. 768 // When dragging away from the edge, the launcher width should increase.
762 float move = alignment() == SHELF_ALIGNMENT_RIGHT ? 769 float move = alignment_ == SHELF_ALIGNMENT_RIGHT ?
763 std::max(translate, -static_cast<float>(resistance_free_region)) : 770 std::max(translate, -static_cast<float>(resistance_free_region)) :
764 std::min(translate, static_cast<float>(resistance_free_region)); 771 std::min(translate, static_cast<float>(resistance_free_region));
765 772
766 if (alignment() == SHELF_ALIGNMENT_RIGHT) { 773 if (alignment_ == SHELF_ALIGNMENT_RIGHT) {
767 target_bounds->launcher_bounds_in_root.set_width( 774 target_bounds->launcher_bounds_in_root.set_width(
768 target_bounds->launcher_bounds_in_root.width() + move - translate); 775 target_bounds->launcher_bounds_in_root.width() + move - translate);
769 } else { 776 } else {
770 target_bounds->launcher_bounds_in_root.set_width( 777 target_bounds->launcher_bounds_in_root.set_width(
771 target_bounds->launcher_bounds_in_root.width() - move + translate); 778 target_bounds->launcher_bounds_in_root.width() - move + translate);
772 } 779 }
773 780
774 // The statusbar should be in the center. 781 // The statusbar should be in the center.
775 gfx::Rect status_x = target_bounds->launcher_bounds_in_root; 782 gfx::Rect status_x = target_bounds->launcher_bounds_in_root;
776 status_x.ClampToCenteredSize( 783 status_x.ClampToCenteredSize(
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
888 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { 895 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const {
889 if (state.visibility_state == VISIBLE) 896 if (state.visibility_state == VISIBLE)
890 return size; 897 return size;
891 if (state.visibility_state == AUTO_HIDE) 898 if (state.visibility_state == AUTO_HIDE)
892 return kAutoHideSize; 899 return kAutoHideSize;
893 return 0; 900 return 0;
894 } 901 }
895 902
896 } // namespace internal 903 } // namespace internal
897 } // namespace ash 904 } // namespace ash
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