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Unified Diff: samples/android_sample/jni/eventloop.cc

Issue 11434046: Android rayshader sample. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 8 years, 1 month ago
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Index: samples/android_sample/jni/eventloop.cc
===================================================================
--- samples/android_sample/jni/eventloop.cc (revision 0)
+++ samples/android_sample/jni/eventloop.cc (revision 0)
@@ -0,0 +1,144 @@
+#include "jni/eventloop.h"
+#include "bin/log.h"
+
+EventLoop::EventLoop(android_app* application)
+ : enabled_(false),
+ quit_(false),
+ application_(application),
+ activity_handler_(NULL),
+ input_handler_(NULL) {
+ application_->onAppCmd = ActivityCallback;
+ application_->onInputEvent = InputCallback;
+ application_->userData = this;
+}
+
+void EventLoop::Run(ActivityHandler* activity_handler,
+ Context* context) {
+ int32_t result;
+ int32_t events;
+ android_poll_source* source;
+
+ app_dummy();
+ activity_handler_ = activity_handler;
+ input_handler_ = context->input_handler;
+ Log::Print("Starting event loop");
+ while (true) {
+ // If not enabled, block on events. If enabled, don't block
+ // so we can do useful work in onStep.
+ while ((result = ALooper_pollAll(enabled_ ? 0 : -1,
+ NULL,
+ &events,
+ reinterpret_cast<void**>(&source))) >= 0) {
+ if (source != NULL) {
+ source->process(application_, source);
+ }
+ if (application_->destroyRequested) {
+ return;
+ }
+ }
+ if (enabled_ && !quit_) {
+ Log::Print("step");
+ if (activity_handler_->OnStep() != 0) {
+ quit_ = true;
+ ANativeActivity_finish(application_->activity);
+ }
+ }
+ }
+}
+
+// Called when we gain focus.
+void EventLoop::Activate() {
+ Log::Print("activate");
+ if (!enabled_ && application_->window != NULL) {
+ quit_ = false;
+ enabled_ = true;
+ if (activity_handler_->OnActivate() != 0) {
+ quit_ = true;
+ ANativeActivity_finish(application_->activity);
+ }
+ }
+}
+
+// Called when we lose focus.
+void EventLoop::Deactivate() {
+ Log::Print("deactivate");
+ if (enabled_) {
+ activity_handler_->OnDeactivate();
+ enabled_ = false;
+ }
+}
+
+void EventLoop::ProcessActivityEvent(int32_t command) {
+ switch (command) {
+ case APP_CMD_CONFIG_CHANGED:
+ activity_handler_->OnConfigurationChanged();
+ break;
+ case APP_CMD_INIT_WINDOW:
+ activity_handler_->OnCreateWindow();
+ break;
+ case APP_CMD_DESTROY:
+ activity_handler_->OnDestroy();
+ break;
+ case APP_CMD_GAINED_FOCUS:
+ Activate();
+ activity_handler_->OnGainedFocus();
+ break;
+ case APP_CMD_LOST_FOCUS:
+ activity_handler_->OnLostFocus();
+ Deactivate();
+ break;
+ case APP_CMD_LOW_MEMORY:
+ activity_handler_->OnLowMemory();
+ break;
+ case APP_CMD_PAUSE:
+ activity_handler_->OnPause();
+ Deactivate();
+ break;
+ case APP_CMD_RESUME:
+ activity_handler_->OnResume();
+ break;
+ case APP_CMD_SAVE_STATE:
+ activity_handler_->OnSaveState(&application_->savedState,
+ &application_->savedStateSize);
+ break;
+ case APP_CMD_START:
+ activity_handler_->OnStart();
+ break;
+ case APP_CMD_STOP:
+ activity_handler_->OnStop();
+ break;
+ case APP_CMD_TERM_WINDOW:
+ activity_handler_->OnDestroyWindow();
+ Deactivate();
+ break;
+ default:
+ break;
+ }
+}
+
+int32_t EventLoop::ProcessInputEvent(AInputEvent* event) {
+ int32_t event_type = AInputEvent_getType(event);
+ Log::Print("Got input event type %d", event_type);
+ switch (event_type) {
+ case AINPUT_EVENT_TYPE_MOTION:
+ if (AInputEvent_getSource(event) == AINPUT_SOURCE_TOUCHSCREEN) {
+ return input_handler_->OnTouchEvent(event);
+ }
+ break;
+ case AINPUT_EVENT_TYPE_KEY:
+ return input_handler_->OnKeyEvent(event);
+ }
+ return 0;
+}
+
+void EventLoop::ActivityCallback(android_app* application, int32_t command) {
+ EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
+ event_loop->ProcessActivityEvent(command);
+}
+
+int32_t EventLoop::InputCallback(android_app* application,
+ AInputEvent* event) {
+ EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
+ return event_loop->ProcessInputEvent(event);
+}
+
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