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| 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. |
| 4 |
| 5 library android_extension; |
| 6 |
| 7 import "dart-ext:android_extension"; |
| 8 |
| 9 // The simplest way to call native code: top-level functions. |
| 10 int systemRand() native "SystemRand"; |
| 11 void systemSrand(int seed) native "SystemSrand"; |
| 12 void log(String what) native "Log"; |
| 13 |
| 14 // EGL functions. |
| 15 void eglSwapBuffers() native "EGLSwapBuffers"; |
| 16 |
| 17 // GL functions. |
| 18 void glAttachShader(int program, int shader) native "GLAttachShader"; |
| 19 void glBindBuffer(int target, int buffer) native "GLBindBuffer"; |
| 20 void glBufferData(int target, List data, int usage) native "GLBufferData"; |
| 21 void glClearColor(num r, num g, num b, num alpha) native "GLClearColor"; |
| 22 void glClearDepth(num depth) native "GLClearDepth"; |
| 23 void glClear(int mask) native "GLClear"; |
| 24 void glCompileShader(int shader) native "GLCompileShader"; |
| 25 int glCreateBuffer() native "GLCreateBuffer"; |
| 26 int glCreateProgram() native "GLCreateProgram"; |
| 27 int glCreateShader(int shaderType) native "GLCreateShader"; |
| 28 void glDrawArrays(int mode, int first, int count) native "GLDrawArrays"; |
| 29 void glEnableVertexAttribArray(int index) native "GLEnableVertexAttribArray"; |
| 30 int glGetAttribLocation(int program, String name) native "GLGetAttribLocation"; |
| 31 int glGetError() native "GLGetError"; |
| 32 int glGetProgramParameter(int program, int param) |
| 33 native "GLGetProgramParameter"; |
| 34 int glGetShaderParameter(int shader, int param) native "GLGetShaderParameter"; |
| 35 int glGetUniformLocation(int program, String name) |
| 36 native "GLGetUniformLocation"; |
| 37 void glLinkProgram(int program) native "GLLinkProgram"; |
| 38 void glShaderSource(int shader, String source) native "GLShaderSource"; |
| 39 void glUniform1f(int location, double v0) native "GLUniform1f"; |
| 40 void glUniform2f(int location, double v0, double v1) native "GLUniform2f"; |
| 41 void glUniform3f(int location, double v0, double v1, double v2) |
| 42 native "GLUniform3f"; |
| 43 void glUniform4f(int location, double v0, double v1, double v2, double v3) |
| 44 native "GLUniform4f"; |
| 45 void glUniform1i(int location, int v0) native "GLUniform1i"; |
| 46 void glUniform2i(int location, int v0, int v1) native "GLUniform2i"; |
| 47 void glUniform3i(int location, int v0, int v1, int v2) native "GLUniform3i"; |
| 48 void glUniform4i(int location, int v0, int v1, int v2, int v3) |
| 49 native "GLUniform4i"; |
| 50 void glUniform1fv(int location, List values) native "GLUniform1fv"; |
| 51 void glUniform2fv(int location, List values) native "GLUniform2fv"; |
| 52 void glUniform3fv(int location, List values) native "GLUniform3fv"; |
| 53 void glUniform4fv(int location, List values) native "GLUniform4fv"; |
| 54 void glUniform1iv(int location, List values) native "GLUniform1iv"; |
| 55 void glUniform2iv(int location, List values) native "GLUniform2iv"; |
| 56 void glUniform3iv(int location, List values) native "GLUniform3iv"; |
| 57 void glUniform4iv(int location, List values) native "GLUniform4iv"; |
| 58 void glUseProgram(int program) native "GLUseProgram"; |
| 59 void glVertexAttribPointer(int index, int size, int type, bool normalized, |
| 60 int stride, int pointer) native "GLVertexAttribPointer"; |
| 61 void glViewport(int x, int y, int width, int height) native "GLViewport"; |
| 62 |
| 63 int glArrayBuffer() native "GLArrayBuffer"; |
| 64 int glColorBufferBit() native "GLColorBufferBit"; |
| 65 int glCompileStatus() native "GLCompileStatus"; |
| 66 int glDepthBufferBit() native "GLDepthBufferBit"; |
| 67 int glFloat() native "GLFloat"; |
| 68 int glFragmentShader() native "GLFragmentShader"; |
| 69 int glLinkStatus() native "GLLinkStatus"; |
| 70 int glStaticDraw() native "GLStaticDraw"; |
| 71 int glTriangleStrip() native "GLTriangleStrip"; |
| 72 int glTriangles() native "GLTriangles"; |
| 73 int glTrue() native "GLTrue"; |
| 74 int glVertexShader() native "GLVertexShader"; |
| 75 |
| 76 String glGetShaderInfoLog(int shader) native "GLGetShaderInfoLog"; |
| 77 String glGetProgramInfoLog(int program) native "GLGetProgramInfoLog"; |
| 78 |
| 79 class WebGLRenderingContext { |
| 80 WebGLRenderingContext(); |
| 81 |
| 82 static get ARRAY_BUFFER => glArrayBuffer(); |
| 83 static get COLOR_BUFFER_BIT => glColorBufferBit(); |
| 84 static get COMPILE_STATUS => glCompileStatus(); |
| 85 static get DEPTH_BUFFER_BIT => glDepthBufferBit(); |
| 86 static get FLOAT => glFloat(); |
| 87 static get FRAGMENT_SHADER => glFragmentShader(); |
| 88 static get LINK_STATUS => glLinkStatus(); |
| 89 static get VERTEX_SHADER => glVertexShader(); |
| 90 static get STATIC_DRAW => glStaticDraw(); |
| 91 static get TRUE => glTrue(); |
| 92 static get TRIANGLE_STRIP => glTriangleStrip(); |
| 93 static get TRIANGLES => glTriangles(); |
| 94 |
| 95 attachShader(program, shader) => glAttachShader(program, shader); |
| 96 bindBuffer(target, buffer) => glBindBuffer(target, buffer); |
| 97 bufferData(target, data, usage) => glBufferData(target, data, usage); |
| 98 clearColor(r, g, b, alpha) => glClearColor(r, g, b, alpha); |
| 99 clearDepth(depth) => glClearDepth(depth); |
| 100 clear(mask) => glClear(mask); |
| 101 compileShader(shader) => glCompileShader(shader); |
| 102 createBuffer() => glCreateBuffer(); |
| 103 createProgram() => glCreateProgram(); |
| 104 createShader(shaderType) => glCreateShader(shaderType); |
| 105 drawArrays(mode, first, count) => glDrawArrays(mode, first, count); |
| 106 enableVertexAttribArray(index) => glEnableVertexAttribArray(index); |
| 107 getAttribLocation(program, name) => glGetAttribLocation(program, name); |
| 108 getError() => glGetError(); |
| 109 getProgramParameter(program, name) => glGetProgramParameter(program, name); |
| 110 getShaderParameter(shader, name) => glGetShaderParameter(shader, name); |
| 111 getUniformLocation(program, name) => glGetUniformLocation(program, name); |
| 112 linkProgram(program) => glLinkProgram(program); |
| 113 shaderSource(shader, source) => glShaderSource(shader, source); |
| 114 uniform1f(location, v0) => glUniform1f(location, v0); |
| 115 uniform2f(location, v0, v1) => glUniform2f(location, v0, v1); |
| 116 uniform3f(location, v0, v1, v2) => glUniform3f(location, v0, v1, v2); |
| 117 uniform4f(location, v0, v1, v2, v3) => glUniform4f(location, v0, v1, v2, v3); |
| 118 uniform1i(location, v0) => glUniform1i(location, v0); |
| 119 uniform2i(location, v0, v1) => glUniform2i(location, v0, v1); |
| 120 uniform3i(location, v0, v1, v2) => glUniform3i(location, v0, v1, v2); |
| 121 uniform4i(location, v0, v1, v2, v3) => glUniform4i(location, v0, v1, v2, v3); |
| 122 uniform1fv(location, values) => glUniform1fv(location, values); |
| 123 uniform2fv(location, values) => glUniform2fv(location, values); |
| 124 uniform3fv(location, values) => glUniform3fv(location, values); |
| 125 uniform4fv(location, values) => glUniform4fv(location, values); |
| 126 uniform1iv(location, values) => glUniform1iv(location, values); |
| 127 uniform2iv(location, values) => glUniform2iv(location, values); |
| 128 uniform3iv(location, values) => glUniform3iv(location, values); |
| 129 uniform4iv(location, values) => glUniform4iv(location, values); |
| 130 useProgram(program) => glUseProgram(program); |
| 131 vertexAttribPointer(index, size, type, normalized, stride, pointer) => |
| 132 glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
| 133 viewport(x, y, width, height) => glViewport(x, y, width, height); |
| 134 getShaderInfoLog(shader) => glGetShaderInfoLog(shader); |
| 135 getProgramInfoLog(program) => glGetProgramInfoLog(program); |
| 136 |
| 137 // TODO(vsm): Kill. |
| 138 noSuchMethod(invocation) { |
| 139 throw new Exception('Unimplemented ${invocation.memberName}'); |
| 140 } |
| 141 } |
| 142 |
| 143 var gl = new WebGLRenderingContext(); |
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