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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_util.h" | 5 #include "ash/wm/window_util.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/ash_constants.h" | 9 #include "ash/ash_constants.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
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79 bool CanMaximizeWindow(const aura::Window* window) { | 79 bool CanMaximizeWindow(const aura::Window* window) { |
80 return window->GetProperty(aura::client::kCanMaximizeKey); | 80 return window->GetProperty(aura::client::kCanMaximizeKey); |
81 } | 81 } |
82 | 82 |
83 bool CanResizeWindow(const aura::Window* window) { | 83 bool CanResizeWindow(const aura::Window* window) { |
84 return window->GetProperty(aura::client::kCanResizeKey); | 84 return window->GetProperty(aura::client::kCanResizeKey); |
85 } | 85 } |
86 | 86 |
87 bool CanSnapWindow(aura::Window* window) { | 87 bool CanSnapWindow(aura::Window* window) { |
88 // If a window has a maximum size defined, snapping may make it too big. | 88 // If a window has a maximum size defined, snapping may make it too big. |
89 return window->delegate()->GetMaximumSize().IsEmpty(); | 89 return window->delegate() ? window->delegate()->GetMaximumSize().IsEmpty() : |
| 90 true; |
90 } | 91 } |
91 | 92 |
92 bool IsWindowNormal(const aura::Window* window) { | 93 bool IsWindowNormal(const aura::Window* window) { |
93 return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey)); | 94 return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey)); |
94 } | 95 } |
95 | 96 |
96 bool IsWindowStateNormal(ui::WindowShowState state) { | 97 bool IsWindowStateNormal(ui::WindowShowState state) { |
97 return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT; | 98 return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT; |
98 } | 99 } |
99 | 100 |
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210 x_offset = work_area.right() - bounds->x() - kMinimumOnScreenArea; | 211 x_offset = work_area.right() - bounds->x() - kMinimumOnScreenArea; |
211 } else if (bounds->right() < work_area.x()) { | 212 } else if (bounds->right() < work_area.x()) { |
212 x_offset = work_area.x() - bounds->right() + kMinimumOnScreenArea; | 213 x_offset = work_area.x() - bounds->right() + kMinimumOnScreenArea; |
213 } | 214 } |
214 bounds->Offset(x_offset, y_offset); | 215 bounds->Offset(x_offset, y_offset); |
215 } | 216 } |
216 } | 217 } |
217 | 218 |
218 } // namespace wm | 219 } // namespace wm |
219 } // namespace ash | 220 } // namespace ash |
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