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Issue 11434004: ash: Refactor some code that snaps windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_util.h" 5 #include "ash/wm/window_util.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "ash/ash_constants.h" 9 #include "ash/ash_constants.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
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79 bool CanMaximizeWindow(const aura::Window* window) { 79 bool CanMaximizeWindow(const aura::Window* window) {
80 return window->GetProperty(aura::client::kCanMaximizeKey); 80 return window->GetProperty(aura::client::kCanMaximizeKey);
81 } 81 }
82 82
83 bool CanResizeWindow(const aura::Window* window) { 83 bool CanResizeWindow(const aura::Window* window) {
84 return window->GetProperty(aura::client::kCanResizeKey); 84 return window->GetProperty(aura::client::kCanResizeKey);
85 } 85 }
86 86
87 bool CanSnapWindow(aura::Window* window) { 87 bool CanSnapWindow(aura::Window* window) {
88 // If a window has a maximum size defined, snapping may make it too big. 88 // If a window has a maximum size defined, snapping may make it too big.
89 return window->delegate()->GetMaximumSize().IsEmpty(); 89 return window->delegate() ? window->delegate()->GetMaximumSize().IsEmpty() :
90 true;
90 } 91 }
91 92
92 bool IsWindowNormal(const aura::Window* window) { 93 bool IsWindowNormal(const aura::Window* window) {
93 return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey)); 94 return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey));
94 } 95 }
95 96
96 bool IsWindowStateNormal(ui::WindowShowState state) { 97 bool IsWindowStateNormal(ui::WindowShowState state) {
97 return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT; 98 return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT;
98 } 99 }
99 100
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 } 133 }
133 134
134 void CenterWindow(aura::Window* window) { 135 void CenterWindow(aura::Window* window) {
135 const gfx::Display display = 136 const gfx::Display display =
136 Shell::GetScreen()->GetDisplayNearestWindow(window); 137 Shell::GetScreen()->GetDisplayNearestWindow(window);
137 gfx::Rect center = display.work_area(); 138 gfx::Rect center = display.work_area();
138 center.ClampToCenteredSize(window->bounds().size()); 139 center.ClampToCenteredSize(window->bounds().size());
139 window->SetBounds(center); 140 window->SetBounds(center);
140 } 141 }
141 142
143 void SnapWindow(aura::Window* window, internal::SnapSizer::Edge edge) {
144 if (!CanSnapWindow(window))
145 return;
146 internal::SnapSizer sizer(window, gfx::Point(), edge,
147 internal::SnapSizer::OTHER_INPUT);
148 if (wm::IsWindowFullscreen(window) || wm::IsWindowMaximized(window)) {
149 // Before we can set the bounds we need to restore the window.
150 // Restoring the window will set the window to its restored bounds.
151 // To avoid an unnecessary bounds changes (which may have side effects)
152 // we set the restore bounds to the bounds we want, restore the window,
153 // then reset the restore bounds. This way no unnecessary bounds
154 // changes occurs and the original restore bounds is remembered.
155 gfx::Rect restore = *GetRestoreBoundsInScreen(window);
156 SetRestoreBoundsInParent(window, sizer.GetSnapBounds(window->bounds()));
157 wm::RestoreWindow(window);
158 SetRestoreBoundsInScreen(window, restore);
159 } else {
160 window->SetBounds(sizer.GetSnapBounds(window->bounds()));
161 }
162 }
163
142 ui::Layer* RecreateWindowLayers(aura::Window* window, bool set_bounds) { 164 ui::Layer* RecreateWindowLayers(aura::Window* window, bool set_bounds) {
143 const gfx::Rect bounds = window->bounds(); 165 const gfx::Rect bounds = window->bounds();
144 ui::Layer* old_layer = window->RecreateLayer(); 166 ui::Layer* old_layer = window->RecreateLayer();
145 DCHECK(old_layer); 167 DCHECK(old_layer);
146 for (aura::Window::Windows::const_iterator it = window->children().begin(); 168 for (aura::Window::Windows::const_iterator it = window->children().begin();
147 it != window->children().end(); 169 it != window->children().end();
148 ++it) { 170 ++it) {
149 // Maintain the hierarchy of the detached layers. 171 // Maintain the hierarchy of the detached layers.
150 old_layer->Add(RecreateWindowLayers(*it, set_bounds)); 172 old_layer->Add(RecreateWindowLayers(*it, set_bounds));
151 } 173 }
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210 x_offset = work_area.right() - bounds->x() - kMinimumOnScreenArea; 232 x_offset = work_area.right() - bounds->x() - kMinimumOnScreenArea;
211 } else if (bounds->right() < work_area.x()) { 233 } else if (bounds->right() < work_area.x()) {
212 x_offset = work_area.x() - bounds->right() + kMinimumOnScreenArea; 234 x_offset = work_area.x() - bounds->right() + kMinimumOnScreenArea;
213 } 235 }
214 bounds->Offset(x_offset, y_offset); 236 bounds->Offset(x_offset, y_offset);
215 } 237 }
216 } 238 }
217 239
218 } // namespace wm 240 } // namespace wm
219 } // namespace ash 241 } // namespace ash
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